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COMMANDER(S)
Karador, Ghost Chieftain
QR Code
B G W
- Abzan
Created by  Gaedic
Bracket
6.5 - 7.0
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

Karador, Ghost Chieftain pilots a resilient graveyard-based midrange/combo deck leveraging Abzan colors to recur value creatures and assemble infinite loops. The strategy focuses on filling the graveyard via self-mill (Hermit Druid, Grist, the Hunger Tide), Entomb effects, and sacrifice outlets, then using Karador’s cost reduction and recursion to generate overwhelming board states. Key win conditions include infinite death/ETB loops with Karmic Guide/Reveillark-style combos paired with Phyrexian Altar and Corpse Knight, as well as explosive reanimation via Eerie Ultimatum or Finale of Devastation. The deck operates at a focused power level with strong redundancy but remains vulnerable to graveyard hate.

Primer:

Core Strategy:
This deck aims to flood the graveyard with creatures using tutors (Survival of the Fittest, Entomb) and self-mill (Hermit Druid), then exploit Karador’s cost reduction to repeatedly cast key creatures. The primary paths to victory are:

  1. Infinite Combos: Karmic Guide + Reveillark + Sacrifice Outlet (e.g., Phyrexian Altar) generates infinite ETB/death triggers, which can be converted to damage via Corpse Knight or mill via Altar of Dementia.
  2. Reanimation Swarms: Eerie Ultimatum or Vivien on the Hunt to recur multiple threats like Elesh Norn, Grand Cenobite and Ashen Rider, overwhelming opponents.
  3. Stax Lock: Archon of Emeria + Thalia, Guardian of Thraben to slow opponents while assembling combo pieces.

Key Lines:

  • T1: Entomb → Karmic Guide, setting up early reanimation.
  • T2: Hermit Druid activation (mills ~5-10 cards with basics in deck), fueling Karador discounts.
  • T3: Birthing Pod to convert mana dorks into Fiend Artisan or Priest of Fell Rites.
  • T4+: Recur Dauthi Voidwalker to steal opponents’ exiled threats or deploy Vorinclex for land acceleration.

Mulligan Priorities:

  • Keep hands with 2–3 lands, at least one graveyard filler (Hermit Druid, Buried Alive), and a recursion engine (Survival of the Fittest, Necromancy).
  • Avoid hands lacking early creatures or graveyard interaction.

Interaction Tips:

  • Use Dauthi Voidwalker to exile opponents’ key combo pieces.
  • Teferi’s Protection protects against board wipes during combo setup.
  • Force of Vigor clears hate pieces like Rest in Peace at instant speed.

Weaknesses:

Critical:

  • Graveyard Hate: Rest in Peace or Leyline of the Void shuts down 70% of the deck’s strategy.
  • Combo Fragility: Key pieces like Hermit Druid and Birthing Pod have minimal protection.

Moderate:

  • Slow Recovery: Limited counterspells; relies on Veil of Summer and Abrupt Decay for reactive plays.
  • Mana Constraints: Despite dual lands, color requirements for Eerie Ultimatum can strain resources.

Minor:

  • Board Wipes: Luminous Broodmoth and Karmic Guide provide some resilience.

Most Important Cards:

  • Survival of the Fittest
  • Birthing Pod
  • Hermit Druid
  • Phyrexian Altar
  • Karmic Guide
  • Necromancy
  • Fiend Artisan
  • Corpse Knight
  • Dauthi Voidwalker
  • Eerie Ultimatum

Attribute Ratings:

Speed: 7/10

  • Can threaten T4–5 wins with ideal hands (e.g., T1 Entomb → T2 Reanimate Karmic Guide + Sac Outlet). Average goldfish win: T6–7.

Resilience: 6/10

  • Multiple recursion engines (Karador, Volrath’s Stronghold) but folds to resolved graveyard hate. Limited protection for combo pieces.

Consistency: 8/10

  • 12+ tutors (Survival, Entomb, Faeburrow Elder), 7+ recursion spells, and redundant combo lines.

Interaction: 6/10

  • Efficient targeted removal (Swords to Plowshares, Assassin’s Trophy) but lacks free counterspells. Relies on stax effects (Archon of Emeria) for proactive disruption.

Rating Justification:

This deck sits between Optimized (6.5) and Focused Competitive (7.0). It has the speed (T5–6 potential) and redundancy of a 7.0 deck but lacks the interaction density and graveyard hate resilience seen in true cEDH builds. Its reliance on creature-based combos and vulnerability to common hate cards (e.g., Soul-Guide Lantern) anchor it in the high-power casual range.

Power level: 6.5 – 7.0

DECK LIST
Karador, Ghost Chieftain
Planeswalker: 3
($5.16)
1
Grist, the Hunger Tide
1 B G
1
Vivien on the Hunt
4 G G
1
Vraska, Golgari Queen
2 B G
Creature: 35
($209.06)
1
Archon of Emeria
2 W
1
Ashen Rider
4 W W B B
1
Avacyn's Pilgrim
G
1
Aven Mindcensor
2 W
1
Birds of Paradise
G
1
Bloom Tender
1 G
1
Corpse Knight
W B
1
Dauthi Voidwalker
B B
1
Drana and Linvala
1 W W B
1
Dryad Arbor
1
Elesh Norn, Grand Cenobite
5 W W
1
Elves of Deep Shadow
G
1
Elvish Mystic
G
1
Esper Sentinel
W
1
Faeburrow Elder
1 G W
1
Fiend Artisan
B/G B/G
1
Grist, Voracious Larva // Grist, the Plague Swarm
G
1
Hermit Druid
1 G
1
Karmic Guide
3 W W
1
Knight of Autumn
1 G W
1
Llanowar Elves
G
1
Loyal Retainers
2 W
1
Luminous Broodmoth
2 W W
1
Maha, Its Feathers Night
3 B B
1
Metamorphosis Fanatic
4 B B
1
Mother of Runes
W
1
Priest of Fell Rites
W B
1
Ranger-Captain of Eos
1 W W
1
Six
2 G
1
Solitude
3 W W
1
Thalia and The Gitrog Monster
1 W B G
1
Thalia, Guardian of Thraben
1 W
1
Thalia, Heretic Cathar
2 W
1
Tymna the Weaver
1 W B
1
Vorinclex // The Grand Evolution
3 G G
Artifact: 3
($115.95)
1
Birthing Pod
3 G/P
1
Phyrexian Altar
3
1
The Great Henge
7 G G
Enchantment: 7
($56.66)
1
Birthing Ritual
1 G
1
Deafening Silence
W
1
Greater Good
2 G G
1
Land Tax
W
1
Necromancy
2 B
1
Survival of the Fittest
1 G
1
Utopia Sprawl
G
Instant: 12
($76.93)
1
Abrupt Decay
B G
1
Assassin's Trophy
B G
1
Entomb
B
1
Flare of Fortitude
2 W W
1
Force of Vigor
2 G G
1
Nature's Claim
G
1
Path to Exile
W
1
Silence
W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Tithe
W
1
Veil of Summer
G
Sorcery: 5
($32.0)
1
Buried Alive
2 B
1
Culling Ritual
2 B G
1
Eerie Ultimatum
W W B B B G G
1
Eldritch Evolution
1 G G
1
Finale of Devastation
X G G
Land: 34
($916.54)
1
Bayou
1
Bleachbone Verge
1
Boseiju, Who Endures
1
Bountiful Promenade
1
Cavern of Souls
1
Deathcap Glade
1
Deceptive Landscape
1
Flagstones of Trokair
2
Forest
1
Godless Shrine
1
Horizon Canopy
1
Hushwood Verge
1
Indatha Triome
1
Marsh Flats
1
Murmuring Bosk
1
Overgrown Tomb
1
Phyrexian Tower
1
Plains
1
Savannah
1
Scrubland
1
Shattered Sanctum
1
Swamp
1
Temple Garden
1
Undergrowth Stadium
1
Urborg, Tomb of Yawgmoth
1
Vault of Champions
1
Verdant Catacombs
1
Volrath's Stronghold
1
Wastewood Verge
1
Windswept Heath
1
Wooded Bastion
1
Yavimaya Hollow
1
Yavimaya, Cradle of Growth

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