









Overview:
Kolodin, Triumph Caster pilots a Boros Vehicle/Dwarf tribal deck focused on cheating out and accelerating artifact creatures. The strategy leverages Kolodin's ability to give Vehicles immediate creature status and haste, supported by Dwarf synergies (Depala, Magda) for card advantage and Treasure generation. While the deck has strong synergy and midrange threats like Parhelion II and Skysovereign, it lacks infinite combos and relies on incremental combat damage, placing it in the mid-casual power range.
Primer:
Core Strategy:
This deck aims to flood the board with hasty Vehicles and Dwarf tokens, using Kolodin’s static abilities to bypass crew costs and attack immediately. Key phases:
- Early Setup (T1-3): Deploy cost reducers (Foundry Inspector, Astor) and card engines (Sram, Reckoner Bankbuster).
- Midgame Pressure (T4-6): Drop high-impact Vehicles like Skysovereign or Parhelion II, using Kolodin to animate them instantly. Generate Treasure via Magda/Glóin to cheat out more threats.
- Closing (T7+): Overwhelm with Vehicle swarms boosted by Start Your Engines or Depala’s buffs.
Key Synergies:
- Kolodin + Enter-the-Battlefield Vehicles: Bypasses crew costs for immediate attackers (e.g., Skysovereign’s ETB burn).
- Magda + Dwarf Taps: Treasures fuel artifact tutors or enable big plays like Parhelion II.
- Depala’s Topdeck Filtering: Ensures consistent Vehicle/Dwarf draws.
Mulligan Priorities:
- Keep hands with 3 lands, a ramp piece (Sol Ring, Boros Signet), and 1-2 enablers (Sram, Hotshot Mechanic).
- Avoid hands without early artifacts or Vehicles.
Critical Plays:
- Protect Kolodin with Blacksmith’s Skill or Boros Charm to maintain Vehicle haste.
- Time Pia’s Revolution to punish removal of key artifacts.
Weaknesses:
Critical:
- Commander Dependency: 3+ removals on Kolodin cripples the deck’s ability to animate Vehicles.
- Limited Board Wipe Recovery: Only Single Combat as a reset; struggles against mass artifact removal.
Moderate:
- Slow Mana Base: Heavy tapland reliance (Boros Garrison, Temple of Triumph) delays early plays.
- No Infinite Combos: Relies entirely on combat damage.
Minor:
- Predictable Threats: Most Vehicles lack evasion beyond flying (Aeronaut Admiral required).
Most Important Cards:
- Depala, Pilot Exemplar
- Magda, Brazen Outlaw
- Parhelion II
- Skysovereign, Consul Flagship
- Sram, Senior Edificer
- Start Your Engines
- Foundry Inspector
- Boros Charm
- Pia’s Revolution
- Astor, Bearer of Blades
Attribute Ratings:
Speed: 5/10
- Can deploy threats like Skysovereign by T4 with ramp, but lacks T3-4 win potential.
Resilience: 4/10
- Foldsto repeated commander removal; limited recursion (Tune Up only).
Consistency: 6/10
- Strong draw engines (Depala, Sram) and redundancy for Vehicles/Dwarves.
Interaction: 5/10
- Efficient spot removal (Swords, Path) but lacks counterspells and mass artifact protection.
Rating Justification:
This deck sits between "Focused Casual" (4.5) and "Optimized Casual" (5.0) on the rubric. It has clear synergies and a coherent plan but lacks the speed (T8-10 wins) and protection of higher-tier decks. Comparable to a strong precon with upgrades but falls short of optimized lists running combos/fast mana.
Power level: 4.5 - 5.0
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