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COMMANDER(S)
Kenrith, the Returned King
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B G R U W
- Five-Color
Bracket
4.0 - 4.5
Bracket 3
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ANALYSIS

Overview:

This Kenrith, the Returned King deck combines Human tribal synergies with monarch mechanics, leveraging Kenrith's versatile abilities for incremental value. The strategy focuses on deploying evasive Humans to maintain monarch status, generate card advantage through Court enchantments, and close games with creature swarms enhanced by +1/+1 counters. While the deck has some stax elements and synergy-based value engines, it lacks infinite combos and relies on mid-game board dominance.

Primer:

Core Strategy: The deck aims to establish early Human tokens and monarch status through cards like Adeline, Resplendent Cathar and Court of Grace, then use Kenrith's abilities to pump creatures, reanimate threats, and maintain life/card advantage. Key payoffs include Kyler, Sigardian Emissary for exponential growth and Defense of the Heart for cheating out game-ending threats like Regal Behemoth.

Mulligan Priorities:

  • 3+ lands with color flexibility (prioritize green sources)
  • Early monarch enablers (Court of Ambition, Fall from Favor)
  • Human token generators (Queen Marchesa, Lena, Selfless Champion)
  • Ramp (Nature's Lore, Arcane Signet)

Key Tips:

  • Use Kenrith's reanimation ability to recur value engines like Zulaport Cutthroat
  • Time monarch theft with Palace Jailer for maximum disruption
  • Biomancer's Familiar/Training Grounds enable explosive Kenrith activations
  • Protect board states with Heroic Intervention before wraths

Avoid Traps:

  • Overextending into board wipes without protection
  • Keeping slow hands without early monarch pressure
  • Wasting reanimation targets on low-impact creatures

Weaknesses:

Critical:

  • No infinite combos to close games efficiently
  • Heavy reliance on creature-based board presence
  • Limited graveyard recursion beyond Kenrith

Moderate:

  • Vulnerable to land destruction (only 13 basics)
  • Minimal stack interaction (2 counterspell-equivalents)
  • Monarch dependency creates political vulnerability

Minor:

  • Some life gain mitigates aggro strategies
  • Relic of Legends provides partial mana dork protection

Most Important Cards:

  • Defense of the Heart
  • Rhystic Study
  • Edric, Spymaster of Trest
  • Court of Bounty
  • Regal Behemoth
  • Kyler, Sigardian Emissary
  • Adeline, Resplendent Cathar
  • Training Grounds
  • Queen Marchesa
  • Heroic Intervention

Attribute Ratings:

Speed: 5/10
Reaches threatening board states by T6-7 through token generation and cost reducers. Locks/stax effects come online T4-5 but lack immediate win conditions.

Resilience: 4/10
Moderate protection (Karmic Justice, Heroic Intervention) but struggles with repeated removal. Heavy commander dependency (Kenrith enables recovery).

Consistency: 6/10
11 card advantage engines and 5 tutors provide reasonable redundancy. Human tribal synergy creates multiple value paths.

Interaction: 3/10
Limited to 7 targeted removals and 2 combat tricks. No free counterspells or instant-speed board protection.

Rating Justification:

This deck operates at the upper end of Casual/Precon (4.0) but reaches Focused Casual (4.5) through synergistic card advantage. It exceeds precons in threat density but lacks:

  • The fast combos of 5.0 Optimized Casual
  • The interaction density of 5.5 High-Power
  • The redundancy of 6.0 Focused decks

Key benchmarks:

  • Wins via combat around T8-10 (matches 4.0-4.5)
  • Moderate resilience to 1-2 disruptions (4.0 range)
  • Monarch mechanics provide pseudo-stax (4.5 element)

Power level: 4.0 - 4.5

DECK LIST
Kenrith, the Returned King
Planeswalker: 1
($0.43)
1
Dihada, Binder of Wills
1 R W B
Creature: 32
($39.88)
1
Adeline, Resplendent Cathar
1 W W
1
Biomancer's Familiar
G U
1
Champion of Lambholt
1 G G
1
Combat Celebrant
2 R
1
Deathrite Shaman
B/G
1
Edric, Spymaster of Trest
1 G U
1
Garth One-Eye
W U B R G
1
General Kudro of Drannith
1 W B
1
General's Enforcer
W B
1
Gregor, Shrewd Magistrate
1 W U
1
Gwafa Hazid, Profiteer
1 W U
1
Jared Carthalion, True Heir
R G W
1
Jirina, Dauntless General
W B
1
Kambal, Consul of Allocation
1 W B
1
Kambal, Profiteering Mayor
1 W B
1
Katilda, Dawnhart Prime
G W
1
Kyler, Sigardian Emissary
3 G W
1
Lena, Selfless Champion
4 W W
1
Marchesa, the Black Rose
1 U B R
1
Palace Jailer
2 W W
1
Professional Face-Breaker
2 R
1
Queen Marchesa
1 R W B
1
Rattleclaw Mystic
1 G
1
Regal Behemoth
4 G G
1
Ruthless Technomancer
3 B
1
Saskia the Unyielding
B R G W
1
Selfless Squire
3 W
1
Shadowmage Infiltrator
1 U B
1
The Council of Four
3 W U
1
Torsten, Founder of Benalia
5 G W
1
Zirda, the Dawnwaker
1 R/W R/W
1
Zulaport Cutthroat
1 B
Artifact: 4
($3.87)
1
Arcane Signet
2
1
Coveted Jewel
6
1
Relic of Legends
3
1
Sol Ring
1
Enchantment: 13
($88.32)
1
Authority of the Consuls
W
1
Blind Obedience
1 W
1
Court of Ambition
2 B B
1
Court of Bounty
2 G G
1
Court of Grace
2 W W
1
Court of Ire
3 R R
1
Defense of the Heart
3 G
1
Fall from Favor
2 U
1
Karmic Justice
2 W
1
Marchesa's Decree
3 B
1
Rhystic Study
2 U
1
Tenuous Truce
1 W
1
Training Grounds
U
Instant: 5
($23.43)
1
Fracture
W B
1
Heroic Intervention
1 G
1
Kindred Summons
5 G G
1
Mandate of Peace
1 W
1
Nature's Claim
G
Sorcery: 6
($15.85)
1
Mass Appeal
2 U
1
Mob Verdict
2 R R
1
Nature's Lore
1 G
1
Open the Way
X G G
1
Prisoner's Dilemma
3 R R
1
Three Visits
1 G
Land: 38
($277.91)
1
Arid Mesa
1
Castle Ardenvale
1
City of Brass
1
Command Tower
1
Exotic Orchard
2
Forest
1
Gavony Township
1
Gemstone Caverns
1
Godless Shrine
1
Hallowed Fountain
2
Island
1
Marsh Flats
1
Mountain
1
Overgrown Tomb
5
Plains
1
Raugrin Triome
1
Sacred Foundry
1
Savai Triome
1
Seachrome Coast
1
Secluded Courtyard
1
Spara's Headquarters
1
Steam Vents
1
Stomping Ground
3
Swamp
1
Temple Garden
1
Tower of the Magistrate
1
Undergrowth Stadium
1
Vesuva
1
Xander's Lounge
1
Zagoth Triome

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