









Overview:
This mono-red equipment/voltron deck leverages Alexios, Deimos of Kosmos as a recurring threat that grows with each turn cycle. The strategy focuses on equipping Alexios with powerful artifacts (Sword of Fire and Ice, Umezawa's Jitte) while using rituals and fast mana to accelerate into damage multipliers like Jeska, Thrice Reborn and Kediss, Emberclaw Familiar. Secondary stax elements (Blood Moon, Torpor Orb) disrupt opponents while assembling combat-based wins.
Primer:
Core Strategy: The deck aims to deploy Alexios early (T2-3 via rituals) and equip him with game-ending weapons. As Alexios rotates between players gaining +1/+1 counters, the deck uses equipment triggers and damage multipliers to pressure all opponents simultaneously. Backup plans include stax locks and The One Ring value engines.
Key Interactions:
- Jeska, Thrice Reborn triples Alexios' damage output
- Kediss spreads commander damage to all opponents
- Magnetic Theft enables instant-speed equipment swapping
- Homeward Path reclaims Alexios permanently
Mulligan Priorities:
- Fast mana (Sol Ring, Mana Vault)
- Equipment tutors (Urza's Saga)
- Early protection (Lightning Greaves)
- Damage amplifiers (The Sound of Drums)
Critical Sequencing:
T1: Land + Sol Ring/Mana Vault
T2: Cast Alexios + equip Swiftfoot Boots
T3: Activate Jeska, Thrice Reborn for triple damage
T4: Kediss activation for table-wide lethal
Weaknesses:
Critical:
- No native protection from enchantments
- Relies on 6+ mana investments in equipment
- Fold to Darksteel Mutation effects
Moderate:
- Limited card advantage without The One Ring
- Weak to sacrifice effects (despite Alexios' immunity)
Minor:
- Blood Moon affects own utility lands
Most Important Cards:
- Jeska, Thrice Reborn
- Kediss, Emberclaw Familiar
- Sword of Fire and Ice
- Umezawa's Jitte
- Mana Vault
- Deflecting Swat
- The One Ring
- Blood Moon
- Wheel of Fortune
- Urza's Saga
Attribute Ratings:
Speed: 6/10
Can threaten T4 kills with ideal draws (Alexios + Jeska + Kediss), but averages T6-7 wins through combat damage. Rituals enable explosive early plays but lack infinite mana outlets.
Resilience: 5/10
Multiple equipment protection (Greaves/Boots) and Homeward Path recursion, but folds to repeated board wipes. Commander-centric strategy suffers from 3+ removal spells.
Consistency: 6/10
12 ramp sources and 7 equipment tutors provide reliable setup, but lacks redundancy for key multipliers (only 1 Jeska/Kediss). Wheel of Fortune and The One Ring mitigate draw limitations.
Interaction: 5/10
Limited to artifact removal (Vandalblast), damage-based removal (Abrade), and niche counterspells (Red Elemental Blast). Struggles against resolved enchantments.
Rating Justification:
This deck operates at Optimized Casual (5.0) levels with High-Power (5.5) potential in combat-focused metas. It outpaces precons through explosive equipment synergies but lacks the redundancy and free interaction of true cEDH builds. The T4-T7 win range and moderate resilience place it between the "Focused Casual" and "Optimized Casual" brackets. Stax elements give it game against faster decks, but color limitations prevent higher ratings.
Power level: 5.0 - 5.5
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