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COMMANDER(S)
Light-Paws, Emperor's Voice
QR Code
W
- Mono White
Created by  Kqxr
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-white deck is a focused voltron strategy built around Light-Paws, Emperor's Voice, leveraging its unique ability to chain Auras for rapid power scaling and protection. The game plan revolves on casting low-cost Auras to tutor increasingly potent buffs onto Light-Paws, creating an evasive, indestructible threat that can eliminate players via commander damage as early as turn 4-5. Secondary value engines like Kor Spiritdancer and Mesa Enchantress provide card draw, while recursion tools like Replenish and Hall of Heliod's Generosity mitigate board wipes. The commander is the deck's core engine – its removal severely disrupts the strategy, but protection Auras and recursion provide resilience.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3):
    • Cast 1-2 mana accelerators (Sol Ring, Pearl Medallion, Starnheim Courser) or protection creatures (Mother of Runes, Giver of Runes).
    • Deploy Light-Paws as soon as possible (ideally turn 2 with a mana rock).
    • Cast a cheap Aura (e.g., Hyena Umbra or Flickering Ward) to trigger Light-Paws' tutor. Chain into protection-first Auras like Benevolent Blessing (choosing black for Swords to Plowshares protection) or Shield of Duty and Reason.
  1. Mid-Game Voltron (Turns 3-5):

    • Layer power-boosting Auras (All That Glitters, Ethereal Armor) with evasion (Armored Ascension, Spectra Ward).
    • Use instant-speed protection (Flickerform, Rebuff the Wicked) to counter removal.
    • Deploy draw engines (Sram, Senior Edificer, Mesa Enchantress) to refuel.
  2. Win Conditions (Turns 4-7):

    • Attack with a 21+ power Light-Paws using Battle Mastery (double strike) or Rogue's Passage (unblockable).
    • Alternate lines: Redirect damage via Pariah + Phyrexian Vindicator or lock out opponents with Overwhelming Splendor.

Mulligan Priorities:

  • Keep hands with Light-Paws + 2-3 lands + at least one 1-2 mana Aura or ramp.
  • Prioritize opening with protection (Swiftfoot Boots, Benevolent Blessing) over raw power boosts.
  • Avoid hands without early Auras or ways to cast Light-Paws by turn 3.

Key Tips:

  • Tutor Sequencing: Always fetch protection (hexproof/indestructible) before power boosts. Prioritize Spectra Ward as a late-chain Aura for blanket protection.
  • Recursion Timing: Use Hall of Heliod's Generosity proactively before combat to reattach key Auras.
  • Politics: Use Darksteel Mutation and Ossification to neutralize threats while advancing your board.

Weaknesses:

Critical

  • Complete shutdown by Drannith Magistrate or Lavinia, Azorius Renegade, which block Light-Paws' tutor ability.
  • Crippled by mass enchantment removal (Cleansing Nova, Austere Command), as the deck runs limited recursion beyond Replenish.

Moderate

  • Struggles against sacrifice-heavy decks due to limited creature count and reliance on Light-Paws as the sole threat.
  • Torpor Orb nullifies ETB tutors from Heliod's Pilgrim and Restoration Angel.

Minor

  • Vulnerable to land destruction targeting Nykthos, Shrine to Nyx or Emeria, the Sky Ruin.
  • Limited card advantage if key draw engines (Kor Spiritdancer, Sram) are removed early.

Most Important Cards:

  • Sigarda's Aid (Flash Auras, instant-speed protection)
  • All That Glitters (Primary power multiplier)
  • Replenish (Mass aura recursion post-wipe)
  • Benevolent Blessing (Key protection aura)
  • Kor Spiritdancer (Critical draw engine)
  • Hyena Umbra (Early protection + power)
  • Spectra Ward (Blanket protection)
  • Gift of Immortality (Recurring Light-Paws protection)
  • Retether (Alternative to Replenish)
  • Hall of Heliod's Generosity (Recur key auras)

Attribute Ratings:

Speed: 7/10

  • Can threaten lethal commander damage by turn 4-5 with optimal Aura chains, though requires Light-Paws to survive combat.

Resilience: 5/10

  • Multiple protection layers and recursion exist, but over-reliance on Light-Paws makes the deck fold to repeated removal or Song of the Dryads-effects.

Consistency: 8/10

  • 14 tutors (including Light-Paws' ability) and 8+ draw engines ensure rapid access to key Auras.

Interaction: 4/10

  • Focused on protecting Light-Paws rather than disrupting opponents. Limited to spot removal (Swords to Plowshares, Planar Disruption).

Rating Justification:

This deck operates at cEDH-adjacent speed (T4-5 kills) with exceptional consistency but lacks the interaction and resilience of true competitive lists. Its linear strategy and vulnerability to common stax pieces place it squarely in high-powered casual tiers.

Power level: 6.0 - 6.5

DECK LIST
Light-Paws, Emperor's Voice
Creature: 18
($51.15)
1
Archon of Emeria
2 W
1
Danitha Capashen, Paragon
2 W
1
Giver of Runes
W
1
Grand Abolisher
W W
1
Guardian of Faith
1 W W
1
Heliod's Pilgrim
2 W
1
Kor Spiritdancer
1 W
1
Linvala, Keeper of Silence
2 W W
1
Loran of the Third Path
2 W
1
Mesa Enchantress
1 W W
1
Mother of Runes
W
1
Phyrexian Vindicator
W W W W
1
Restoration Angel
3 W
1
Sram, Senior Edificer
1 W
1
Starnheim Courser
2 W
1
Thalia, Heretic Cathar
2 W
1
Transcendent Envoy
1 W
1
Xenk, Paladin Unbroken
2 W W
Artifact: 8
($36.23)
1
Arcane Signet
2
1
Archaeomancer's Map
2 W
1
Helm of the Gods
1
1
Mind Stone
2
1
Mithril Coat
3
1
Pearl Medallion
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 29
($45.2)
1
All That Glitters
1 W
1
Armored Ascension
3 W
1
Aura of Silence
1 W W
1
Battle Mastery
2 W
1
Benevolent Blessing
1 W
1
Darksteel Mutation
1 W
1
Daybreak Coronet
W W
1
Ethereal Armor
W
1
Flickerform
1 W
1
Flickering Ward
W
1
Gift of Immortality
2 W
1
Gryff's Boon
W
1
Hyena Umbra
W
1
Idolized
1 W
1
Land Tax
W
1
Mantle of the Ancients
3 W W
1
Ossification
1 W
1
Overwhelming Splendor
6 W W
1
Pariah
2 W
1
Planar Disruption
1 W
1
Sage's Reverie
3 W
1
Saving Grace
1 W
1
Shardmage's Rescue
W
1
Shield of Duty and Reason
W
1
Sigarda's Aid
W
1
Spectra Ward
3 W W
1
Sphere of Safety
4 W
1
Timely Ward
2 W
1
Unquestioned Authority
2 W
Instant: 4
($18.45)
1
Flawless Maneuver
2 W
1
Path to Exile
W
1
Rebuff the Wicked
W
1
Swords to Plowshares
W
Sorcery: 6
($45.74)
1
Idyllic Tutor
2 W
1
Open the Armory
1 W
1
Replenish
3 W
1
Retether
3 W
1
Slash the Ranks
3 W W
1
Winds of Rath
3 W W
Land: 33
($71.97)
1
Ancient Den
1
Bonders' Enclave
1
Castle Ardenvale
1
Command Beacon
1
Emeria, the Sky Ruin
1
Field of Ruin
1
Hall of Heliod's Generosity
1
Nykthos, Shrine to Nyx
21
Plains
1
Reliquary Tower
1
Rogue's Passage
1
Scavenger Grounds
1
War Room
Other: 1
($)
1
Halvar, God of Battle

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