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COMMANDER(S)
Temmet, Naktamun's Will
QR Code
B U W
- Esper
Created by  Kuma-Kuma
Bracket
4.5 - 5.0
Bracket 1
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ANALYSIS

Overview:

This Zombie tribal deck led by Temmet, Naktamun's Will focuses on generating zombie tokens, leveraging discard/draw synergies, and overwhelming opponents with anthems and recursion. While lacking infinite combos, it employs strong tribal synergies and value engines like Varina, Lich Queen and Kindred Discovery. The deck operates as a midrange value engine with moderate interaction and graveyard resilience.

Primer:

Core Strategy: The deck aims to flood the board with Zombie tokens through generators like Grave Titan and Dreadhorde Invasion, amplify them with tribal lords like Lord of the Accursed, and sustain card advantage through discard/draw mechanics. Key recursion from Zombie Apocalypse and The Scarab God provides late-game staying power. Temmet enhances the strategy by turning card draw into combat buffs, though the deck doesn't require the commander to function.

Mulligan Priorities:

  • Keep hands with 3 lands and early plays like Cryptbreaker or Arcane Signet
  • Prioritize zombie generators or card engines like Varina, Lich Queen
  • Avoid hands without black mana sources or early plays

Key Tips:

  • Use Rooftop Storm to cheat out high-cost Zombies
  • Pair Ashnod's Altar with token generators for explosive mana
  • Time Zombie Apocalypse after milling creatures with Varina
  • Leverage Archfiend of Ifnir with discard outlets for board control

Avoid Traps:

  • Overextending into board wipes without Necroduality backup
  • Holding back discard effects when Lazotep Chancellor is in play
  • Casting Rooftop Storm without protection in removal-heavy metas

Weaknesses:

Critical:

  • Fold to graveyard hate like Rest in Peace (shuts off 27% of deck)
  • No infinite combos to close games against life gain decks

Moderate:

  • Slow rebuild after mass exile effects
  • Limited stack interaction (only 3 counterspell-equivalent effects)

Minor:

  • Mana base includes 9 enters-tapped lands
  • Relies on combat damage without evasion enablers

Most Important Cards:

  • Rooftop Storm
  • Kindred Discovery
  • Ashnod's Altar
  • Varina, Lich Queen
  • Necroduality
  • Zombie Apocalypse
  • The Scarab God
  • Grave Titan
  • Archfiend of Ifnir
  • Liliana, Death's Majesty

Attribute Ratings:

Speed: 5/10
Goldfish win ~T10 through combat. No fast mana/cheats outside Rooftop Storm. Relies on incremental token generation.

Resilience: 6/10
12 recursion effects and 3 planeswalkers provide recovery. Vulnerable to graveyard exiling but can pivot to token strategies.

Consistency: 7/10
18 card draw effects and 4 tutors (Maskwood Nexus + Arcane Signet). Redundant zombie generators ensure steady pressure.

Interaction: 5/10
10 targeted removal (4 instant-speed), 3 board wipes. Lacks free counterspells but covers key permanent types.

Rating Justification:

This deck exceeds precon-level consistency with multiple draw engines and tribal synergies (4.5 rubric) but lacks the speed (T8-10 vs T9-11) and combo potential of optimized casual decks (5.0). It matches Focused Casual (4.5) in redundancy and threat density but falls short of Optimized Casual (5.0) due to slower mana and reliance on combat. The recursion package and zombie synergy depth place it above average precons.

Power level: 4.5 - 5.0

DECK LIST
Temmet, Naktamun's Will
Planeswalker: 2
($7.26)
1
Liliana, Death's Majesty
3 B B
1
Liliana, Dreadhorde General
4 B B
Battle: 1
($0.16)
1
Invasion of New Capenna // Holy Frazzle-Cannon
W B
Creature: 31
($47.65)
1
Archfiend of Ifnir
3 B B
1
Cemetery Reaper
1 B B
1
Corpse Knight
W B
1
Cryptbreaker
B
1
Diregraf Colossus
2 B
1
Eternal Skylord
4 U
1
Fleshbag Marauder
2 B
1
Forgotten Creation
3 U
1
Gempalm Polluter
5 B
1
Gleaming Overseer
1 U B
1
God-Eternal Oketra
3 W W
1
Grave Titan
4 B B
1
Gravecrawler
B
1
Hashaton, Scarab's Fist
W B
1
Lazotep Chancellor
U B
1
Lord of the Accursed
2 B
1
Lost Monarch of Ifnir
3 B
1
Midnight Reaper
2 B
1
Murderous Rider // Swift End
1 B B
1
Plague Belcher
2 B
1
Priest of the Crossing
3 W
1
Prophet of the Scarab
4 U
1
Rhet-Tomb Mystic
1 U
1
Rot Hulk
5 B B
1
The Scarab God
3 U B
1
Undead Augur
B B
1
Varina, Lich Queen
1 W U B
1
Wayward Servant
W B
1
Wizened Mentor
1 W
1
Zombie Master
1 B B
1
Zul Ashur, Lich Lord
1 B
Artifact: 11
($11.9)
1
Arcane Signet
2
1
Ashnod's Altar
3
1
Bontu's Monument
3
1
Commander's Sphere
3
1
Crowded Crypt
2 B
1
Dimir Signet
2
1
Maskwood Nexus
4
1
Orzhov Signet
2
1
Sol Ring
1
1
Talisman of Dominance
2
1
Talisman of Hierarchy
2
Enchantment: 7
($24.6)
1
Cast Out
3 W
1
Dreadhorde Invasion
1 B
1
Kindred Discovery
3 U U
1
Necroduality
3 U
1
On Wings of Gold
3 W
1
Renewed Solidarity
2 W
1
Rooftop Storm
5 U
Instant: 4
($12.97)
1
Despark
W B
1
Pull from Tomorrow
X U U
1
Stinging Study
4 B
1
Swords to Plowshares
W
Sorcery: 4
($3.17)
1
Damn
B B
1
Dread Summons
X B B
1
Dusk // Dawn
2 W W
1
Zombie Apocalypse
3 B B B
Land: 39
($12.62)
1
Accursed Duneyard
1
Adarkar Wastes
1
Arcane Sanctum
1
Ash Barrens
1
Caves of Koilos
1
Command Tower
1
Desert of the Glorified
1
Desert of the Mindful
1
Desert of the True
1
Drowned Catacomb
1
Evolving Wilds
1
Exotic Orchard
1
Fetid Pools
1
Glacial Fortress
1
Irrigated Farmland
4
Island
1
Isolated Chapel
1
Orzhov Basilica
1
Path of Ancestry
5
Plains
1
Prairie Stream
1
Sunken Hollow
5
Swamp
1
Temple of Deceit
1
Temple of Silence
1
Terramorphic Expanse
1
Underground River
1
Unholy Grotto

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