









Overview:
The Beamtown Bullies deck focuses on reanimating creatures with severe drawbacks (e.g., Eater of Days, Leveler) and forcing opponents to control them using the commander's ability. This creates immediate threats that drain life, skip turns, or exile libraries. The deck uses Jund's graveyard filling, discard outlets, and reanimation to enable its "bad Santa" strategy while running protection for its commander-centric engine.
Primer:
Core Strategy: This deck aims to cheat game-ending creatures into opponents' control using The Beamtown Bullies' activated ability. Key phases:
- Graveyard Setup: Use tutors like Buried Alive and self-mill (Oriq Loremage, Cynical Loner) to stockpile punishing creatures.
- Commander Activation: Protect The Beamtown Bullies with Swiftfoot Boots/Mithril Coat, then use its tap ability during opponents' turns to force them to control bombs like Bronze Bombshell (7 damage) or Eater of Days (skip 2 turns).
- Lockout/Finish: Combine forced sacrifices (Worldgorger Dragon exiling permanents) with combat pressure from value creatures like Avatar of Woe.
Mulligan Priorities:
- Ensure 3+ lands with black source
- Include at least 1 graveyard filler (Faithless Looting, Entomb)
- Prioritize protection for The Beamtown Bullies
- Keep hands with at least 1 bomb creature
Key Tips:
- Time activations during opponents' end steps to bypass exile triggers
- Use Glacial Chasm to survive retaliatory attacks
- Necromancy can flash-reanimate your bombs under opponents' control
- Lively Dirge provides graveyard recursion for key pieces
Avoid Traps:
- Don't overcommit bombs to graveyard against exile effects
- Hold interaction for graveyard hate like Rest in Peace
- Prioritize protecting the commander over early aggression
Weaknesses:
Critical:
- Commander-dependent strategy (3+ removals cripple the deck)
- Graveyard exile effects disable primary engine
Moderate:
- Limited non-combat win conditions
- Slow recovery from board wipes
Minor:
- Vulnerable to instant-speed sacrifice outlets
Most Important Cards:
- Buried Alive
- Entomb
- Worldgorger Dragon
- Eater of Days
- Necromancy
- Leveler
- Bojuka Bog
- Final Parting
- Corpse Connoisseur
- Lively Dirge
Attribute Ratings:
Speed: 6/10
- Can threaten T4-T5 kills with ideal draws (T1 ramp → T2 filler → T3 Buried Alive → T4 Bullies activation)
- Slower without fast mana or cost reducers
Resilience: 4/10
- Fragile to commander removal/graveyard hate
- Limited protection beyond equipment
- Some recursion (Lively Dirge, Gravebreaker Lamia)
Consistency: 7/10
- 8+ tutors/entomb effects
- Multiple redundant bombs
- Draw/discard engines (Avaricious Dragon, Faithless Looting)
Interaction: 5/10
- Targeted removal (Terminate, Bedevil)
- No free counterspells
- Limited stack interaction beyond Tibalt's Trickery
Rating Justification:
This deck sits between Optimized Casual (5.0) and Focused (6.0):
- Speed/Consistency align with 6.0 (T7-8 wins) via redundant tutors
- Resilience drags it toward 5.5 due to commander dependence
- Lacks cEDH-level fast mana/protection
- Outperforms precons but folds to focused disruption
Power level: 5.5 - 6.0
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