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COMMANDER(S)
Temmet, Vizier of Naktamun
QR Code
U W
- Azorius
Bracket
5.0 - 5.5
Bracket 3
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ANALYSIS

Overview:

This Temmet, Vizier of Naktamun deck focuses on token swarm strategies with evasive combat wins, leveraging cloning effects and token multipliers. While moderately synergistic with some strong individual cards, it lacks infinite combos and relies on gradual board development through creature tokens and equipment synergies.

Primer:

Core Strategy: The deck aims to create and enhance tokens through effects like Anointed Procession and Mondrak, Glory Dominus, then use Temmet's unblockable combat buff to push damage. Secondary value comes from equipment-based card advantage (Skullclamp) and cloning key creatures (Helm of the Host). Win conditions involve either overwhelming with upgraded tokens via Divine Visitation or equipment-enhanced evasive threats.

Key Phases:

  1. Token Generation: Early turns prioritize establishing token factories like Adeline, Resplendent Cathar and Rabble Rousing while setting up doublers
  2. Value Engine Setup: Mid-game focuses on equipping token generators with Sword of the Animist for ramp or Skullclamp for card draw
  3. Combat Optimization: Late game uses Temmet's ability on key tokens enhanced by Sigil of Valor or cloned via Irenicus's Vile Duplication

Mulligan Priorities:

  • Keep hands with 3 lands and early token producers (Soul Warden, Esper Sentinel)
  • Prioritize hands containing at least one token doubler or equipment tutor
  • Avoid hands without white mana sources or creature generation

Critical Sequencing:

  1. T1-T3: Deploy mana rocks and small token generators
  2. T4-T6: Resolve key enchantments (Divine Visitation, Rhystic Study)
  3. T7+: Activate equipment/cloning effects with protection backup

Weaknesses:

Critical:

  • Lacks board wipe recovery beyond Teferi's Protection
  • No infinite combos to close games quickly

Moderate:

  • Vulnerable to artifact/enchantment removal targeting doublers
  • Limited evasive threats without Temmet active

Minor:

  • Some color-fixing issues in early turns
  • Medium dependence on commander for optimal combat

Most Important Cards:

  • Anointed Procession
  • Mondrak, Glory Dominus
  • Skullclamp
  • Divine Visitation
  • Helm of the Host
  • Rhystic Study
  • Adeline, Resplendent Cathar
  • Sword of the Animist
  • Enlightened Tutor
  • Teferi's Protection

Attribute Ratings:

Speed: 5/10

  • Earliest potential win: T8-9 through token swarm
  • Requires multiple setup turns for critical mass

Resilience: 6/10

  • Moderate protection (3x indestructible grants, 2x phasing)
  • Some recursion via Sun Titan and Academy Ruins
  • Vulnerable to sequential removal

Consistency: 7/10

  • 6 tutors for key artifacts/enchantments
  • Strong draw engines (Rhystic Study, Mystic Remora)
  • Redundant token generation

Interaction: 6/10

  • 10 targeted removal (4 instant)
  • 3 board wipes
  • 3 counterspells (including Mana Drain)

Rating Justification:

This deck sits between "Optimized Casual" and "High-Power Casual" on the rubric. It has stronger consistency than average precons (5.0) through tutors and card advantage, but lacks the speed (T8-10 wins vs T8-9 benchmark) and combo density of 6.0 decks. The interaction suite and resilience surpass 5.5-level expectations, but win condition linearity holds it back. Comparable to upgraded precons with focused synergies but without cEDH-level optimization.

Power level: 5.0 - 5.5

DECK LIST
Temmet, Vizier of Naktamun
Creature: 15
($163.81)
1
Adeline, Resplendent Cathar
1 W W
1
Angelic Aberration
5 W
1
Aven Wind Guide
2 W U
1
Canoptek Scarab Swarm
4
1
Enduring Innocence
1 W W
1
Esper Sentinel
W
1
Loran of the Third Path
2 W
1
Mondrak, Glory Dominus
2 W W
1
Nesting Dovehawk
3 W
1
Solitude
3 W W
1
Soul Warden
W
1
Soul's Attendant
W
1
Stoneforge Mystic
1 W
1
Sun Titan
4 W W
1
Welcoming Vampire
2 W
Artifact: 15
($111.05)
1
Bitterthorn, Nissa's Animus
3
1
Dino DNA
1
1
Elixir of Immortality
1
1
Grafted Exoskeleton
4
1
Halo Fountain
2 W
1
Hammer of Nazahn
4
1
Helm of the Host
4
1
Kemba's Banner
3 W
1
Sigil of Valor
2
1
Skullclamp
1
1
Sol Ring
1
1
Sword of Feast and Famine
3
1
Sword of Hearth and Home
3
1
Sword of the Animist
2
1
Thousand Moons Smithy // Barracks of the Thousand
2 W W
Enchantment: 8
($147.16)
1
Anointed Procession
3 W
1
Divine Visitation
3 W W
1
Dollmaker's Shop // Porcelain Gallery
1 W
1
Luminarch Ascension
1 W
1
Mystic Remora
U
1
Rabble Rousing
4 W
1
Rhystic Study
2 U
1
Tocasia's Welcome
2 W
Instant: 19
($129.68)
1
Arcane Denial
1 U
1
Cackling Counterpart
1 U U
1
Call the Coppercoats
2 W
1
Dawn's Truce
1 W
1
Enlightened Tutor
W
1
Fated Infatuation
U U U
1
Generous Gift
2 W
1
Grand Crescendo
X W W
1
Mana Drain
U U
1
Mystical Tutor
U
1
Path to Exile
W
1
Reality Shift
1 U
1
Release to Memory
3 W
1
Resculpt
1 U
1
Rootborn Defenses
2 W
1
Stroke of Midnight
2 W
1
Swords to Plowshares
W
1
Teferi's Protection
2 W
1
Theoretical Duplication
2 U
Sorcery: 8
($18.18)
1
Hour of Reckoning
4 W W W
1
Irenicus's Vile Duplication
3 U
1
Open the Armory
1 W
1
Quantum Misalignment
4 U
1
Quasiduplicate
1 U U
1
Replication Technique
4 U
1
Steelshaper's Gift
W
1
The Battle of Bywater
1 W W
Land: 34
($294.13)
1
Academy Ruins
1
Arcane Lighthouse
1
Command Tower
1
Floodfarm Verge
1
Glacial Fortress
1
Homeward Path
7
Island
1
Mistveil Plains
1
Mystic Sanctuary
11
Plains
1
Port Town
1
Prairie Stream
1
Reliquary Tower
1
Sea of Clouds
1
Seachrome Coast
1
Tower of the Magistrate
1
Tundra
1
Urza's Saga

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