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COMMANDER(S)
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
QR Code
G R
- Gruul
Bracket
4.0 - 4.5
Bracket 1
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ANALYSIS

Overview:

This Tovolar, Dire Overlord deck is a Gruul Werewolf tribal build focused on maintaining night to transform creatures, generating card advantage through combat damage, and overwhelming opponents with buffed Wolves/Werewolves. Tovolar serves as the linchpin for card draw and night maintenance, enabling consistent pressure through Immerwolf-locked transformed states and anthem effects like Howlpack Resurgence and Unnatural Growth. The deck leverages combat damage as its primary win condition, with limited interaction and moderate ramp.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy low-cost Werewolves (e.g., Village Messenger, Kessig Naturalist) and ramp (Sol Ring, Rampant Growth). Prioritize casting Tovolar by turn 3-4 to enable card draw.
  2. Night Lock (Turns 3-5): Use Immerwolf or The Celestus to maintain night, transforming key creatures like Huntmaster of the Fells for value. Deploy anthems (Full Moon's Rise, Rhythm of the Wild) to amplify threats.
  3. Combat Dominance (Turns 5+): Swing wide with trample-enabled creatures, using Moonmist to dodge removal and Kessig Wolf Run for lethal commander damage. Activate Unnatural Growth for explosive turns.

Mulligan Priorities:

  • Keep hands with Tovolar enablers (1-2 ramp pieces, 2-3 lands).
  • Prioritize early Werewolves (e.g., Werewolf Pack Leader) or night-control tools (The Celestus, Immerwolf).
  • Avoid hands lacking green sources or with only high-CMC cards.

Key Tips:

  • Use Moonmist defensively to protect your board during opponents’ turns.
  • Silverfur Partisan generates Wolf tokens when your creatures are targeted, synergizing with pump spells like Wolf Strike.
  • Howlpack Piper cheats in high-impact Werewolves like Avabruck Caretaker during night.

Weaknesses:

Critical

  • Board wipes cripple the deck’s momentum, with limited recovery outside Full Moon's Rise.
  • Daybound disruption (opponents casting spells to force day) nullifies transformed Werewolves.

Moderate

  • Spot removal on Tovolar slows card advantage and night progression.
  • Artifact/Enchantment hate disrupts key pieces like Rhythm of the Wild or The Celestus.

Minor

  • Limited flyer defense outside Bird Admirer.
  • Mana base includes tapped lands, slowing early aggression.

Most Important Cards:

  • Tovolar, Dire Overlord (Card draw engine, night enabler)
  • Immerwolf (Prevents de-transforming, anthem effect)
  • Unnatural Growth (Combat finisher)
  • Howlpack Resurgence (Trample enabler, anthem)
  • The Celestus (Day/night control, card filtering)
  • Moonmist (Protection, forced transforms)
  • Kessig Wolf Run (Commander damage finisher)
  • Rhythm of the Wild (Haste/+1 counters, anti-counter)
  • Silverfur Partisan (Token generation on interaction)
  • Avabruck Caretaker (Hexproof, mass buff)

Attribute Ratings:

Speed: 5/10
Threatens lethal via combat around turns 7-9, relying on gradual board buildup rather than explosive combos.

Resilience: 4/10
Limited protection outside Moonmist and Heroic Intervention; struggles to rebuild after wipes.

Consistency: 6/10
Tovolar’s card draw and tribal synergy ensure steady pressure, but lacks high-impact tutors.

Interaction: 3/10
Minimal removal (Chaos Warp, Dire-Strain Rampage) and no counterspells; reactive rather than proactive.

Rating Justification:

This deck operates as a tuned tribal build with clear combat focus but lacks the speed, resilience, and interaction of optimized lists. Its reliance on gradual board development and vulnerability to common disruption align it with upgraded precons or focused casual tiers.

Power level: 4.0 - 4.5

DECK LIST
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Planeswalker: 1
($2.26)
1
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
2 R G
Creature: 38
($17.69)
1
Afflicted Deserter // Werewolf Ransacker
3 R
1
Ascendant Packleader
G
1
Avabruck Caretaker // Hollowhenge Huntmaster
4 G G
1
Bird Admirer // Wing Shredder
2 G
1
Breakneck Rider // Neck Breaker
1 R R
1
Burly Breaker // Dire-Strain Demolisher
3 G G
1
Child of the Pack // Savage Packmate
2 R G
1
Cult of the Waxing Moon
4 G
1
Daybreak Ranger // Nightfall Predator
2 G
1
Duskwatch Recruiter // Krallenhorde Howler
1 G
1
Fangblade Brigand // Fangblade Eviscerator
3 R
1
Geier Reach Bandit // Vildin-Pack Alpha
2 R
1
Hermit of the Natterknolls // Lone Wolf of the Natterknolls
2 G
1
Hound Tamer // Untamed Pup
2 G
1
Howlpack Piper // Wildsong Howler
3 G
1
Huntmaster of the Fells // Ravager of the Fells
2 R G
1
Ill-Tempered Loner // Howlpack Avenger
2 R R
1
Immerwolf
1 R G
1
Instigator Gang // Wildblood Pack
3 R
1
Kessig Naturalist // Lord of the Ulvenwald
R G
1
Kruin Outlaw // Terror of Kruin Pass
1 R R
1
Mayor of Avabruck // Howlpack Alpha
1 G
1
Mondronen Shaman // Tovolar's Magehunter
3 R
1
Nightpack Ambusher
2 G G
1
Outland Liberator // Frenzied Trapbreaker
1 G
1
Packsong Pup
1 G
1
Reckless Stormseeker // Storm-Charged Slasher
2 R
1
Sage of Ancient Lore // Werewolf of Ancient Hunger
4 G
1
Scorned Villager // Moonscarred Werewolf
1 G
1
Silverfur Partisan
2 G
1
Tovolar's Huntmaster // Tovolar's Packleader
4 G G
1
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
3 R G
1
Village Messenger // Moonrise Intruder
R
1
Village Watch // Village Reavers
4 R
1
Volatile Arsonist // Dire-Strain Anarchist
3 R R
1
Weaver of Blossoms // Blossom-Clad Werewolf
2 G
1
Werewolf Pack Leader
G G
1
Wolfkin Outcast // Wedding Crasher
5 G
Artifact: 4
($2.67)
1
Arcane Signet
2
1
Gruul Signet
2
1
Sol Ring
1
1
The Celestus
3
Enchantment: 6
($7.0)
1
Full Moon's Rise
1 G
1
Howling Moon
2 G
1
Howlpack Resurgence
2 G
1
Ranger Class
1 G
1
Rhythm of the Wild
1 R G
1
Unnatural Growth
1 G G G G
Instant: 6
($1.09)
1
Chaos Warp
2 R
1
Moonlight Hunt
1 G
1
Moonmist
1 G
1
Return to Nature
1 G
1
Waxing Moon
1 G
1
Wolf Strike
2 G
Sorcery: 6
($0.9)
1
Crash Through
R
1
Dire-Strain Rampage
1 R G
1
Into the Night
3 R
1
Overrun
2 G G G
1
Rampant Growth
1 G
1
Unnatural Moonrise
R G
Land: 38
($2.9)
1
Cinder Glade
1
Command Tower
15
Forest
1
Game Trail
1
Gruul Turf
1
Kessig Wolf Run
1
Mossfire Valley
11
Mountain
1
Path of Ancestry
1
Rugged Highlands
1
Secluded Courtyard
1
Temple of Abandon
1
Unclaimed Territory
1
Wooded Ridgeline

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