









Overview:
This Assassin tribal deck leverages combat damage triggers and cost reduction via Ezio Auditore da Firenze to swarm opponents. The primary win conditions are combat damage amplified by Assassin synergies and Ezio's alternate win-con when opponents are at ≤10 life. While lacking infinite combos, it employs equipment voltron elements and tribal recursion to maintain pressure.
Primer:
Core Strategy:
The deck aims to deploy evasive Assassins early, using Ezio's freerunning cost reduction to flood the board. Key equipment like Brotherhood Regalia and Sword of Feast and Famine enable unblockable attacks. Secondary wincons include Ramses, Assassin Lord's alt-win and overwhelming value from recursive engines like Patriarch's Bidding. The mana base prioritizes color fixing over speed, with critical turns occurring around T6-8.
Key Lines:
- Early Setup (T1-4): Play tapped dual lands, deploy 1-2 Assassins, and equip Swiftfoot Boots for protection.
- Midgame Pressure (T5-7): Cast Ezio with freerunning discounts, use Cover of Darkness/Rogue's Passage to enable damage triggers.
- Endgame (T8+): Recur Assassins post-wipe with Kindred Dominance or close games via Ezio's WUBRG ability.
Mulligan Priorities:
- Keep hands with 3+ lands including color fixing
- Prioritize early Assassins (Basim Ibn Ishaq, Hookblade Veteran)
- Value equipment tutors (Shaun & Rebecca, Agents) over reactive spells
Critical Synergies:
- Aya of Alexandria + historic creatures = token generation engine
- The Animus copying exiled legends from Altair Ibn-La'Ahad triggers
- Black Market Connections fueling both mana and blockers
Weaknesses:
Critical:
- No graveyard protection beyond Heroic Intervention (folds to Rest in Peace)
- Heavy commander reliance (3+ removals on Ezio cripples strategy)
Moderate:
- Slow mana base (11+ tapped lands)
- Limited instant-speed interaction
Minor:
- Redundant Assassin buffs mitigate board wipe vulnerability
Most Important Cards:
- Ramses, Assassin Lord
- Brotherhood Regalia
- Black Market Connections
- Patriarch's Bidding
- Kindred Dominance
- Sword of Feast and Famine
- Urborg, Tomb of Yawgmoth
- Cabal Coffers
- Heroic Intervention
- Chromatic Lantern
Attribute Ratings:
Speed: 5/10
Requires 6+ turns to establish lethal board presence. No fast mana beyond Sol Ring, though Cabal Coffers/Urborg provide late-game bursts.
Resilience: 4/10
Moderate recursion (3+ board wipes survivable) but fragile to targeted removal. Key pieces lack hexproof beyond equipment.
Consistency: 6/10
10+ Assassin lords and 5 equipment tutors provide redundancy. Black Market Connections and Coastal Piracy ensure card flow.
Interaction: 3/10
Limited to 7 targeted removals and Propaganda. No free counterspells or stax pieces to disrupt opponents' combos.
Rating Justification:
The deck operates at Optimized Casual levels (Rubric 5.0) through tribal synergy density and alt-win potential, but lacks:
- The T8-10 win consistency of 5.5 decks
- The interaction suite and fast mana of 6.0+ builds
Comparable to upgraded precons but with better recursion than typical 4.0 decks.
Power level: 4.5 - 5.0
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