









Overview:
This Selesnya (G/W) Treefolk/Food synergy deck helmed by Treebeard, Gracious Host focuses on generating value through life gain, +1/+1 counters, and massive Treefolk creatures. The commander enables explosive growth for Halflings/Treefolk via its life-gain triggered ability, while the deck leverages Food token generation as both a resource engine and a counter enabler. Primary threats are deployed through creature-based ramp, tribal synergies, and cheat effects like Natural Order/Defense of the Heart. The deck aims to win through overwhelming combat damage with pumped Treefolk, supported by finishers like Akroma's Will and Finale of Devastation, while maintaining resilience through recursion and protection spells.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3):
- Ramp with Delighted Halfling, Three Visits, or Nature's Lore.
- Deploy key enablers like Essence Warden, Peregrin Took, or The Ozolith.
- Cast Treebeard early to generate Food tokens and set up counter distribution.
Mid-Game Value (Turns 4-6):
- Drop high-toughness Treefolk like Dungrove Elder or Timber Protector to trigger life gain and counter synergies.
- Activate Urza's Saga to fetch The Ozolith or Sol Ring.
- Use Fauna Shaman or Worldly Tutor to find key pieces like The Great Henge or Fangorn, Tree Shepherd.
Late-Game Dominance (Turns 7+):
- Overwhelm with pumped Treefolk using Mirari's Wake or True Conviction.
- Deploy Finale of Devastation (X=10+) for a lethal swing or Last March of the Ents for massive card advantage.
- Protect the board with Heroic Intervention or Teferi's Protection during critical turns.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize green sources).
- Ensure early ramp (e.g., Delighted Halfling, Three Visits) or a critical mass of Treefolk/Food generators.
- Look for enablers like The Ozolith or Peregrin Took to kickstart synergies.
- Avoid hands lacking ramp or with only high-CMC spells.
Key Tips:
- Use The Ozolith to preserve counters from dying creatures like Seedguide Ash.
- Fangorn, Tree Shepherd doubles mana from attacking Treefolk, enabling explosive plays.
- Roaming Throne (naming Treefolk) doubles triggers from Orchard Warden, Willow Geist, and Treebeard.
- Sacrifice Food tokens to Peregrin Took for card draw or Nuka-Cola Vending Machine for Treasures.
Weaknesses:
Critical
- Board wipes cripple the deck’s creature-heavy strategy; limited recovery outside The Ozolith and Woodfall Primus.
- Artifact hate disrupts Food engines (Nuka-Cola Vending Machine, The Great Henge) and key artifacts.
- Anti-counter strategies (e.g., The Ozolith removal, Vorinclex, Monstrous Raider) nullify the primary growth mechanic.
Moderate
- Flying threats can bypass the deck’s reach-heavy but slow Treefolk blockers.
- Graveyard hate limits recursion from Eldritch Evolution and Woodfall Primus.
Minor
- Fast combo decks can outpace this midrange strategy.
- Tax effects (e.g., Thalia, Guardian of Thraben) slow down critical ramp phases.
Most Important Cards:
- The Ozolith (Counter retention and redistribution)
- Akroma's Will (Game-winning combat trick)
- Finale of Devastation (Tutor + finisher)
- The Great Henge (Card draw, counters, and mana)
- Mirari's Wake (Mana doubling and anthem effect)
- Natural Order (Cheat out Fangorn, Tree Shepherd or Woodfall Primus)
- Defense of the Heart (Tutor two bombs)
- Peregrin Took (Food multiplier and card draw)
- Timber Protector (Indestructible for Treefolk/Forests)
- Roaming Throne (Doubles tribal triggers)
Attribute Ratings:
Speed: 5/10
- Can establish a threatening board by turns 5-7 but lacks fast combo potential.
Resilience: 6/10
- Limited protection spells but strong recursion (Woodfall Primus, Noxious Revival) and counter retention via The Ozolith.
Consistency: 7/10
- Robust ramp, multiple tutors (Sylvan Tutor, Eladamri's Call), and tribal synergies ensure key pieces are accessible.
Interaction: 5/10
- Spot removal (Swords to Plowshares, Path to Exile) and board wipes (Settle the Wreckage), but minimal stack interaction.
Rating Justification:
This deck excels at generating incremental value and explosive combat turns but lacks the speed and interaction density of higher-tier decks. Its T7-9 win potential via combat or Finale of Devastation aligns with Focused Casual tiers, while resilience through recursion and protection keeps it stable in mid-power pods.
Power level: 5.0 - 5.5
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel