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COMMANDER(S)
The Pride of Hull Clade
QR Code
G U
- Simic
Created by  fdabone
Bracket
5.5 - 6.0
Bracket 3
Average CMC Average CMC
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Cost Cost
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Salt Score Salt Score
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ANALYSIS

Overview:

This Simic deck helmed by The Pride of Hull Clade leverages high-toughness creatures and defenders to enable a hybrid strategy of combat damage via toughness-based attacks, infinite mana combos, and draw-engine win conditions. The commander acts as a critical enabler, reducing its cost through toughness synergy and granting defender creatures evasion/card draw. Key themes include land ramp, activated ability cost reduction, and hand-size synergies. The deck can pivot between overwhelming with Assault Formation-enhanced creatures, infinite mana loops, or Laboratory Maniac/Jace, Wielder of Mysteries victories.


Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Deploy land accelerators like Sakura-Tribe Scout, Azusa, Lost but Seeking, and Cultivate to hit land drops.
    • Establish defenders (e.g., Axebane Guardian, Glacial Wall) for early defense and mana generation.
    • Cast enablers like Assault Formation or Bedrock Tortoise to prepare for combat.
  1. Midgame Engine (Turns 5-7):

    • Cast The Pride of Hull Clade using cost reduction from accumulated toughness.
    • Activate the commander’s ability on high-toughness creatures (e.g., Charix, the Raging Isle with 17 toughness) to draw massive card advantage.
    • Use Retreat to Coralhelm + Sakura-Tribe Scout/Walking Atlas to untap Axebane Guardian repeatedly, generating infinite mana with 3+ defenders.
  2. Win Conditions:

    • Combat: Swing with creatures using Assault Formation/Bedrock Tortoise to deal damage via toughness. Towering Titan scales with total toughness.
    • Infinite Mana: Use infinite mana from Axebane loops to:
      • Draw the deck via The Pride of Hull Clade activations, then win with Laboratory Maniac or Jace.
      • Cast Doppelgang for massive token generation.
    • Alternate Wins: Simic Ascendancy counters or Psychosis Crawler pings from hand-size synergies.

Mulligan Priorities:

  • Keep hands with early ramp (e.g., Farseek, Sakura-Tribe Scout).
  • Prioritize enablers like Assault Formation or Training Grounds.
  • Ensure at least 3 lands, preferably with green/blue sources.

Key Tips:

  • Use Biomancer's Familiar and Training Grounds to reduce The Pride of Hull Clade’s activation cost to {U}{U}.
  • Kruphix, God of Horizons stores mana for explosive turns and enables hand-size synergies.
  • Roil Elemental steals creatures on landfall, synergizing with land-drop engines.

Weaknesses:

Critical

  • Board Wipes: Lacks mass recursion; rebuilds slowly after Wrath of God effects.
  • Commander Dependency: Removing The Pride of Hull Clade stalls the primary draw engine and combat plan.
  • Anti-Defender Tech: Arcane Lighthouse or Glaring Spotlight negates evasion from the commander’s ability.

Moderate

  • Combo Disruption: Removing Axebane Guardian or Retreat to Coralhelm cripples infinite mana lines.
  • Enchantment Hate: Assault Formation and Simic Ascendancy are vulnerable to removal.

Minor

  • Graveyard Reliance: Recursion via Eternal Witness is soft to graveyard hate.
  • Slow Start: Early turns are passive if defenders/ramp aren’t drawn.

Most Important Cards:

  • The Pride of Hull Clade (Commander: Enables combat/card draw)
  • Axebane Guardian (Infinite mana combo piece)
  • Assault Formation (Combat damage via toughness)
  • Retreat to Coralhelm (Combo enabler with land-drop engines)
  • Biomancer's Familiar (Reduces activation costs)
  • Laboratory Maniac (Primary combo wincon)
  • Simic Ascendancy (Alternate win condition)
  • Kruphix, God of Horizons (Mana storage/hand-size enabler)
  • Sakura-Tribe Scout (Land-drop engine for combos)
  • Psychosis Crawler (Hand-size damage)

Attribute Ratings:

Speed: 6/10

  • Can threaten infinite mana/draw wins by T7-8 with ideal sequencing but lacks fast mana for earlier explosive plays.

Resilience: 5/10

  • Limited protection for key pieces; relies on counterspells like Negate and recursion like Eternal Witness but struggles against repeated removal.

Consistency: 6/10

  • Moderate card draw and land tutors, but combo pieces lack redundancy (only 1 infinite mana engine).

Interaction: 4/10

  • Light removal suite (Beast Within, Capsize) and counterspells (Counterspell, Negate), but minimal stax or stack control.

Rating Justification:

This deck operates as a focused midrange combo/combat hybrid with T7-8 win potential through resilient but slow engines. While it has powerful synergies, its reliance on commander-dependent combat and fragile infinite mana lines caps its speed and resilience below optimized tiers.

Power level: 5.5 - 6.0

DECK LIST
The Pride of Hull Clade
Planeswalker: 2
($5.61)
1
Jace, Wielder of Mysteries
1 U U U
1
Narset, Parter of Veils
1 U U
Creature: 41
($44.64)
1
Axebane Guardian
2 G
1
Azusa, Lost but Seeking
2 G
1
Bedrock Tortoise
3 G
1
Biomancer's Familiar
G U
1
Body of Knowledge
3 U U
1
Caelorna, Coral Tyrant
1 U
1
Cephalid Constable
1 U U
1
Charix, the Raging Isle
2 U U
1
Chasm Skulker
2 U
1
Coiling Oracle
G U
1
Crashing Drawbridge
2
1
Elusive Krasis
1 G U
1
Eternal Witness
1 G G
1
Evolution Witness
2 G
1
Fecund Greenshell
3 G G
1
Geist of the Archives
2 U
1
Glacial Wall
2 U
1
Inga and Esika
2 G U
1
Jolrael, Voice of Zhalfir
2 G U
1
Kruphix, God of Horizons
3 G U
1
Kydele, Chosen of Kruphix
2 G U
1
Laboratory Maniac
2 U
1
Meloku the Clouded Mirror
4 U
1
Passwall Adept
1 U
1
Poison Dart Frog
1 G
1
Profaner of the Dead
3 U
1
Psychosis Crawler
5
1
Ramunap Excavator
2 G
1
Reclamation Sage
2 G
1
Roil Elemental
3 U U U
1
Sakura-Tribe Scout
G
1
Scourge of Fleets
5 U U
1
Shigeki, Jukai Visionary
1 G
1
Slinn Voda, the Rising Deep
6 U U
1
Suspicious Bookcase
2
1
Tishana, Voice of Thunder
5 G U
1
Towering Titan
4 G G
1
Vnwxt, Verbose Host
1 U
1
Walking Atlas
2
1
Walking Bulwark
1
1
Wall of Blossoms
1 G
Artifact: 2
($1.87)
1
Decanter of Endless Water
3
1
Thought Vessel
2
Enchantment: 7
($10.71)
1
Assault Formation
1 G
1
Imprisoned in the Moon
2 U
1
Omniscience
7 U U U
1
Retreat to Coralhelm
2 U
1
Retreat to Kazandu
2 G
1
Simic Ascendancy
G U
1
Training Grounds
U
Instant: 8
($5.63)
1
Aetherize
3 U
1
An Offer You Can't Refuse
U
1
Beast Within
2 G
1
Capsize
1 U U
1
Counterspell
U U
1
Fog
G
1
Growth Spiral
G U
1
Negate
1 U
Sorcery: 4
($4.89)
1
Cultivate
2 G
1
Doppelgang
X X X G U
1
Farseek
1 G
1
Windfall
2 U
Land: 35
($11.12)
1
Castle Garenbrig
1
Command Tower
1
Escape Tunnel
10
Forest
13
Island
1
Mystic Sanctuary
1
Reliquary Tower
1
Rogue's Passage
1
Simic Growth Chamber
1
Simic Guildgate
1
Tangled Islet
1
Tanglepool Bridge
1
Temple of Mystery
1
Thornwood Falls

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