









Overview:
This Simic deck helmed by The Pride of Hull Clade leverages high-toughness creatures and defenders to enable a hybrid strategy of combat damage via toughness-based attacks, infinite mana combos, and draw-engine win conditions. The commander acts as a critical enabler, reducing its cost through toughness synergy and granting defender creatures evasion/card draw. Key themes include land ramp, activated ability cost reduction, and hand-size synergies. The deck can pivot between overwhelming with Assault Formation-enhanced creatures, infinite mana loops, or Laboratory Maniac/Jace, Wielder of Mysteries victories.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4):
- Deploy land accelerators like Sakura-Tribe Scout, Azusa, Lost but Seeking, and Cultivate to hit land drops.
- Establish defenders (e.g., Axebane Guardian, Glacial Wall) for early defense and mana generation.
- Cast enablers like Assault Formation or Bedrock Tortoise to prepare for combat.
Midgame Engine (Turns 5-7):
- Cast The Pride of Hull Clade using cost reduction from accumulated toughness.
- Activate the commander’s ability on high-toughness creatures (e.g., Charix, the Raging Isle with 17 toughness) to draw massive card advantage.
- Use Retreat to Coralhelm + Sakura-Tribe Scout/Walking Atlas to untap Axebane Guardian repeatedly, generating infinite mana with 3+ defenders.
Win Conditions:
- Combat: Swing with creatures using Assault Formation/Bedrock Tortoise to deal damage via toughness. Towering Titan scales with total toughness.
- Infinite Mana: Use infinite mana from Axebane loops to:
- Draw the deck via The Pride of Hull Clade activations, then win with Laboratory Maniac or Jace.
- Cast Doppelgang for massive token generation.
- Alternate Wins: Simic Ascendancy counters or Psychosis Crawler pings from hand-size synergies.
Mulligan Priorities:
- Keep hands with early ramp (e.g., Farseek, Sakura-Tribe Scout).
- Prioritize enablers like Assault Formation or Training Grounds.
- Ensure at least 3 lands, preferably with green/blue sources.
Key Tips:
- Use Biomancer's Familiar and Training Grounds to reduce The Pride of Hull Clade’s activation cost to {U}{U}.
- Kruphix, God of Horizons stores mana for explosive turns and enables hand-size synergies.
- Roil Elemental steals creatures on landfall, synergizing with land-drop engines.
Weaknesses:
Critical
- Board Wipes: Lacks mass recursion; rebuilds slowly after Wrath of God effects.
- Commander Dependency: Removing The Pride of Hull Clade stalls the primary draw engine and combat plan.
- Anti-Defender Tech: Arcane Lighthouse or Glaring Spotlight negates evasion from the commander’s ability.
Moderate
- Combo Disruption: Removing Axebane Guardian or Retreat to Coralhelm cripples infinite mana lines.
- Enchantment Hate: Assault Formation and Simic Ascendancy are vulnerable to removal.
Minor
- Graveyard Reliance: Recursion via Eternal Witness is soft to graveyard hate.
- Slow Start: Early turns are passive if defenders/ramp aren’t drawn.
Most Important Cards:
- The Pride of Hull Clade (Commander: Enables combat/card draw)
- Axebane Guardian (Infinite mana combo piece)
- Assault Formation (Combat damage via toughness)
- Retreat to Coralhelm (Combo enabler with land-drop engines)
- Biomancer's Familiar (Reduces activation costs)
- Laboratory Maniac (Primary combo wincon)
- Simic Ascendancy (Alternate win condition)
- Kruphix, God of Horizons (Mana storage/hand-size enabler)
- Sakura-Tribe Scout (Land-drop engine for combos)
- Psychosis Crawler (Hand-size damage)
Attribute Ratings:
Speed: 6/10
- Can threaten infinite mana/draw wins by T7-8 with ideal sequencing but lacks fast mana for earlier explosive plays.
Resilience: 5/10
- Limited protection for key pieces; relies on counterspells like Negate and recursion like Eternal Witness but struggles against repeated removal.
Consistency: 6/10
- Moderate card draw and land tutors, but combo pieces lack redundancy (only 1 infinite mana engine).
Interaction: 4/10
- Light removal suite (Beast Within, Capsize) and counterspells (Counterspell, Negate), but minimal stax or stack control.
Rating Justification:
This deck operates as a focused midrange combo/combat hybrid with T7-8 win potential through resilient but slow engines. While it has powerful synergies, its reliance on commander-dependent combat and fragile infinite mana lines caps its speed and resilience below optimized tiers.
Power level: 5.5 - 6.0
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