









Overview:
This Hinata, Dawn-Crowned deck focuses on leveraging cost reduction for multi-target spells and X-cost finishers. While it has decent interaction and value engines, it lacks fast mana, robust protection, and reliable win conditions under disruption. The deck operates at a Casual/Optimized Casual level with moderate synergy but struggles against focused removal.
Primer:
Core Strategy: The deck aims to cast Hinata early (T3-4) to enable discounted multi-target/X-spells like Comet Storm and Fireball. Secondary value comes from spell-slinging payoffs (Guttersnipe) and artifact recursion (Buried Ruin). Key phases:
- Setup (T1-4): Ramp with signets and land-fetch artifacts. Protect Hinata with Bathe in Light and Hindering Light.
- Value Engine (T5+): Cast discounted board wipes (Austere Command), draw engines (Rush of Knowledge), and create threats with Stolen Identity.
- Finishers: Use X-spells amplified by Hinata's reduction - Comet Storm can become a 1-mana-per-target kill spell late game.
Mulligan Priorities:
- 3 lands (preferably untapped)
- 1 ramp piece (Sol Ring/signet)
- 1 protection spell or card draw Avoid hands without colored mana sources or interaction.
Key Tips:
- Prioritize casting Hinata before big X-spells - her absence makes Fireball cost 2x more
- Use Fumble politically to steal key auras/equipment
- Indomitable Creativity can transform artifact tokens into Dragonlord Ojutai or Ixidron
Avoid Traps:
- Overcommitting to board before securing protection
- Casting Epic Experiment without sufficient X-value
- Holding interaction for threats instead of protecting Hinata
Weaknesses:
Critical:
- Complete reliance on Hinata for cost reduction (dies to 2 removals)
- No infinite combos/alternative wincons if X-spells get exiled
Moderate:
- Slow recovery from board wipes (only 6 creatures)
- Limited counterspell protection (only 3 hard counters)
Minor:
- Weak to land destruction (11 enters-tapped lands)
- No graveyard hate outside Thraben Charm
Most Important Cards:
- Comet Storm
- Arcane Melee
- Epic Experiment
- Dragonlord Ojutai
- Rush of Knowledge
- Guttersnipe
- Indomitable Creativity
- Austere Command
- Reconstruct History
- Treasure Cruise
Attribute Ratings:
Speed: 5/10
- Earliest possible win: T6-7 with perfect Hinata protection and X=10+ Comet Storm
- Average goldfish win: T9-10
Resilience: 4/10
- Lacks protection for critical turns (only 3 counterspells)
- Slow recovery from Hinata removal (no instant-speed recursion)
Consistency: 5/10
- Moderate draw (9 cantrips) but only 2 tutors (Tamiyo's Journal, Buried Ruin)
- Relies on topdecking for finishers
Interaction: 6/10
- 10 targeted removals (Return to Dust, Fanged Flames)
- 3 counterspells + 2 soft stax pieces (Harsh Mentor, Immolation Shaman)
Rating Justification:
This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5) but lacks:
- The speed of T8-10 combat wins (needs T9+ for lethal)
- Redundant combo lines required for 6.0+ ratings
- Sufficient protection/resilience for cEDH meta
Power level: 4.5-5.0