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COMMANDER(S)
Hinata, Dawn-Crowned
QR Code
R U W
- Jeskai
Created by  brdy
Bracket
4.5 - 5.0
Bracket 1
Combo Combo(s) Found: Loading...
Average CMC Average CMC
Info
3.04
Cost Cost
Info
$27.47
Salt Score Salt Score
Info
SPD 5
RES 4
CON 5
INT 6
ANALYSIS

Overview:

This Hinata, Dawn-Crowned deck focuses on leveraging cost reduction for multi-target spells and X-cost finishers. While it has decent interaction and value engines, it lacks fast mana, robust protection, and reliable win conditions under disruption. The deck operates at a Casual/Optimized Casual level with moderate synergy but struggles against focused removal.

Primer:

Core Strategy: The deck aims to cast Hinata early (T3-4) to enable discounted multi-target/X-spells like Comet Storm and Fireball. Secondary value comes from spell-slinging payoffs (Guttersnipe) and artifact recursion (Buried Ruin). Key phases:

  1. Setup (T1-4): Ramp with signets and land-fetch artifacts. Protect Hinata with Bathe in Light and Hindering Light.
  2. Value Engine (T5+): Cast discounted board wipes (Austere Command), draw engines (Rush of Knowledge), and create threats with Stolen Identity.
  3. Finishers: Use X-spells amplified by Hinata's reduction - Comet Storm can become a 1-mana-per-target kill spell late game.

Mulligan Priorities:

  • 3 lands (preferably untapped)
  • 1 ramp piece (Sol Ring/signet)
  • 1 protection spell or card draw Avoid hands without colored mana sources or interaction.

Key Tips:

  • Prioritize casting Hinata before big X-spells - her absence makes Fireball cost 2x more
  • Use Fumble politically to steal key auras/equipment
  • Indomitable Creativity can transform artifact tokens into Dragonlord Ojutai or Ixidron

Avoid Traps:

  • Overcommitting to board before securing protection
  • Casting Epic Experiment without sufficient X-value
  • Holding interaction for threats instead of protecting Hinata

Weaknesses:

Critical:

  • Complete reliance on Hinata for cost reduction (dies to 2 removals)
  • No infinite combos/alternative wincons if X-spells get exiled

Moderate:

  • Slow recovery from board wipes (only 6 creatures)
  • Limited counterspell protection (only 3 hard counters)

Minor:

  • Weak to land destruction (11 enters-tapped lands)
  • No graveyard hate outside Thraben Charm

Most Important Cards:

  • Comet Storm
  • Arcane Melee
  • Epic Experiment
  • Dragonlord Ojutai
  • Rush of Knowledge
  • Guttersnipe
  • Indomitable Creativity
  • Austere Command
  • Reconstruct History
  • Treasure Cruise

Attribute Ratings:

Speed: 5/10

  • Earliest possible win: T6-7 with perfect Hinata protection and X=10+ Comet Storm
  • Average goldfish win: T9-10

Resilience: 4/10

  • Lacks protection for critical turns (only 3 counterspells)
  • Slow recovery from Hinata removal (no instant-speed recursion)

Consistency: 5/10

  • Moderate draw (9 cantrips) but only 2 tutors (Tamiyo's Journal, Buried Ruin)
  • Relies on topdecking for finishers

Interaction: 6/10

  • 10 targeted removals (Return to Dust, Fanged Flames)
  • 3 counterspells + 2 soft stax pieces (Harsh Mentor, Immolation Shaman)

Rating Justification:

This deck sits between Optimized Casual (5.0) and High-Power Casual (5.5) but lacks:

  • The speed of T8-10 combat wins (needs T9+ for lethal)
  • Redundant combo lines required for 6.0+ ratings
  • Sufficient protection/resilience for cEDH meta

Power level: 4.5-5.0

DECK LIST
Hinata, Dawn-Crowned
Planeswalker: 1
($0.17)
1
The Wanderer
3 W
Creature: 12
($7.56)
1
Augury Adept
1 W/U W/U
1
Burnished Hart
3
1
Containment Priest
1 W
1
Daxos of Meletis
1 W U
1
Dragonlord Ojutai
3 W U
1
Gold Myr
2
1
Guttersnipe
2 R
1
Harsh Mentor
1 R
1
Immolation Shaman
1 R
1
Ixidron
3 U U
1
Mulldrifter
4 U
1
Ral, Monsoon Mage // Ral, Leyline Prodigy
1 R
Artifact: 12
($4.63)
1
Arcane Signet
2
1
Boros Locket
3
1
Boros Signet
2
1
Commander's Sphere
3
1
Darksteel Ingot
3
1
Fire Diamond
2
1
Izzet Signet
2
1
Sky Diamond
2
1
Sol Ring
1
1
Talisman of Conviction
2
1
Tamiyo's Journal
5
1
Thought Vessel
2
Enchantment: 1
($0.27)
1
Arcane Melee
4 U
Instant: 23
($5.12)
1
Bathe in Light
1 W
1
Change of Plans
X 1 U
1
Comet Storm
X R R
1
Commit // Memory
3 U
1
Disenchant
1 W
1
Don't Make a Sound
1 U
1
Fumble
1 U
1
Hail of Arrows
X W
1
Hindering Light
W U
1
Izzet Charm
U R
1
Kazuul's Fury // Kazuul's Cliffs
2 R
1
Legion Leadership // Legion Stronghold
1 R/W
1
Opportunity
4 U U
1
Repulse
2 U
1
Return to Dust
2 W W
1
Riot Control
2 W
1
Searing Spear
1 R
1
Siege Smash
1 R
1
Spikefield Hazard // Spikefield Cave
R
1
Thraben Charm
1 W
1
True Love's Kiss
2 W W
1
Twist Reality
1 U U
1
Wash Away
U
Sorcery: 19
($4.98)
1
Austere Command
4 W W
1
Call to Mind
2 U
1
Covenant of Minds
4 U
1
Epic Experiment
X U R
1
Fanged Flames
1 R
1
Fireball
X R
1
Indomitable Creativity
X R R R
1
Martial Coup
X W W
1
Mystic Retrieval
3 U
1
Phyrexian Rebirth
4 W W
1
Ponder
U
1
Preordain
U
1
Reconstruct History
2 R W
1
Rush of Knowledge
4 U
1
Serum Visions
U
1
Sevinne's Reclamation
2 W
1
Stolen Identity
4 U U
1
Suppression Ray // Orderly Plaza
3 W/U W/U
1
Treasure Cruise
7 U
Land: 31
($4.74)
1
Ancient Den
1
Azorius Chancery
1
Buried Ruin
12
Island
2
Mountain
1
Myriad Landscape
1
Mystic Monastery
1
Perilous Landscape
6
Plains
1
Swiftwater Cliffs
1
Temple of Epiphany
1
Terramorphic Expanse
1
Thriving Heath
1
Treasure Vault

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