









Overview:
This Pantlaza Dinosaur tribal deck focuses on ramping into high-toughness Dinosaurs to fuel explosive Discover triggers, creating overwhelming board states through recursive value and combat dominance. While lacking infinite combos, it leverages cost reduction, free interaction, and commander-centric triggers to pressure opponents with massive creatures and resilient threats.
Primer:
Core Strategy: Deploy Pantlaza by turn 3-4 using fast mana (Chrome Mox, Sol Ring) and land ramp (Three Visits, Farseek). Chain Dinosaur ETBs to Discover into additional threats/value:
- Early Setup: Prioritize mana acceleration and protection (Heroic Intervention, Deflecting Swat). Urza's Incubator and Roaming Throne (naming Dinosaur) amplify efficiency.
- Midgame Value Engine: Cast high-toughness Dinosaurs like Apex Altisaur (10 toughness = Discover 10) to cheat out free spells. The Great Henge and Elemental Bond provide card advantage.
- Closing Power: Overwhelm with combat tricks (Akroma's Will), recursive threats (Vaultborn Tyrant), and damage redirection (Wrathful Raptors). Gishath, Sun's Avatar and Zacama, Primal Calamity serve as backup wincons.
Mulligan Priorities:
- Keep hands with 3 lands + 2 ramp pieces (e.g., Nature's Lore + Rampant Growth)
- Prioritize early protection if holding key pieces like Roaming Throne
- Avoid hands without ramp or with only high-CMC Dinosaurs
Key Tips:
- Sequence Discover triggers post-combat to preserve mana for protection
- Use Savage Order as a pseudo-tutor for Ghalta, Stampede Tyrant or Etali, Primal Conqueror
- Wakening Sun's Avatar doubles as board wipe protection when timed correctly
Weaknesses:
Critical:
- Heavy board wipe vulnerability (only 3 mass protection spells)
- Limited graveyard recursion for key pieces
Moderate:
- High average CMC (3.2) creates slow recovery from early disruption
- Minimal stack interaction (only 3 counterspells)
Minor:
- Some situational cards (Dinosaurs on a Spaceship, Dinosaur Egg)
Most Important Cards:
- Roaming Throne (Doubles Discover triggers)
- The Great Henge (Card advantage + counters)
- Urza's Incubator (Cost reduction)
- Akroma's Will (Game-ending combat trick)
- Gishath, Sun's Avatar (Value engine)
- Etali, Primal Conqueror (Free spell generator)
- Zacama, Primal Calamity (Removal on a stick)
- Savage Order (Tutor+protection)
- Cavern of Souls (Uncounterable threats)
- Wrathful Raptors (Damage redirection)
Attribute Ratings:
Speed: 6/10
- Fast mana enables T3 Pantlaza, but combat wins typically require T7-8 goldfish. Ghalta, Stampede Tyrant can cheat multiple threats post-T5.
Resilience: 5/10
- Limited protection beyond 3 free interaction spells. Recovers poorly from multiple wipes but has some indestructible sources.
Consistency: 7/10
- 10 ramp spells, 5 card advantage engines, and Discover redundancy create reliable early game. Lacks combo-tutor density.
Interaction: 6/10
- 12 targeted removal/board wipes including free spells (Deflecting Swat), but minimal counterspells for stack wars.
Rating Justification:
This deck exceeds precon-level consistency with optimized ramp and free interaction but lacks cEDH's compact wincons. Its T7-8 combat focus aligns with Rubric 6.0 ("Focused"), while mana efficiency and Discover value push it toward 6.5. However, vulnerability to common interaction and absence of deterministic combos prevent higher placement.
Power level: 6.0 - 6.5
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