









Overview:
This Jeskai (U/R/W) deck led by Zinnia, Valley's Voice focuses on flicker synergies and token generation, using creature ETB effects and offspring tokens to grind value. The primary win conditions involve overwhelming with token armies enhanced by anthem effects like Murmuration, pinging opponents through Impact Tremors/Warleader's Call, and value loops with creatures like Archaeomancer/Ephemerate. While capable of explosive turns with cards like Peregrine Drake and Soulherder, it lacks true infinite combos and relies on incremental advantage.
Primer:
Core Strategy: The deck aims to create a critical mass of creature tokens through Zinnia's offspring ability and flicker effects, while leveraging ETB triggers for card advantage and board control. Key phases:
- Setup (Turns 1-4): Deploy mana rocks (Sol Ring, signets), early token generators like Aether Channeler, and protection like Selfless Spirit.
- Engine Activation (Turns 5-7): Resolve Zinnia or Akim, the Soaring Wind to start generating tokens. Use flicker spells on value creatures like Mulldrifter and Reveillark.
- Closing (Turns 8+): Overwhelm with token swarms enhanced by Murmuration, finish with ETB damage from Impact Tremors, or recur game-ending sorceries via Archaeomancer loops.
Mulligan Priorities:
- Keep hands with 3 lands + 1 ramp piece
- Prioritize early flicker enablers (Ephemerate, Cloudshift)
- Avoid hands lacking creature density or payoff engines
Key Tips:
- Chain Soulherder triggers with cheap ETB creatures
- Use Panharmonicon to double critical triggers
- Protect payoff engines with Rootborn Defenses
Avoid Traps:
- Overextending before establishing protection
- Holding up mana for reactive spells instead of advancing board
Weaknesses:
Critical:
- Lacks infinite combos for decisive wins
- Minimal protection for payoff engines (only 3 counterspells)
Moderate:
- Slow recovery from board wipes
- Limited redundancy in token payoff cards
Minor:
- Weak to graveyard hate (relies on ETBs over recursion)
Most Important Cards:
- Impact Tremors
- Akim, the Soaring Wind
- Panharmonicon
- Soulherder
- Yorion, Sky Nomad
- Peregrine Drake
- Murmuration
- Archaeomancer
- Warleader's Call
- Reveillark
Attribute Ratings:
Speed: 5/10
- Earliest meaningful threats T3-4 (Soulherder + flicker), but requires 8+ turns to close games. No fast mana or 1-card wincons.
Resilience: 4/10
- Limited protection (Counterspell, Dawn's Truce), but key engines like Akim/Panharmonicon have no inherent protection. Recovers poorly from multiple wipes.
Consistency: 6/10
- 7 flicker spells + 8 ETB value creatures create redundant engine pieces. Lacks tutors for payoff cards like Impact Tremors.
Interaction: 5/10
- 10 targeted removal (Swords to Plowshares, Path to Exile), 3 counterspells. Minimal stack interaction for protection.
Rating Justification:
This deck sits between "Optimized Casual" (5.0) and "Focused Casual" (4.5) on the rubric. While it has strong synergies and multiple value engines, it lacks:
- Fast mana/combos matching T8-10 optimized decks
- Protection density required for higher tiers
- True stax/resource denial locks
The incremental token/ETB damage plan aligns with T8-10 casual wins, but inconsistent access to payoff cards and vulnerability to interaction prevent higher ratings.
Power level: 4.5 - 5.0
Enhance Your Gameplay
With premium accessories trusted by MTG players

Premium protection with industry-leading durability and shuffle feel