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COMMANDER(S)
Krenko, Mob Boss
QR Code
R
- Mono Red
Created by  Tom13720
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Krenko, Mob Boss deck is a focused Goblin tribal strategy that leverages token generation and explosive combat phases to overwhelm opponents. The core plan revolves around rapidly building a critical mass of Goblins through Krenko's activated ability, supported by anthem effects, haste enablers, and damage-trigger payoffs like Purphoros, God of the Forge. While lacking true infinite combos, it achieves "effective wins" through exponential token growth and redundancy in tribal synergies.

Primer:

Core Strategy:
Deploy Krenko by turn 3–4 using acceleration like Sol Ring and Ruby Medallion, then generate 10+ tokens per turn. Use lords (Goblin Chieftain, Shared Animosity) to turn tokens into lethal threats. Backup wincons include:

  • Direct damage via Impact Tremors/Purphoros
  • Combat overkill with Coat of Arms/Shared Animosity
  • Sacrifice outlets (Goblin Bombardment) converting tokens into burn
  • Extra combat enablers (Aggravated Assault) to multiply Krenko activations

Mulligan Priorities:

  • Keep hands with 3 lands and at least one of: Sol Ring, Skirk Prospector, or Ruby Medallion
  • Prioritize early Goblins with utility (Goblin Lackey, Goblin Matron) over raw token generators
  • Reject hands without red mana sources or that rely solely on Krenko

Key Lines:

  1. T3 Krenko: Mountain → Sol Ring → Herald's Horn → Krenko on T3
  2. Token Burst: Activate Krenko post-combat with Mass Hysteria in play to double tokens
  3. Recovery Play: Goblin Recruiter stacking Muxus, Goblin Grandee + 5 low-CMC Goblins after a wipe

Protection Tips:

  • Hold Goblin Chirurgeon to regenerate Krenko
  • Use Enduring Courage to recycle anthem effects after removal

Weaknesses:

Critical:

  • No protection against mass exile/Cyclonic Rift
  • Relies entirely on Krenko for exponential growth (3+ removals cripple the deck)

Moderate:

  • Limited card draw beyond Skullclamp
  • Minimal stack interaction (only Chaos Warp as flexible removal)

Minor:

  • Vulnerable to flying blockers (mitigated by Dropkick Bomber temporary flying)

Most Important Cards:

  • Purphoros, God of the Forge
  • Impact Tremors
  • Goblin Bombardment
  • Shared Animosity
  • Coat of Arms
  • Muxus, Goblin Grandee
  • Goblin Recruiter
  • Skirk Prospector
  • Siege-Gang Commander
  • Mana Echoes

Attribute Ratings:

Speed: 6/10
Can goldfish T5-6 kills via Krenko + anthem effects, but lacks fast mana (no Jeweled Lotus) or T3 combos.

Resilience: 4/10
Folds to 2+ Krenko removals. Limited recursion beyond Enduring Courage and no free protection spells.

Consistency: 7/10
10+ tutors/recursive effects (Goblin Matron, Conspicuous Snoop), tribal redundancy, and Herald's Horn filtering.

Interaction: 3/10
Only 5 targeted removal pieces and no counterspells. Relies on racing rather than disrupting opponents.

Rating Justification:

This deck exceeds precon-level synergy (rubric 4.0-4.5) through optimized tribal toolkits and T5-6 goldfish potential but lacks the interaction density and combo resilience of high-power lists. Its reliance on combat damage and vulnerability to removal align it with rubric 5.0 ("Optimized Casual") rather than 5.5 ("High-Power Casual"), as it can't reliably threaten T7 wins against tuned interaction suites.

Power level: 5.0 - 5.5

DECK LIST
Krenko, Mob Boss
Creature: 35
($103.63)
1
Battle Cry Goblin
1 R
1
Bloodmark Mentor
1 R
1
Caterwauling Boggart
3 R
1
Conspicuous Snoop
R R
1
Dropkick Bomber
2 R
1
Enduring Courage
2 R R
1
General Kreat, the Boltbringer
2 R
1
Goblin Bushwhacker
R
1
Goblin Chieftain
1 R R
1
Goblin Chirurgeon
R
1
Goblin King
1 R R
1
Goblin Lackey
R
1
Goblin Lookout
1 R
1
Goblin Matron
2 R
1
Goblin Recruiter
1 R
1
Goblin Ringleader
3 R
1
Goblin Trashmaster
2 R R
1
Goblin Warchief
1 R R
1
Goblin Wardriver
R R
1
Goro-Goro, Disciple of Ryusei
1 R
1
Grenzo, Havoc Raiser
R R
1
Hobgoblin Bandit Lord
1 R R
1
Krenko, Tin Street Kingpin
2 R
1
Legion Loyalist
R
1
Legion Warboss
2 R
1
Marvin, Murderous Mimic
2
1
Moria Marauder
R R
1
Muxus, Goblin Grandee
4 R R
1
Pashalik Mons
2 R
1
Purphoros, God of the Forge
3 R
1
Reckless One
3 R
1
Rundvelt Hordemaster
1 R
1
Siege-Gang Commander
3 R R
1
Siege-Gang Lieutenant
3 R
1
Skirk Prospector
R
Artifact: 11
($59.06)
1
Caged Sun
6
1
Coat of Arms
5
1
Glittering Stockpile
2 R
1
Hazoret's Monument
3
1
Herald's Horn
3
1
Ruby Medallion
2
1
Skullclamp
1
1
Sol Ring
1
1
Staff of Domination
3
1
Thornbite Staff
2
1
Vanquisher's Banner
5
Enchantment: 9
($60.34)
1
Aggravated Assault
2 R
1
Boggart Shenanigans
2 R
1
City on Fire
5 R R R
1
Goblin Bombardment
1 R
1
Goblin War Drums
2 R
1
Impact Tremors
1 R
1
Mana Echoes
2 R R
1
Mass Hysteria
R
1
Shared Animosity
2 R
Instant: 4
($5.19)
1
Battle Hymn
1 R
1
Brightstone Ritual
R
1
Chaos Warp
2 R
1
Outnumber
R
Sorcery: 4
($5.19)
1
Crash Through
R
1
Goblin Negotiation
X R R
1
Goblin War Strike
R
1
Relentless Assault
2 R R
Land: 36
($37.45)
1
Arena of Glory
1
Castle Embereth
32
Mountain
1
Myriad Landscape
1
Three Tree City

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