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This Krenko, Mob Boss deck is a focused Goblin tribal strategy that leverages token generation and explosive combat phases to overwhelm opponents. The core plan revolves around rapidly building a critical mass of Goblins through Krenko's activated ability, supported by anthem effects, haste enablers, and damage-trigger payoffs like Purphoros, God of the Forge. While lacking true infinite combos, it achieves "effective wins" through exponential token growth and redundancy in tribal synergies.
Primer:
Core Strategy:
Deploy Krenko by turn 3–4 using acceleration like Sol Ring and Ruby Medallion, then generate 10+ tokens per turn. Use lords (Goblin Chieftain, Shared Animosity) to turn tokens into lethal threats. Backup wincons include:
- Direct damage via Impact Tremors/Purphoros
- Combat overkill with Coat of Arms/Shared Animosity
- Sacrifice outlets (Goblin Bombardment) converting tokens into burn
- Extra combat enablers (Aggravated Assault) to multiply Krenko activations
Mulligan Priorities:
- Keep hands with 3 lands and at least one of: Sol Ring, Skirk Prospector, or Ruby Medallion
- Prioritize early Goblins with utility (Goblin Lackey, Goblin Matron) over raw token generators
- Reject hands without red mana sources or that rely solely on Krenko
Key Lines:
- T3 Krenko: Mountain → Sol Ring → Herald's Horn → Krenko on T3
- Token Burst: Activate Krenko post-combat with Mass Hysteria in play to double tokens
- Recovery Play: Goblin Recruiter stacking Muxus, Goblin Grandee + 5 low-CMC Goblins after a wipe
Protection Tips:
- Hold Goblin Chirurgeon to regenerate Krenko
- Use Enduring Courage to recycle anthem effects after removal
Weaknesses:
Critical:
- No protection against mass exile/Cyclonic Rift
- Relies entirely on Krenko for exponential growth (3+ removals cripple the deck)
Moderate:
- Limited card draw beyond Skullclamp
- Minimal stack interaction (only Chaos Warp as flexible removal)
Minor:
- Vulnerable to flying blockers (mitigated by Dropkick Bomber temporary flying)
Most Important Cards:
- Purphoros, God of the Forge
- Impact Tremors
- Goblin Bombardment
- Shared Animosity
- Coat of Arms
- Muxus, Goblin Grandee
- Goblin Recruiter
- Skirk Prospector
- Siege-Gang Commander
- Mana Echoes
Attribute Ratings:
Speed: 6/10
Can goldfish T5-6 kills via Krenko + anthem effects, but lacks fast mana (no Jeweled Lotus) or T3 combos.
Resilience: 4/10
Folds to 2+ Krenko removals. Limited recursion beyond Enduring Courage and no free protection spells.
Consistency: 7/10
10+ tutors/recursive effects (Goblin Matron, Conspicuous Snoop), tribal redundancy, and Herald's Horn filtering.
Interaction: 3/10
Only 5 targeted removal pieces and no counterspells. Relies on racing rather than disrupting opponents.
Rating Justification:
This deck exceeds precon-level synergy (rubric 4.0-4.5) through optimized tribal toolkits and T5-6 goldfish potential but lacks the interaction density and combo resilience of high-power lists. Its reliance on combat damage and vulnerability to removal align it with rubric 5.0 ("Optimized Casual") rather than 5.5 ("High-Power Casual"), as it can't reliably threaten T7 wins against tuned interaction suites.
Power level: 5.0 - 5.5
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