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COMMANDER(S)
Pramikon, Sky Rampart
QR Code
R U W
- Jeskai
Created by  kp114
Bracket
2.5 - 3.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Jeskai (U/R/W) deck helmed by Pramikon, Sky Rampart employs a defensive control strategy using walls and stax effects to manipulate combat dynamics. The deck combines forced attack direction enforcement, pillowfort elements, and land destruction to grind opponents down. Key win conditions include Dingus Egg + land destruction synergies, theft effects like Mass Mutiny, and incremental damage through Earthquake effects. Pramikon serves as both a political tool and defensive enabler, though the deck doesn't rely heavily on the commander for its core strategy.

Primer:

Core Strategy Execution:

  1. Early Game Setup (Turns 1-4):
    • Deploy walls with utility: Wall of Omens (draw), Wall of Denial (hexproof blocker), Psychic Membrane (block-triggered draw)
    • Establish stax pieces: Blood Moon, Smoke (untap restriction), Drannith Magistrate
    • Set up value engines: Smothering Tithe, Murder of Crows, Customs Depot
  1. Mid-Game Control (Turns 4-7):

    • Activate land destruction with Armageddon/Balance paired with Dingus Egg
    • Use Mystic Barrier to reinforce Pramikon's attack restrictions
    • Deploy theft effects (Mass Mutiny, Hijack) to leverage opponents' creatures against them
  2. Late Game Closure:

    • Finish with Earthquake/Pyrokinesis after establishing board control
    • Utilize Academy Rector to fetch game-changing enchantments like Divine Intervention (draw) or Banishment
    • Leverage Coveted Jewel for explosive turns or political maneuvering

Mulligan Priorities:

  • Prioritize early walls (Wall of Omens, Fog Bank) and mana rocks (Sol Ring, Talisman of Progress)
  • Keep hands with at least one stax piece (Blood Moon, Smoke) or value engine (Smothering Tithe)
  • Avoid hands lacking early defense or with multiple high-cost cards (Liberated Livestock, Coveted Jewel)

Key Tips:

  • Use Glyph of Destruction on blocking walls for surprise eliminations
  • Time Armageddon after deploying Dingus Egg or when ahead on artifact mana
  • Pair Final Fortune with Swan Song/Memory Lapse to avoid losing the game
  • Wall of Stolen Identity can permanently neutralize key enemy creatures

Weaknesses:

Critical

  • Lacks definitive win conditions - relies on slow attrition that better decks can outpace
  • Vulnerable to enchantment removal (Smothering Tithe, Blood Moon, Dingus Egg are linchpins)
  • Weak to artifact/enchantment board wipes (Vandalblast, Farewell)

Moderate

  • Limited card advantage engines beyond situational wall triggers
  • Land destruction strategy backfires against decks with artifact mana bases
  • Theft effects become less impactful in creature-light metas

Minor

  • High density of defender creatures limits offensive capabilities
  • Blood Moon can disrupt the deck's own 3-color mana base

Most Important Cards:

  • Dingus Egg (Primary damage engine with land destruction)
  • Armageddon (Board reset + Egg synergy)
  • Academy Rector (Tutors game-winning enchantments)
  • Blood Moon (Mana disruption for non-basic decks)
  • Smothering Tithe (Key value engine)
  • Mass Mutiny (Win condition via stolen creatures)
  • Mystic Barrier (Reinforces Pramikon's combat control)
  • Coveted Jewel (Mana acceleration and political tool)
  • Wall of Denial (Unkillable defensive piece)
  • Balance (Asymmetric board reset)

Attribute Ratings:

Speed: 3/10

  • Wins typically occur post-T10 through incremental damage/attrition with no fast combos.

Resilience: 5/10

  • Multiple redundancy in defensive pieces but critical enchantments lack protection beyond Crystal Barricade.

Consistency: 4/10

  • Limited tutors and situational card draw make assembling key combos unreliable.

Interaction: 7/10

  • Strong suite of removal (Swords to Plowshares, Banishment) and counterspells (Swan Song, Memory Lapse) for a control deck.

Rating Justification:

This deck demonstrates moderate control elements and stax potential but lacks the speed, win condition density, and protection needed for higher tiers. Its T10+ win clock and reliance on easily-disrupted synergies place it in the Structured Jank range, though its interaction suite elevates it slightly above pure precon levels.

Power level: 2.5 - 3.0

DECK LIST
Pramikon, Sky Rampart
Creature: 20
($49.44)
1
Academy Rector
3 W
1
Amaranthine Wall
4
1
Brimaz, King of Oreskos
1 W W
1
Crystal Barricade
1 W
1
Drannith Magistrate
1 W
1
Droning Bureaucrats
3 W
1
Fog Bank
1 U
1
Liberated Livestock
5 W
1
Mulldrifter
4 U
1
Murder of Crows
3 U U
1
Psychic Membrane
2 U
1
Royal Herbalist
W
1
Swans of Bryn Argoll
2 W/U W/U
1
Vexing Gull
2 U
1
Wall of Denial
1 W U
1
Wall of Essence
1 W
1
Wall of Hope
W
1
Wall of Omens
1 W
1
Wall of Stolen Identity
3 U
1
Wall of Tears
1 U
Artifact: 5
($5.12)
1
Basalt Monolith
3
1
Coveted Jewel
6
1
Dingus Egg
4
1
Sol Ring
1
1
Talisman of Progress
2
Enchantment: 10
($60.52)
1
Banishment
3 W
1
Blood Moon
2 R
1
Customs Depot
1 U
1
Flood
U
1
Frogify
1 U
1
Land Tax
W
1
Mystic Barrier
4 W
1
Reparations
1 W U
1
Smoke
R R
1
Smothering Tithe
3 W
Instant: 11
($51.02)
1
Cancel
1 U U
1
Contraband Livestock
1 W
1
Final Fortune
R R
1
Fork
R R
1
Glyph of Destruction
R
1
Lightning Bolt
R
1
Mana Short
2 U
1
Memory Lapse
1 U
1
Pyrokinesis
4 R R
1
Swan Song
U
1
Swords to Plowshares
W
Sorcery: 11
($208.09)
1
Armageddon
3 W
1
Balance
1 W
1
Earthquake
X R
1
Gather the Townsfolk
1 W
1
Hijack
1 R R
1
Launch the Fleet
W
1
Mass Mutiny
3 R R
1
The Battle of Bywater
1 W W
1
Traitorous Greed
3 R
1
Wheel of Fortune
2 R
1
Wrath of God
2 W W
Land: 30
($12.71)
1
Ash Barrens
1
Evolving Wilds
1
Exotic Orchard
1
Fabled Passage
1
Forbidden Orchard
10
Island
14
Plains
1
Thriving Heath
Other: 12
($)
1
champion’s helm
1
devine intervention
8
mountains
1
pyrehart wolf
1
this town ain’t big enough

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