









Overview:
This Bant (WUG) Giant tribal deck helmed by Storvald, Frost Giant Jarl focuses on leveraging massive creatures with built-in protection (ward 3 from the commander) and combat manipulation. The primary strategy involves ramping into high-impact Giants, using Storvald's ability to make key attackers 7/7 threats or shrink blockers to 1/1, then closing games through overwhelming combat damage amplified by finishers like Unnatural Growth and Overwhelming Stampede. A secondary control subtheme uses Giant-based board wipes (Realm-Cloaked Giant's adventure) and blue interaction to protect the board state.
Primer:
Core Strategy Execution:
- Early Ramp (Turns 1-4): Prioritize land-fetching (Cultivate, Kodama's Reach) and cost reducers (Urza's Incubator, Herald's Horn). Use Sol Ring/Chromatic Lantern to accelerate into 5+ mana turns.
- Board Development (Turns 3-6): Deploy Giants with built-in value: Bonny Pall (land acceleration), Cyclone Summoner (soft board wipe), Frost Titan (control), and Yorvo, Lord of Garenbrig (snowballing threat). Activate Storvald's 7/7 buff on key attackers.
- Protection/Disruption: Use Propaganda, Heroic Intervention, and counterspells (Dovin's Veto, Stubborn Denial) to safeguard threats. Leverage Giant's Grasp for permanent theft.
- Win Conditions:
- Combat Overkill: Activate Storvald's 7/7 buff + Unnatural Growth/Mirari's Wake for exponential power. Use Rogue's Passage for unblockable lethal.
- Synergistic Value: Brokers Ascendancy + Reflections of Littjara creates escalating threats. Surtland Elementalist enables free casting of high-impact instants/sorceries.
Mulligan Priorities:
- Keep hands with 3+ lands including green sources
- Prioritize ramp (Sol Ring, Cultivate) or cost reducers (Urza's Incubator)
- Look for early interaction (Counterspell, Propaganda) in suspected combo metas
- Avoid hands with only high-CMC Giants and no ramp
Key Tips:
- Use Storvald's 1/1 ability politically to disable key blockers
- Cyclone Summoner resets non-Giant boards while preserving your threats
- Bonny Pall's land acceleration enables casting multiple Giants per turn
- Reflections of Littjara doubles Giant ETBs and adventure spells
Weaknesses:
Critical
- Heavy reliance on commander for protection (ward 3) and combat manipulation - multiple removals cripple strategy
- Minimal graveyard recursion makes board wipes devastating (only Sun Titan for recovery)
Moderate
- Slow setup against fast combo (avg. T6-8 win pace)
- Vulnerable to artifact/enchantment hate (Urza's Incubator, Mirari's Wake, Propaganda are linchpins)
Minor
- Limited card advantage beyond combat phases
- Some mana base fragility with ETB-tapped lands
Most Important Cards:
- Storvald, Frost Giant Jarl (Protection engine/combat manipulator)
- Urza's Incubator (Critical cost reduction)
- Unnatural Growth (Primary combat multiplier)
- Cyclone Summoner (Board reset + threat)
- Bonny Pall, Clearcutter (Land acceleration + card draw)
- Reflections of Littjara (Value doubler)
- Propaganda (Stall tactic)
- Mirari's Wake (Mana/stat boost)
- Overwhelming Stampede (Finisher)
- Surtland Elementalist (Free spell enabler)
Attribute Ratings:
Speed: 5/10
- Can threaten wins via combat around T7-9 through ramp and stat multipliers, but lacks fast combo alternatives.
Resilience: 6/10
- Ward 3 provides layered protection, and blue interaction helps counter key removals, but heavy Giant dependency creates single-point failures.
Consistency: 7/10
- Strong ramp package and Giant tribal synergies ensure regular access to threats, though limited tutors reduce combo reliability.
Interaction: 6/10
- Targeted counterspells and Giant-based board wipes handle most threats, but lacks stack interaction for resolved combos.
Rating Justification:
This deck operates as an Optimized Casual build with focused Giant synergies and combat dominance, but its T7-9 win clock and vulnerability to repeated board wipes place it below high-power tiers. The combination of reasonable speed (5), resilience via ward (6), and strong tribal consistency (7) aligns with the 5.0-5.5 bracket.
Power level: 5.0 - 5.5
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