









Overview:
This Animar deck focuses on leveraging cost reduction from the commander to flood the board with artifact creatures and execute infinite ETB damage combos. The primary win conditions involve Ancestral Statue loops with Impact Tremors/Ingenious Artillerist, supported by artifact synergies and creature-based value engines.
Primer:
Core Strategy:
The deck accelerates Animar, Soul of Elements counters through low-cost creatures and Myr mana dorks. Once Animar reaches 3+ counters, it chains artifact creatures to enable infinite ETBs via Ancestral Statue, converting these into lethal damage through Impact Tremors or Ingenious Artillerist. Secondary lines include overwhelming with discounted high-impact creatures like Hullbreaker Horror or Realm-Scorcher Hellkite.
Mulligan Priorities:
- Keep hands with 1–2 mana accelerants (Myr, Sol Ring)
- Prioritize early Animar deployment
- Acceptable to keep combo enablers (e.g., Panharmonicon) if protection exists
Key Tips:
- Sequence creatures to maximize Animar counters before casting key artifacts
- Use Shimmer Myr to combo off at instant speed
- Protect Animar with Swiftfoot Boots or Diversion Unit
Avoid Traps:
- Overextending into board wipes without recursion
- Casting Ancestral Statue before securing damage outlets
- Keeping slow hands without ramp or combo pieces
Weaknesses:
Critical:
- Relies on Animar surviving to enable combos (folds to 3+ removals)
- Limited interaction for noncreature threats
Moderate:
- Slow recovery from artifact/enchantment removal
- Redundant combo pieces but few tutors
Minor:
- Mana base vulnerable to Blood Moon effects (mitigated by basics)
Most Important Cards:
- Ancestral Statue
- Impact Tremors
- Ingenious Artillerist
- Panharmonicon
- Etherium Sculptor
- Foundry Inspector
- Emry, Lurker of the Loch
- Scrap Trawler
- Shimmer Myr
- Hullbreaker Horror
Attribute Ratings:
Speed: 7/10
Theoretical T4 win via Animar (3 counters) + Statue + damage outlet. Typical goldfish win by T6-7.
Resilience: 5/10
Highly commander-dependent; limited protection and recursion. Folds to repeated Animar removal.
Consistency: 6/10
Moderate redundancy in combo pieces but lacks high-efficiency tutors. Card draw engines (Future Sight, Garruk's Horde) partially compensate.
Interaction: 4/10
Minimal instant-speed answers (An Offer You Can't Refuse, Hurkyl's Recall). Relies on creatures for disruption.
Rating Justification:
The deck operates at Optimized Casual (5.5) to Focused (6.5) levels. It can execute T6-7 wins consistently with protection but struggles against interaction-heavy metas. While faster than precon-level decks (T10-12), it lacks the redundancy and protection of true cEDH builds. The combo potential and Animar synergy place it above typical casual decks but below optimized lists with free interaction.
Power level: 5.5 - 6.5
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