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COMMANDER(S)
The Red Terror
QR Code
R
- Mono Red
Bracket
5.0 - 5.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

The Red Terror EDH is a mono-red damage amplification deck leveraging the commander's ability to grow via red sources dealing damage. The strategy focuses on incremental damage triggers from global enchantments (Manabarbs, Burning Earth), direct damage spells (Price of Progress, Chain Reaction), and combat damage enhancers (Torbran, Thane of Red Fell). Key threats become massive through +1/+1 counters from The Red Terror's ability, supported by equipment/protection (Lightning Greaves, Commander's Plate). The deck can pivot between commander damage kills and group burn through synergistic damage redirection (Brash Taunter, Stuffy Doll + board wipes).

Primer:

Core Strategy:

  1. Early Setup (Turns 1-4): Deploy mana rocks (Ruby Medallion, Sol Ring), damage accelerators (Firebrand Archer, Reckless Fireweaver), and protection for The Red Terror.
  2. Midgame Amplification (Turns 5-7): Cast The Red Terror with haste enablers, then resolve damage multipliers (Torbran, Fiendish Duo proxies via Cursed Mirror). Use land-based damage (Valakut, the Molten Pinnacle, Spinerock Knoll) and punishing enchantments.
  3. Closing Plays:
    • Commander Kill: Pump The Red Terror to 21+ power with Chandra's Ignition or Temur Battle Rage for lethal commander damage.
    • Burn Out: Chain Blasphemous Act with Brash Taunter/Stuffy Doll for 13+ redirected damage.
    • Lockdown: Glacial Chasm + Pariah's Shield to negate damage while global burn effects finish opponents.

Mulligan Priorities:

  • 3+ lands (prioritize red sources)
  • 1x ramp (Fellwar Stone, Liquimetal Torque)
  • 1x early damage trigger (Zo-Zu the Punisher, Spellshock)
  • Flexible Keepers: Jeska's Will or Neheb, the Eternal as late-game accelerants.

Key Tips:

  • Time board wipes (Chain Reaction, Fiery Confluence) to maximize The Red Terror's counter generation.
  • Use Deflecting Swat/Bolt Bend to protect critical damage multipliers.
  • The Ozolith ensures commander counters persist through removal.

Avoid Traps:

  • Overcommitting creatures before establishing damage prevention (Glacial Chasm).
  • Casting The Red Terror without protection in removal-heavy metas.

Weaknesses:

Critical:

  • Lacks answers to hexproof/shroud (e.g., Leyline of Sanctity neuters direct damage).
  • Relies on commander for scaling; 3+ removals cripple the strategy.

Moderate:

  • Slow recovery from artifact/enchantment wipes (key pieces like Torbran lack redundancy).
  • Limited card advantage beyond wheels (Wheel of Misfortune).

Minor:

  • Mana base resilient to nonbasic hate (29 Mountains, low dependency on Valakut/Nykthos).

Most Important Cards:

  • Torbran, Thane of Red Fell
  • Brash Taunter
  • Chandra's Incinerator
  • Manabarbs
  • Pyrohemia
  • The Ozolith
  • Deflecting Swat
  • Neheb, the Eternal
  • Jeska's Will
  • Blasphemous Act

Attribute Ratings:

Speed: 5/10

  • Goldfish kill potential by T7-8 via commander damage or T9-10 via burn. Requires setup turns for counters/damage multipliers.

Resilience: 4/10

  • Vulnerable to targeted removal on key pieces (only 3 protection spells). Recursion limited to The Ozolith.

Consistency: 6/10

  • 8+ card draw/impulse effects (Light Up the Stage, Thrill of Possibility), but only 2 tutors (Jeska's Will, Spinerock Knoll).

Interaction: 5/10

  • 10 targeted removal spells (Abrade, Chaos Warp), but lacks free counterspells. Relies on reactive redirection over prevention.

Rating Justification:

The deck sits between "Optimized Casual" (rubric 5.0) and "High-Power Casual" (5.5). It has a focused damage-amplification plan with strong synergies but lacks:

  • The speed (
  • Redundancy for its commander-dependent strategy
  • Free interaction to protect key plays
    Comparable to upgraded precons with a clear gameplan but vulnerable to disruption.

Power level: 5.0 - 5.5

DECK LIST
The Red Terror
Creature: 11
($32.59)
1
Atsushi, the Blazing Sky
2 R R
1
Brash Taunter
4 R
1
Chandra's Incinerator
5 R
1
Firebrand Archer
1 R
1
Ingenious Artillerist
2 R
1
Neheb, the Eternal
3 R R
1
Professional Face-Breaker
2 R
1
Reckless Fireweaver
1 R
1
Stuffy Doll
5
1
Torbran, Thane of Red Fell
1 R R R
1
Zo-Zu the Punisher
1 R R
Artifact: 15
($92.44)
1
Arcane Signet
2
1
Blazing Sunsteel
1 R
1
Commander's Plate
1
1
Cursed Mirror
2 R
1
Fellwar Stone
2
1
Fiendlash
1 R
1
Lightning Greaves
2
1
Liquimetal Torque
2
1
Mind Stone
2
1
Pariah's Shield
5
1
Ruby Medallion
2
1
Sol Ring
1
1
Swiftfoot Boots
2
1
The Ozolith
1
1
The Reaver Cleaver
2 R
Enchantment: 6
($28.87)
1
Burning Earth
3 R
1
Descent into Avernus
2 R
1
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
2 R
1
Manabarbs
3 R
1
Pyrohemia
2 R R
1
Spellshock
2 R
Instant: 17
($53.71)
1
Abrade
1 R
1
Big Score
3 R
1
Bolt Bend
3 R
1
Chaos Warp
2 R
1
Comet Storm
X R R
1
Deflecting Swat
2 R
1
Demand Answers
1 R
1
Kazuul's Fury // Kazuul's Cliffs
2 R
1
Price of Progress
1 R
1
Pyroblast
R
1
Reverberate
R R
1
Seething Song
2 R
1
Soul's Fire
2 R
1
Temur Battle Rage
1 R
1
Thrill of Possibility
1 R
1
Unexpected Windfall
2 R R
1
Wild Magic Surge
R R
Sorcery: 14
($40.38)
1
Blasphemous Act
8 R
1
Chain Reaction
2 R R
1
Chandra's Ignition
3 R R
1
Faithless Looting
R
1
Fiery Confluence
2 R R
1
Jeska's Will
2 R
1
Light Up the Stage
2 R
1
Mana Geyser
3 R R
1
Seize the Spoils
2 R
1
Shatterskull Smashing // Shatterskull, the Hammer Pass
X R R
1
Sundering Eruption // Volcanic Fissure
2 R
1
Vandalblast
R
1
Waltz of Rage
3 R R
1
Wheel of Misfortune
2 R
Land: 36
($72.95)
1
Glacial Chasm
29
Mountain
1
Myriad Landscape
1
Nykthos, Shrine to Nyx
1
Rogue's Passage
1
Spinerock Knoll
1
Urza's Cave
1
Valakut, the Molten Pinnacle

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