









Overview:
This Wilson, Refined Grizzly // Hardy Outlander deck employs a hybrid Voltron/go-wide strategy, leveraging Wilson's built-in evasion (trample/vigilance/reach) and Hardy Outlander's attack trigger to amplify both commander damage and swarm tactics. The deck focuses on stacking Auras/Equipment (e.g., Rancor, Thran Power Suit, Fireshrieker) to make Wilson a lethal threat while generating token support (via Squirrel Nest, Fists of Ironwood) and +1/+1 counter synergies (Pridemalkin, Hunter's Talent). Secondary win conditions include mass pump effects (End-Raze Forerunners, Decimator of the Provinces) and incremental value from landfall/explore mechanics. Wilson's ward {2} and hexproof-granting effects like Defend the Rider help protect the strategy, while Yedora, Grave Gardener and Survivors' Bond provide recursion.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-3):
- Ramp with Rampant Growth, Wolfwillow Haven, or Druid of the Emerald Grove.
- Deploy early Auras/Equipment (Rancor, Glowcap Lantern) on Wilson to start building threat density.
- Establish token generators like Squirrel Nest or Ulvenwald Mysteries.
Midgame Pressure (Turns 4-6):
- Cast Wilson (ideally with 2-3 Auras/Equipment) to trigger Hardy Outlander's attack buff on secondary threats.
- Use Toski, Bearer of Secrets or Well Rested for card advantage.
- Activate land synergies with Lumra, Bellow of the Woods or Boseiju Reaches Skyward for ramp.
Closing the Game (Turns 6+):
- Overwhelm with Wilson’s commander damage (enhanced by Fireshrieker for double strike).
- Cast End-Raze Forerunners or Decimator of the Provinces for a lethal alpha strike.
- Use Archetype of Endurance to negate opponent interaction during critical attacks.
Mulligan Priorities:
- Keep hands with 2-3 lands (prioritize green sources).
- Prioritize early ramp (Rampant Growth, Tangled Florahedron) and at least one Aura/Equipment.
- Avoid hands lacking ramp or with only high-CMC cards (e.g., Mana Reflection).
Key Tips:
- Stack Ward Effects: Combine Wilson’s innate ward {2} with Thran Power Suit’s additional ward to deter targeted removal.
- Exploit Yedora Synergy: Sacrifice utility creatures (e.g., Reclamation Sage) to replay them as Forests via Yedora, Grave Gardener.
- Timing Matters: Cast Autumn's Veil or Defend the Rider pre-combat to protect Wilson during critical attacks.
Weaknesses:
Critical
- No Mass Recursion: Lacks board wipe recovery outside Yedora, Grave Gardener, making rebuilds slow.
- Artifact/Enchantment Reliance: 28% of nonland permanents are vulnerable to Farewell or Cleansing Nova.
Moderate
- Limited Interaction: Minimal answers to flying swarms or combo decks (only 4 flyer-specific removals).
- Mana-Intensive: High-CMC finishers (e.g., Decimator of the Provinces) strain the deck’s ramp.
Minor
- Life-Gain Dependence: Hardy Outlander’s trigger requires parity in life totals, countered by aggressive strategies.
- Slow Combos: Mana Reflection + Lumra, Bellow of the Woods requires significant setup.
Most Important Cards:
- Yedora, Grave Gardener (Recursion engine/synergy)
- End-Raze Forerunners (Primary finisher)
- Toski, Bearer of Secrets (Card draw engine)
- Thran Power Suit (Ward stacking/power boost)
- Fireshrieker (Double strike for commander damage)
- Archetype of Endurance (Hexproof enabler)
- Ulvenwald Mysteries (Token/value generation)
- Decimator of the Provinces (Secondary finisher)
- Squirrel Nest (Token generation/ramp synergy)
- Mana Reflection (Mana multiplier for big turns)
Attribute Ratings:
Speed: 5/10
- Threatens lethal commander damage by turn 6-7 with ideal draws but lacks fast mana for explosive starts.
Resilience: 5/10
- Moderate protection for Wilson and recursion via Yedora, but folds to repeated board wipes.
Consistency: 6/10
- Solid ramp and card draw (Toski, Blossom Prancer), but limited tutors for key pieces.
Interaction: 4/10
- Focused on creature combat tricks (Bite Down) and artifact/enchantment removal; weak against noncreature strategies.
Rating Justification:
This deck operates as a focused midrange combat deck with a T7-10 win clock via commander damage or mass pump effects. While it has synergistic tools and protection, its reliance on board presence and vulnerability to wipes caps its resilience.
Power level: 4.0 - 4.5
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