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COMMANDER(S)
Yuriko, the Tiger's Shadow
QR Code
B U
- Dimir
Created by  Ross91
Bracket
5.5 - 6.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Yuriko, the Tiger's Shadow deck employs a ninja-tribal strategy focused on evasive combat damage to trigger Yuriko's card advantage and life-drain effects. The commander serves as both the primary value engine and a win condition through repeated high-CMC reveals. Secondary paths include Assassin/Rogue synergies, extra-turn spells for multiple combat phases, and a potential Exquisite Blood/Vito, Thorn of the Dusk Rose lifedrain combo. The deck utilizes ninjutsu to cheat impactful creatures like Fallen Shinobi and Silent-Blade Oni while maintaining pressure through unblockable threats like Changeling Outcast.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Deploy evasive 1-drops (Changeling Outcast, Baleful Strix) or mana rocks (Sol Ring, Arcane Signet). Use Dark Ritual for explosive starts.
  2. Ninjutsu Deployment (Turns 2-5): Return unblocked attackers to hand via ninjutsu, deploying threats like Yuriko, Satoru Umezawa, or Thousand-Faced Shadow to clone attackers. Activate Silver-Fur Master to reduce ninjutsu costs.
  3. Value Generation (Mid-Game): Use Yuriko triggers and Black Market Connections for card advantage. Maskwood Nexus enables tribal synergies while Bolas's Citadel provides topdeck manipulation.
  4. Win Conditions:
    • Yuriko Triggers: Stack high-CMC spells (Expropriate, In Garruk's Wake) via topdeck manipulation.
    • Combat: Enhance threats with Levitation and Blade of the Oni. Ramses, Assassin Lord offers an alternate wincon.
    • Lifedrain: Pair Exquisite Blood with Vito, Thorn of the Dusk Rose or Yuriko triggers.

Mulligan Priorities:

  • Prioritize 1-2 evasive creatures (Changeling Outcast, Baleful Strix).
  • Keep mana acceleration (Sol Ring, Dark Ritual) or ninjutsu enablers (Satoru Umezawa).
  • Ensure at least 2-3 lands with color fixing.
  • Avoid hands without early evasion or excessive high-CMC spells.

Key Tips:

  • Use Walker of Secret Ways to bounce ninjas for reuse and hand intel.
  • Thousand-Faced Shadow clones can duplicate Yuriko triggers or key attackers.
  • Lim-Dûl's Vault and Demonic Collusion help stack high-CMC cards for Yuriko.
  • Preserve counterspells (Counterspell, Negate) for board wipes or combo disruption.

Weaknesses:

Critical

  • Board Wipes: Lacks mass recursion; rebuilding after Wrath of God requires key draws like Defossilize.
  • Anti-Ability Effects: Cursed Totem/Hushbringer disable ninjutsu and ETBs.
  • Combat Prevention: Propaganda-effects and flying blockers nullify the primary strategy.

Moderate

  • Graveyard Hate: Rest in Peace disrupts Defossilize and Kami of Restless Shadows.
  • Hand Disruption: Limited protection against Thoughtseize-effects targeting key combo pieces.

Minor

  • Artifact/Enchantment Reliance: Maskwood Nexus and Bolas's Citadel are vulnerable to removal.
  • High CMC Spells: Clunky draws with multiple 6+CMC cards can slow tempo.

Most Important Cards:

  • Yuriko, the Tiger's Shadow (Value engine/wincon)
  • Satoru Umezawa (Ninjutsu enabler/tutor)
  • Exquisite Blood (Lifedrain combo piece)
  • Maskwood Nexus (Tribal synergy amplifier)
  • Fallen Shinobi (Value theft engine)
  • Lim-Dûl's Vault (Topdeck manipulation)
  • Ramses, Assassin Lord (Alternate wincon)
  • Black Market Connections (Resource generation)
  • Thousand-Faced Shadow (Trigger duplication)
  • Bolas's Citadel (Topdeck exploitation)

Attribute Ratings:

Speed: 6/10
Can pressure life totals via Yuriko triggers as early as T3, but relies on combat damage and topdeck RNG for explosive turns.

Resilience: 5/10
Limited protection for key pieces; relies on counterspells and ninjutsu flexibility to recover from removal.

Consistency: 7/10
Strong card advantage from Yuriko and tutors, but high-CMC spells can create variance.

Interaction: 6/10
Efficient targeted removal and counterspells, but lacks board wipes and struggles against noncreature strategies.

Rating Justification:

The deck demonstrates focused speed through Yuriko triggers and ninjutsu value, capable of T6-8 wins in ideal scenarios. While resilient against spot removal, it falters against widespread disruption and lacks the redundancy of higher-tier decks.

Power level: 5.5 - 6.0

DECK LIST
Yuriko, the Tiger's Shadow
Planeswalker: 3
($19.51)
1
Kaito Shizuki
1 U B
1
Kaito, Bane of Nightmares
2 U B
1
Kaito, Dancing Shadow
2 U B
Creature: 23
($80.66)
1
Baleful Strix
U B
1
Blade of the Oni
1 B
1
Callidus Assassin
4 U B
1
Changeling Outcast
B
1
Etrata, the Silencer
2 U B
1
Fallen Shinobi
3 U B
1
Hidetsugu and Kairi
2 U U B
1
Higure, the Still Wind
3 U U
1
Ink-Eyes, Servant of Oni
4 B B
1
Kami of Restless Shadows
4 B
1
Metallic Mimic
2
1
Ninja of the New Moon
3 B B
1
Orochi Soul-Reaver
5 B
1
Ramses, Assassin Lord
2 U B
1
Sakashima's Student
2 U U
1
Satoru Umezawa
1 U B
1
Satoru, the Infiltrator
U B
1
Silent-Blade Oni
3 U U B B
1
Silver-Fur Master
U B
1
Taeko, the Patient Avalanche
3 U
1
Thousand-Faced Shadow
U
1
Vito, Thorn of the Dusk Rose
2 B
1
Walker of Secret Ways
2 U
Artifact: 9
($23.83)
1
Andúril, Flame of the West
3
1
Arcane Signet
2
1
Banner of Kinship
5
1
Bolas's Citadel
3 B B B
1
Maskwood Nexus
4
1
Sol Ring
1
1
Talisman of Dominance
2
1
Thought Vessel
2
1
Trailblazer's Boots
2
Enchantment: 7
($39.74)
1
Black Market
3 B B
1
Black Market Connections
2 B
1
Candlekeep Sage
2 U
1
Exquisite Blood
4 B
1
Levitation
2 U U
1
Smoke Shroud
1 U
1
The Cruelty of Gix
3 B B
Instant: 11
($6.87)
1
Aetherize
3 U
1
Ancient Excavation
2 U B
1
Annul
U
1
Astarion's Thirst
3 B
1
Baleful Mastery
3 B
1
Counterspell
U U
1
Countersquall
U B
1
Dark Ritual
B
1
Hero's Downfall
1 B B
1
Lim-Dûl's Vault
U B
1
Negate
1 U
Sorcery: 10
($38.34)
1
Blood Beckoning
B
1
Defossilize
4 B
1
Demonic Collusion
3 B B
1
Expropriate
7 U U
1
Final Act
4 B B
1
In Garruk's Wake
7 B B
1
Insatiable Avarice
B
1
Karn's Temporal Sundering
4 U U
1
Temporal Extortion
B B B B
1
Temporal Mastery
5 U U
Land: 36
($41.65)
1
Ancient Ziggurat
1
Choked Estuary
1
Command Tower
1
Darkwater Catacombs
1
Dimir Guildgate
1
Drowned Catacomb
1
Fetid Pools
1
Frost Marsh
5
Island
1
Lotus Field
1
Opal Palace
1
Path of Ancestry
1
Polluted Delta
1
Reflecting Pool
1
Reliquary Tower
1
Secluded Courtyard
1
Shipwreck Marsh
1
Soured Springs
1
Submerged Boneyard
1
Sunken Hollow
9
Swamp
1
Tainted Isle
1
Unclaimed Territory
1
Underground River

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