









Overview:
This Alela, Cunning Conqueror deck is a flash-focused Faerie tribal control build that leverages instant-speed interaction and goad mechanics to disrupt opponents while building an evasive board. The commander enables token generation during opponents' turns, creating a defensive swarm while forcing enemy creatures to attack elsewhere. The deck wins through incremental combat damage from flying Faeries amplified by tribal synergies, life-drain effects like Obyra, Dreaming Duelist, and late-game value engines like Oona, Queen of the Fae. Control elements and goad mechanics create political pressure while protecting its fragile board state.
Primer:
Core Strategy Execution:
- Early Game Setup (Turns 1-3):
- Deploy mana rocks (Dimir Signet, Talisman of Dominance) and flash creatures like Faerie Seer or Hypnotic Sprite.
- Hold up interaction (Counterspell, Spellstutter Sprite) while triggering Alela's token generation during opponents' turns.
Mid-Game Control (Turns 4-6):
- Activate value engines: Bitterblossom, Kindred Discovery, and Tegwyll, Duke of Splendor for card draw.
- Use goad triggers from Alela and Nettling Nuisance to redirect threats.
- Deploy key lords: Scion of Oona (shroud + buffs), Glen Elendra Liege (color-based buffs).
Late-Game Dominance (Turns 7+):
- Overwhelm with Oona, Queen of the Fae exiling libraries and creating tokens.
- Clear boards with Kindred Dominance (Faerie-safe wrath).
- Finish with Faerie Bladecrafter death triggers or Archmage of Echoes copied threats.
Mulligan Priorities:
- Keep hands with 2-3 lands (including UB sources) and at least one early interaction piece (counterspell/removal).
- Prioritize flash enablers (Faerie Mastermind, Brazen Borrower) or token generators (Bitterblossom).
- Avoid hands without instant-speed plays or excessive high-CMC cards.
Key Tips:
- Stack Triggers Wisely: Cast your first spell during each opponent's turn even if bluffing - prioritize Alela token generation over optimal timing.
- Protect Critical Mass: Use Scion of Oona shroud and Shore Up to preserve key Faeries.
- Leverage Goad: Force opponents to overcommit attackers against each other using Alela's trigger and Nettling Nuisance Pirate tokens.
- Graveyard Recycling: Back for Seconds and Halo Forager provide recursion for spent interaction.
Weaknesses:
Critical
- Extreme vulnerability to board wipes (only Kindred Dominance protects Faeries)
- Commander-dependent strategy falters against repeated Alela removal
- Struggles against fast combo decks due to lack of early stax
Moderate
- Limited ramp (only 5 artifacts) slows multi-spell turns
- Weak to Torpor Orb effects shutting down ETB triggers (Spellstutter Sprite, Sower of Temptation)
- Life loss from Bitterblossom/Tegwyll adds up in long games
Minor
- Low creature toughness makes blocking difficult
- Few ways to handle resolved enchantments/artifacts
Most Important Cards:
- Bitterblossom (Continuous token generation)
- Kindred Discovery (Tribal card draw engine)
- Oona, Queen of the Fae (Late-game finisher/grind tool)
- Scion of Oona (Tribal protection + anthem)
- Spellstutter Sprite (Counterspell + Alela synergy)
- Glen Elendra Archmage (Recursive counters)
- Tegwyll, Duke of Splendor (Card advantage engine)
- Brazen Borrower (Flexible interaction)
- Archmage of Echoes (Value multiplier)
- Kindred Dominance (One-sided board wipe)
Attribute Ratings:
Speed: 4/10
- Wins typically occur T8+ through incremental damage; lacks explosive combos or fast mana.
Resilience: 6/10
- Flash threats and counterspells provide some protection, but board wipes cripple the strategy.
Consistency: 7/10
- Strong tribal synergy and card draw (12+ sources) compensate for limited tutors.
Interaction: 8/10
- 15+ targeted removal/counterspells with political goad effects create robust disruption.
Rating Justification:
The deck demonstrates focused tribal synergy and strong interaction but lacks the speed and resilience of higher-tier strategies. Its T8-10 win clock through combat/go-wide strategies and moderate protection align with Optimized Casual tiers, though its commander dependence prevents higher rankings.
Power level: 5.0 - 5.5
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