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COMMANDER(S)
Alela, Cunning Conqueror
QR Code
B U
- Dimir
Created by  yyecats
Bracket
5.0 - 5.5
Bracket 1
Average CMC Average CMC
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ANALYSIS

Overview:

This Alela, Cunning Conqueror deck is a flash-focused Faerie tribal control build that leverages instant-speed interaction and goad mechanics to disrupt opponents while building an evasive board. The commander enables token generation during opponents' turns, creating a defensive swarm while forcing enemy creatures to attack elsewhere. The deck wins through incremental combat damage from flying Faeries amplified by tribal synergies, life-drain effects like Obyra, Dreaming Duelist, and late-game value engines like Oona, Queen of the Fae. Control elements and goad mechanics create political pressure while protecting its fragile board state.

Primer:

Core Strategy Execution:

  1. Early Game Setup (Turns 1-3):
    • Deploy mana rocks (Dimir Signet, Talisman of Dominance) and flash creatures like Faerie Seer or Hypnotic Sprite.
    • Hold up interaction (Counterspell, Spellstutter Sprite) while triggering Alela's token generation during opponents' turns.
  1. Mid-Game Control (Turns 4-6):

    • Activate value engines: Bitterblossom, Kindred Discovery, and Tegwyll, Duke of Splendor for card draw.
    • Use goad triggers from Alela and Nettling Nuisance to redirect threats.
    • Deploy key lords: Scion of Oona (shroud + buffs), Glen Elendra Liege (color-based buffs).
  2. Late-Game Dominance (Turns 7+):

    • Overwhelm with Oona, Queen of the Fae exiling libraries and creating tokens.
    • Clear boards with Kindred Dominance (Faerie-safe wrath).
    • Finish with Faerie Bladecrafter death triggers or Archmage of Echoes copied threats.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including UB sources) and at least one early interaction piece (counterspell/removal).
  • Prioritize flash enablers (Faerie Mastermind, Brazen Borrower) or token generators (Bitterblossom).
  • Avoid hands without instant-speed plays or excessive high-CMC cards.

Key Tips:

  • Stack Triggers Wisely: Cast your first spell during each opponent's turn even if bluffing - prioritize Alela token generation over optimal timing.
  • Protect Critical Mass: Use Scion of Oona shroud and Shore Up to preserve key Faeries.
  • Leverage Goad: Force opponents to overcommit attackers against each other using Alela's trigger and Nettling Nuisance Pirate tokens.
  • Graveyard Recycling: Back for Seconds and Halo Forager provide recursion for spent interaction.

Weaknesses:

Critical

  • Extreme vulnerability to board wipes (only Kindred Dominance protects Faeries)
  • Commander-dependent strategy falters against repeated Alela removal
  • Struggles against fast combo decks due to lack of early stax

Moderate

  • Limited ramp (only 5 artifacts) slows multi-spell turns
  • Weak to Torpor Orb effects shutting down ETB triggers (Spellstutter Sprite, Sower of Temptation)
  • Life loss from Bitterblossom/Tegwyll adds up in long games

Minor

  • Low creature toughness makes blocking difficult
  • Few ways to handle resolved enchantments/artifacts

Most Important Cards:

  • Bitterblossom (Continuous token generation)
  • Kindred Discovery (Tribal card draw engine)
  • Oona, Queen of the Fae (Late-game finisher/grind tool)
  • Scion of Oona (Tribal protection + anthem)
  • Spellstutter Sprite (Counterspell + Alela synergy)
  • Glen Elendra Archmage (Recursive counters)
  • Tegwyll, Duke of Splendor (Card advantage engine)
  • Brazen Borrower (Flexible interaction)
  • Archmage of Echoes (Value multiplier)
  • Kindred Dominance (One-sided board wipe)

Attribute Ratings:

Speed: 4/10

  • Wins typically occur T8+ through incremental damage; lacks explosive combos or fast mana.

Resilience: 6/10

  • Flash threats and counterspells provide some protection, but board wipes cripple the strategy.

Consistency: 7/10

  • Strong tribal synergy and card draw (12+ sources) compensate for limited tutors.

Interaction: 8/10

  • 15+ targeted removal/counterspells with political goad effects create robust disruption.

Rating Justification:

The deck demonstrates focused tribal synergy and strong interaction but lacks the speed and resilience of higher-tier strategies. Its T8-10 win clock through combat/go-wide strategies and moderate protection align with Optimized Casual tiers, though its commander dependence prevents higher rankings.

Power level: 5.0 - 5.5

DECK LIST
Alela, Cunning Conqueror
Creature: 25
($46.65)
1
Archmage of Echoes
4 U
1
Blightwing Bandit
3 B
1
Brazen Borrower // Petty Theft
1 U U
1
Cloud of Faeries
1 U
1
Faerie Bladecrafter
2 B
1
Faerie Mastermind
1 U
1
Faerie Seer
U
1
Glen Elendra Archmage
3 U
1
Glen Elendra Liege
1 U/B U/B U/B
1
Halo Forager
1 U B
1
Hypnotic Sprite // Mesmeric Glare
U U
1
Malleable Impostor
3 U
1
Mocking Sprite
2 U
1
Nettling Nuisance
2 B
1
Nightveil Sprite
1 U
1
Nymris, Oona's Trickster
3 U B
1
Obyra, Dreaming Duelist
U B
1
Oona, Queen of the Fae
3 U/B U/B U/B
1
Picklock Prankster // Free the Fae
1 U
1
Rankle, Master of Pranks
2 B B
1
Scion of Oona
2 U
1
Sower of Temptation
2 U U
1
Spellscorn Coven // Take It Back
3 B
1
Spellstutter Sprite
1 U
1
Tegwyll, Duke of Splendor
1 U B
Artifact: 7
($12.34)
1
Arcane Signet
2
1
Dimir Signet
2
1
Fellwar Stone
2
1
Mind Stone
2
1
Misleading Signpost
2 U
1
Sol Ring
1
1
Talisman of Dominance
2
Enchantment: 5
($23.44)
1
Bitterblossom
1 B
1
Kindred Discovery
3 U U
1
Propaganda
2 U
1
Reconnaissance Mission
2 U U
1
Reflections of Littjara
4 U
Instant: 23
($10.46)
1
Aetherize
3 U
1
Arcane Denial
1 U
1
Consider
U
1
Counterspell
U U
1
Dark Ritual
B
1
Downsize
U
1
Faebloom Trick
2 U
1
Feign Death
B
1
Frantic Search
2 U
1
Go for the Throat
1 B
1
Keep Watch
2 U
1
Mana Leak
1 U
1
Not Dead After All
B
1
Opt
U
1
Quick Study
2 U
1
Repulse
2 U
1
Run Away Together
1 U
1
Shore Up
U
1
Snap
1 U
1
Spell Stutter
1 U
1
Think Twice
1 U
1
Thought Scour
U
1
Waterlogged Teachings // Inundated Archive
3 U/B
Sorcery: 4
($11.31)
1
Back for Seconds
2 B
1
Distant Melody
3 U
1
Kindred Dominance
5 B B
1
Preordain
U
Land: 35
($52.49)
1
Choked Estuary
1
Command Tower
1
Exotic Orchard
1
Faerie Conclave
11
Island
1
Morphic Pool
1
Myriad Landscape
1
Polluted Delta
1
Secluded Glen
1
Shipwreck Marsh
1
Sunken Hollow
11
Swamp
1
Tainted Isle
1
Underground River
1
Watery Grave

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