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COMMANDER(S)
Sythis, Harvest's Hand
QR Code
G W
- Selesnya
Created by Unknown
Bracket
6.5 - 7.0
Bracket 4
Average CMC Average CMC
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ANALYSIS

Overview:

This Sythis, Harvest's Hand deck is a GW enchantress stax/combo hybrid leveraging Sythis's card draw to assemble lockdown pieces and win through infinite life/damage combos or alt-win conditions. The deck balances enchantress value engines, stax disruption, and resilient combo finishers, but lacks cEDH-level speed and redundancy.

Primer:

Core Strategy:
Deploy Sythis early to fuel card advantage from enchantment casts. Use stax pieces (Rest in Peace, Stony Silence, Hushbringer) to slow opponents while assembling the Heliod, Sun-Crowned + Walking Ballista infinite life/damage combo. Alternate wincons include Test of Endurance and Approach of the Second Sun. Redundant enchantress effects (Argothian Enchantress, Enchantress's Presence) maintain card flow under stax.

Key Lines:

  1. T1-T2 Sythis via mana dorks/auras (Wild Growth, Utopia Sprawl)
  2. Tutor for combo pieces with Enlightened Tutor/Idyllic Tutor while disrupting opponents
  3. Protect combo with Sterling Grove, Heroic Intervention, and Teferi's Protection
  4. Recover from wipes via Replenish/Resurgent Belief

Mulligan Priorities:

  • Keep hands with Sythis + 2+ enchantments
  • Prioritize T1 mana enchantments (Wild Growth) or dorks
  • Reject hands lacking green/white sources or early plays

Critical Interactions:

  • Serra's Sanctum + Nykthos, Shrine to Nyx enable explosive mana for combo turns
  • Solitary Confinement + Sythis creates a soft lock with card draw
  • Solemnity neuters counters-based strategies and enables 0-counter Walking Ballista

Weaknesses:

Critical:

  • No backup wincon if Heliod/Ballista are exiled
  • Heavy reliance on enchantments makes it vulnerable to mass enchantment removal (Cleansing Nova)

Moderate:

  • Limited creature removal beyond Grasp of Fate
  • Stax pieces like Suppression Field hinder own mana rocks

Minor:

  • Life gain synergies partially mitigate aggro

Most Important Cards:

  • Heliod, Sun-Crowned
  • Walking Ballista
  • Sterling Grove
  • Replenish
  • Serra's Sanctum
  • Enlightened Tutor
  • Argothian Enchantress
  • Teferi's Protection
  • Rest in Peace
  • Stony Silence

Attribute Ratings:

Speed: 7/10
Can assemble T4-T5 combo with optimal draws (T1 ramp → T2 Sythis → T3 tutor → T4 combo). Lacks free mana rocks for cEDH speeds.

Resilience: 6/10
Multiple protection spells and graveyard recursion, but core combo remains 2-card vulnerable. Weak to focused enchantment hate.

Consistency: 8/10
12 enchantress effects/draw engines + 7 tutors. Sythis provides constant card flow once established.

Interaction: 5/10
Focused on stax over targeted removal. Relies on Grasp of Fate/Darksteel Mutation for threats. Limited stack interaction beyond Silence.

Rating Justification:

Faster than optimized casual (T5 goldfish) but slower than cEDH combos. Resilient to single-target removal but folds to board wipes/enchantment sweepers. Comparable to tiered stax decks like Sythis cEDH (7.5) but lacks their free interaction and compact wincons.

Power level: 6.5 - 7.0

DECK LIST
Sythis, Harvest's Hand
Creature: 13
($75.09)
1
Argothian Enchantress
1 G
1
Collector Ouphe
1 G
1
Destiny Spinner
1 G
1
Dryad of the Ilysian Grove
2 G
1
Heliod, Sun-Crowned
2 W
1
Hushbringer
1 W
1
Jukai Naturalist
G W
1
Sanctum Weaver
1 G
1
Seedcradle Witch
G/W
1
Siona, Captain of the Pyleas
1 G W
1
Sylvan Safekeeper
G
1
Walking Ballista
X X
1
Weathered Wayfarer
W
Enchantment: 35
($185.06)
1
All That Glitters
1 W
1
Aura of Silence
1 W W
1
Authority of the Consuls
W
1
Blind Obedience
1 W
1
Burgeoning
G
1
Concordant Crossroads
G
1
Cryptolith Rite
1 G
1
Darksteel Mutation
1 W
1
Enchantress's Presence
2 G
1
Exploration
G
1
Gauntlets of Light
2 W
1
Grasp of Fate
1 W W
1
Greater Auramancy
1 W
1
Holistic Wisdom
1 G G
1
Journey to Nowhere
1 W
1
Kenrith's Transformation
1 G
1
Land Tax
W
1
Leyline of Sanctity
2 W W
1
Mirri's Guile
G
1
Out of Time
1 W W
1
Rest in Peace
1 W
1
Shielded by Faith
1 W W
1
Solemnity
2 W
1
Solitary Confinement
2 W
1
Song of the Dryads
2 G
1
Spirit Link
W
1
Sterling Grove
G W
1
Stony Silence
1 W
1
Suppression Field
1 W
1
Sylvan Library
1 G
1
Test of Endurance
2 W W
1
Trapped in the Screen
2 W
1
Trouble in Pairs
2 W W
1
Wheel of Sun and Moon
G/W G/W
1
Wild Growth
G
Instant: 13
($114.38)
1
Angel's Grace
W
1
Archdruid's Charm
G G G
1
Autumn's Veil
G
1
Congregation at Dawn
G G W
1
Crop Rotation
G
1
Eladamri's Call
G W
1
Enlightened Tutor
W
1
Final Showdown
W
1
Heroic Intervention
1 G
1
Orim's Chant
W
1
Silence
W
1
Teferi's Protection
2 W
1
Worldly Tutor
G
Sorcery: 5
($42.85)
1
Approach of the Second Sun
6 W
1
Idyllic Tutor
2 W
1
Open the Armory
1 W
1
Replenish
3 W
1
Resurgent Belief
Land: 31
($522.46)
1
Boseiju, Who Endures
1
Boseiju, Who Shelters All
1
Bountiful Promenade
1
Canopy Vista
1
City of Brass
1
Command Tower
1
Deserted Temple
1
Emergence Zone
4
Forest
1
Gemstone Caverns
1
Glacial Chasm
1
Hall of Heliod's Generosity
1
Horizon Canopy
1
Nykthos, Shrine to Nyx
1
Overgrown Farmland
5
Plains
1
Serra's Sanctum
1
Sunpetal Grove
1
Tarnished Citadel
1
Temple Garden
1
Windswept Heath
1
Wooded Bastion
1
Wooded Foothills
1
Yavimaya, Cradle of Growth
Other: 2
($0)
1
Branchloft Pathway
1
Razorgrass Ambush

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