









Overview:
This Jodah, Archmage Eternal deck focuses on cheating out high-cost threats using Jodah's WUBRG cost-replacement ability. The strategy involves ramping into Jodah, deploying massive creatures like Progenitus and Zacama, Primal Calamity, and supplementing with mid-tier value engines. While it has some interaction and protection, the deck lacks consistent fast mana, redundant combo lines, and robust recovery tools, positioning it as a casual battlecruiser build.
Primer:
Core Strategy: The deck aims to resolve Jodah, Archmage Eternal by turn 4–5 using basic ramp (Cultivate, Sol Ring), then deploy game-ending threats like Worldspine Wurm or Door to Nothingness. Secondary lines include cascading with Imoti, Celebrant of Bounty and incremental value from cards like Thought Reflection. Key phases:
- Early Setup: Prioritize land-fetching (Krosan Verge, Rampant Growth) and protection (Swiftfoot Boots).
- Midgame Explosion: Cast Jodah and immediately leverage his ability to bypass mana costs for threats like Desolation Twin.
- Late Game: Use Rune-Scarred Demon to tutor finishers or activate Door to Nothingness with accumulated WUBRG mana.
Mulligan Priorities:
- 3+ lands (including at least two colors)
- 1–2 ramp spells
- At least one high-impact threat or protection piece Avoid hands without early ramp or color fixing.
Key Tips:
- Sequence Jodah only after establishing protection (Swiftfoot Boots, Ephemeral Shields).
- Use Fist of Suns as a Jodah backup to maintain threat deployment.
- Prioritize cascading threats with Imoti to generate additional value.
Avoid Traps:
- Overcommitting to the board before securing Jodah’s safety.
- Holding up inefficient interaction (Cancel, Memory Drain) instead of advancing the core strategy.
Weaknesses:
Critical:
- Relies heavily on Jodah with minimal protection (only Swiftfoot Boots and 2–3 counterspells).
- No infinite combos or deterministic win conditions; folds to repeated interaction.
- Slow mana base (12 enters-tapped lands, no fetch/dual lands).
Moderate:
- Limited card draw outside Painful Truths/Thought Reflection.
- Minimal graveyard recursion for key pieces.
Minor:
- High average CMC (7+ for top-end) creates clunky hands without Jodah.
Most Important Cards:
- Fist of Suns
- Progenitus
- Zacama, Primal Calamity
- Rune-Scarred Demon
- Gilded Lotus
- Door to Nothingness
- Imoti, Celebrant of Bounty
- Swiftfoot Boots
- Worldspine Wurm
- Thought Reflection
Attribute Ratings:
Speed: 5/10
- Theoretical goldfish win ~T7–8 via Jodah into Terror of Mount Velus + combat. No fast mana or turbo lines.
Resilience: 3/10
- No free counterspells or recursion for Jodah. Dies to 2–3 removals on commander.
Consistency: 4/10
- Limited tutors (only Rune-Scarred Demon/Long Road's Pull). Relies on natural draws for threats.
Interaction: 4/10
- 8 counters/removal spells, mostly overcosted (Cancel, Austere Command). No instant-speed board wipes.
Rating Justification:
The deck operates at a Casual/Precon level (4.0) due to its slow, combat-focused wins and lack of redundancy. It struggles against tuned decks but can overpower similarly paced battlecruiser metas. Key weaknesses in protection and consistency prevent it from reaching Focused Casual (4.5+). Adjacent to upgraded precons but lacks their synergistic density.
Power level: 4.0 - 4.5
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