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COMMANDER(S)
Light-Paws, Emperor's Voice
QR Code
W
- Mono White
Created by  Kqxr
Bracket
6.0 - 6.5
Bracket 3
Average CMC Average CMC
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ANALYSIS

Overview:

This mono-white deck revolves around Light-Paws, Emperor's Voice as a voltron commander, leveraging its ability to rapidly chain protective and evasive auras onto itself. The primary strategy involves casting low-cost auras to tutor increasingly powerful ones, creating an unblockable, indestructible, and heavily protected commander capable of eliminating opponents via commander damage. Secondary value engines like Kor Spiritdancer and Sram, Senior Edificer provide card draw, while recursion tools like Replenish and Hall of Heliod's Generosity ensure recovery from disruption. The deck includes stax elements (Archon of Emeria, Linvala, Keeper of Silence) and combat tricks (Phyrexian Vindicator + Pariah) as backup plans.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-3): Cast Light-Paws with 1-2 mana accelerants (Sol Ring, Pearl Medallion). Use low-CMC auras like Hyena Umbra or Flickering Ward to trigger Light-Paws' tutor effect, fetching key protections (Benevolent Blessing, Spectra Ward) or evasion (Unquestioned Authority).
  2. Mid-Game Voltron (Turns 4-6): Deploy auras that scale with board state (All That Glitters, Ethereal Armor) and redundancy pieces (Gift of Immortality, Flickerform). Tutor for game-ending auras like Battle Mastery (double strike) or Daybreak Coronet.
  3. Protection & Recovery: Use Swiftfoot Boots, Giver of Runes, and instant-speed auras (Shardmage's Rescue) to defend Light-Paws. Rebuild with Retether or Mantle of the Ancients after board wipes.

Mulligan Priorities:

  • Keep hands with Light-Paws, 2-3 lands, and at least one 1-2 CMC aura or ramp (Sol Ring, Esper Sentinel).
  • Prioritize early protection auras over high-CMC bombs.
  • Avoid hands lacking aura density or mana acceleration.

Key Tips:

  • Use Sigarda's Aid to flash in auras during combat or in response to removal.
  • Flickering Ward can repeatedly change protection colors and retrigger Light-Paws’ ability.
  • Phyrexian Vindicator + Pariah redirects all damage to you onto Vindicator, which can then nuke opponents.

Weaknesses:

Critical

  • Commander Dependency: Light-Paws is the primary win condition; repeated removal (especially exile) cripples the deck.
  • Enchantment Wipes: Farewell or Cleansing Nova reset the board with no instant-speed recovery outside Guardian of Faith.
  • Taxing Effects: Thalia, Guardian of Thraben or Deafening Silence slow aura chains significantly.

Moderate

  • Hexproof/Shroud: Opponents with Leyline of Sanctity or True Believer block aura targeting.
  • Sacrifice Effects: Fleshbag Marauder bypasses protection auras.
  • Graveyard Hate: Rest in Peace nullifies Replenish and Hall of Heliod's Generosity.

Minor

  • Flyer Overload: Struggles against wide flying boards if evasion isn’t online.
  • Artifact Removal: Targets key equipment (Helm of the Gods, Swiftfoot Boots).

Most Important Cards:

  • Light-Paws, Emperor's Voice (Voltron engine)
  • All That Glitters (Scaling power boost)
  • Replenish (Mass aura recursion)
  • Benevolent Blessing (Protection from chosen color)
  • Sigarda's Aid (Flash auras/equipment)
  • Sram, Senior Edificer (Card draw engine)
  • Retether (Aura recursion)
  • Daybreak Coronet (Game-ending lifelink/damage)
  • Archon of Emeria (Stax piece)
  • Phyrexian Vindicator (Damage redirection combo)

Attribute Ratings:

Speed: 7/10

  • Can threaten lethal commander damage by T4-5 with ideal draws but typically closes games by T6-7.

Resilience: 5/10

  • Multiple protection auras and recursion tools, but overly reliant on Light-Paws and vulnerable to exile effects.

Consistency: 8/10

  • High aura density, 10+ tutors (Heliod's Pilgrim, Idyllic Tutor), and redundancy in protection/evasion.

Interaction: 6/10

  • Targeted removal (Swords to Plowshares, Darksteel Mutation) and stax, but lacks counterspells and struggles against resolved noncreature threats.

Rating Justification:

The deck executes a fast, consistent voltron strategy with T6-7 wins but falters against focused interaction and board wipes. Its tutor density and protection suite elevate it above casual tiers, while commander dependency and meta vulnerabilities cap its power.

Power level: 6.0 - 6.5

DECK LIST
Light-Paws, Emperor's Voice
Creature: 19
($87.63)
1
Archon of Emeria
2 W
1
Danitha Capashen, Paragon
2 W
1
Esper Sentinel
W
1
Giver of Runes
W
1
Grand Abolisher
W W
1
Guardian of Faith
1 W W
1
Heliod's Pilgrim
2 W
1
Kor Spiritdancer
1 W
1
Linvala, Keeper of Silence
2 W W
1
Loran of the Third Path
2 W
1
Mesa Enchantress
1 W W
1
Mother of Runes
W
1
Phyrexian Vindicator
W W W W
1
Restoration Angel
3 W
1
Sram, Senior Edificer
1 W
1
Starnheim Courser
2 W
1
Thalia, Heretic Cathar
2 W
1
Transcendent Envoy
1 W
1
Xenk, Paladin Unbroken
2 W W
Artifact: 7
($18.14)
1
Arcane Signet
2
1
Archaeomancer's Map
2 W
1
Helm of the Gods
1
1
Mind Stone
2
1
Pearl Medallion
2
1
Sol Ring
1
1
Swiftfoot Boots
2
Enchantment: 28
($43.33)
1
All That Glitters
1 W
1
Armored Ascension
3 W
1
Aura of Silence
1 W W
1
Battle Mastery
2 W
1
Benevolent Blessing
1 W
1
Darksteel Mutation
1 W
1
Daybreak Coronet
W W
1
Ethereal Armor
W
1
Flickerform
1 W
1
Flickering Ward
W
1
Gift of Immortality
2 W
1
Gryff's Boon
W
1
Hyena Umbra
W
1
Idolized
1 W
1
Land Tax
W
1
Mantle of the Ancients
3 W W
1
Ossification
1 W
1
Overwhelming Splendor
6 W W
1
Pariah
2 W
1
Planar Disruption
1 W
1
Sage's Reverie
3 W
1
Saving Grace
1 W
1
Shardmage's Rescue
W
1
Shield of Duty and Reason
W
1
Sigarda's Aid
W
1
Spectra Ward
3 W W
1
Timely Ward
2 W
1
Unquestioned Authority
2 W
Instant: 4
($18.45)
1
Flawless Maneuver
2 W
1
Path to Exile
W
1
Rebuff the Wicked
W
1
Swords to Plowshares
W
Sorcery: 7
($49.94)
1
Farewell
4 W W
1
Idyllic Tutor
2 W
1
Open the Armory
1 W
1
Replenish
3 W
1
Retether
3 W
1
Slash the Ranks
3 W W
1
Winds of Rath
3 W W
Land: 33
($71.97)
1
Ancient Den
1
Bonders' Enclave
1
Castle Ardenvale
1
Command Beacon
1
Emeria, the Sky Ruin
1
Field of Ruin
1
Hall of Heliod's Generosity
1
Nykthos, Shrine to Nyx
21
Plains
1
Reliquary Tower
1
Rogue's Passage
1
Scavenger Grounds
1
War Room
Other: 1
($)
1
Halvar, God of Battle

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