









Overview:
This Azorius Spirit tribal deck helmed by Millicent, Restless Revenant focuses on creating a flying army of Spirits while disrupting opponents through tempo plays. The strategy leverages token generation from Millicent's triggered ability and supporting cards like Clarion Spirit and Field of Souls, amplified by anthem effects like Drogskol Captain and Intangible Virtue. While primarily a go-wide combat deck, it includes secondary value engines through spirit recursion (Angel of Flight Alabaster) and card draw from token triggers (Reconnaissance Mission). Millicent serves as both an enabler and payoff - her affinity reduces costs in the mid-late game, while her token generation helps maintain board presence.
Primer:
Core Strategy Execution:
- Early Setup (Turns 1-4): Deploy low-cost Spirits like Mausoleum Wanderer and Supreme Phantom, using mana rocks (Sol Ring, Azorius Signet) to accelerate. Establish token generators like Clarion Spirit or Promise of Bunrei.
- Midgame Development (Turns 4-6): Cast Millicent with affinity discount, triggering token generation through combat damage. Use flash Spirits (Spell Queller, Rattlechains) to disrupt opponents while developing the board. Activate anthems like Drogskol Captain to boost the growing army.
- Late Game Closure (Turns 7+): Overwhelm with massive token swarms enhanced by Mirror Entity or Inspiring Leader. Use recursion (Storm of Souls, Angel of Flight Alabaster) to recover from wipes. Leverage Drogskol Reaver for lifelink and card advantage.
Mulligan Priorities:
- Keep hands with 2-3 lands including color sources
- Prioritize early Spirits (Supreme Phantom, Selfless Spirit) and ramp (Sol Ring, Azorius Signet)
- Look for at least one token generator (Clarion Spirit, Spirit Bonds) or anthem effect
- Avoid hands with only high-cost spells or no early plays
Key Tips:
- Use Rattlechains to flash in Spirits during opponents' turns to trigger Clarion Spirit
- Sacrifice tokens to Spirit Bonds for indestructible protection before wipes
- Time Kirtar's Wrath after establishing token generators for maximum value
- Leverage Mirror Entity's changeling ability to make all creatures Spirits for synergy triggers
- Use Moorland Haunt as both graveyard hate and token generator
Weaknesses:
Critical
- Struggles against board wipes without immediate recursion
- Lacks answers to resolved enchantments/artifacts (only Austere Command)
- Vulnerable to flying hate (Sandwurm Convergence, Archetype of Imagination)
Moderate
- Limited card draw outside combat connections
- Slow recovery if commander is repeatedly removed
- Weak to sacrifice effects bypassing indestructible protection
Minor
- Mediocre ramp package delays high-impact plays
- No infinite combos for sudden wins
- Token generators vulnerable to spot removal
Most Important Cards:
- Drogskol Captain (Hexproof anthem for Spirits)
- Mirror Entity (Finisher and tribal synergy enabler)
- Intangible Virtue (Key token anthem)
- Storm of Souls (Mass recursion with anthem effect)
- Selfless Spirit (Board wipe protection)
- Spell Queller (Tempo disruption)
- Reconnaissance Mission (Combat-based card draw)
- Field of Souls (Persistent token generation)
- Mausoleum Wanderer (Early disruption/evasion)
- Rattlechains (Flash enabler/protection)
Attribute Ratings:
Speed: 5/10
- Can establish threatening boards by T6-8 but lacks fast combo finishes. Relies on incremental combat damage.
Resilience: 6/10
- Multiple protection spells and recursion options, but token strategies inherently vulnerable to sweepers.
Consistency: 6/10
- Tribal synergy creates natural redundancy, but limited tutors and situational card draw.
Interaction: 5/10
- Moderate spot removal and tempo plays, but lacks stack interaction beyond Mausoleum Wanderer.
Rating Justification:
This deck demonstrates focused tribal synergy with reasonable resilience but lacks the speed and interaction density of higher-tier decks. Its T7-10 win potential through combat and moderate protection/recursion align it with upgraded precons, though it surpasses base precons in tribal cohesion.
Power level: 4.0 - 4.5
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