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COMMANDER(S)
The First Sliver
QR Code
B G R U W
- Five-Color
Bracket
7.5 - 8.0
Bracket 4
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ANALYSIS

Overview:

This 5-color Sliver deck leverages The First Sliver's cascade ability to flood the board with synergistic creatures while enabling explosive combo potential. The primary strategy revolves around deploying key Slivers to create an overwhelming board state through shared abilities like haste, evasion, and mana generation. Secondary win conditions include infinite mana/token combos with Sliver Queen + Mana Echoes and Intruder Alarm synergies, while alternative paths utilize poison counters via Virulent Sliver or recursion with Patriarch's Bidding. The commander accelerates the deck's velocity through cascading but can function as a value engine even if removed, with Sliver Overlord and Sliver Legion serving as backup threats.

Primer:

Core Strategy Execution:

  1. Early Setup (T1-3):
    • Prioritize mana fixing (fetchlands, Chrome Mox, Sol Ring) and key ramp Slivers (Gemhide Sliver, Manaweft Sliver).
    • Cast low-CMC Slivers like Galerider Sliver or Cloudshredder Sliver to enable early cascade chains from The First Sliver.
  2. Midgame Value (T4-6):
    • Deploy The First Sliver to trigger cascades into critical pieces like Crystalline Sliver (protection), Harmonic Sliver (removal), or combo enablers.
    • Use tutors (Demonic Tutor, Eladamri's Call) to find Sliver Overlord for toolbox responses or Sliver Queen for combo lines.
  3. Win Conditions:
    • Combat Overkill: Activate Sliver Legion or Bonescythe Sliver with a wide board.
    • Infinite Mana/Tokens: Sliver Queen + Mana Echoes (generates infinite colorless) or Intruder Alarm + mana Slivers.
    • Poison: Virulent Sliver with evasion (Shifting Sliver, flying Slivers).
    • Recursion: Patriarch's Bidding to rebuild after wipes.

Mulligan Priorities:

  • Keep hands with 2-3 lands including at least one rainbow source (Sliver Hive, Command Tower).
  • Prioritize early Slivers (CMC ≤3) or ramp artifacts to enable cascade chains.
  • Avoid hands lacking colored mana sources or with only high-CMC cards.

Key Tips:

  • Sequence Slivers strategically: Deploy protection (Crystalline Sliver, Root Sliver) before key pieces.
  • Use Training Grounds to reduce Sliver Queen's token cost to {1}, enabling explosive turns with Mana Echoes.
  • Mana Echoes triggers on any creature entering, not just Slivers – abuse with token generators.

Weaknesses:

Critical

  • Board wipes bypassing Sliver Hivelord (e.g., Toxic Deluge, Cyclonic Rift overload) leave minimal recovery outside Patriarch's Bidding.
  • Cursed Totem/Linvala, Keeper of Silence nullifies mana Slivers and Sliver Queen's ability.

Moderate

  • Heavy countermagic can disrupt critical early Slivers before Root Sliver is online.
  • Rest in Peace/Leyline of the Void neuters Patriarch's Bidding and Sliver Gravemother.

Minor

  • Blood Moon effects minimally impact the manabase due to abundant basics and rainbow sources.
  • Single-target removal is mitigated by Sliver redundancy and protection.

Most Important Cards:

  • Sliver Overlord (Tutor any Sliver, steal opponents' Slivers)
  • Sliver Queen (Infinite token/combo engine)
  • Mana Echoes (Primary combo piece, explosive ramp)
  • Intruder Alarm (Untap synergy with mana Slivers/Queen)
  • The First Sliver (Cascade value engine)
  • Crystalline Sliver (Universal shroud protection)
  • Demonic Tutor (Flexible combo/search)
  • Patriarch's Bidding (Mass recursion)
  • Force of Will (Free interaction)
  • Teferi's Protection (Board wipe insurance)

Attribute Ratings:

Speed: 8/10

  • Capable of T4-5 wins via Sliver Queen combos or overwhelming cascaded boards, though reliant on resolving a 5-CMC commander.

Resilience: 7/10

  • Multiple protection layers (shroud, indestructible, phasing) and recursion, but combos remain vulnerable to instant-speed interaction.

Consistency: 9/10

  • 12 tutors, cascade chains, and Sliver redundancy ensure critical pieces are accessed reliably.

Interaction: 6/10

  • Efficient removal (Assassin's Trophy, Deadly Rollick), free counterspells (Force of Will, Fierce Guardianship), and Harmonic Sliver, but light on stax.

Rating Justification:

This deck operates at cEDH-adjacent speeds with T4-5 combo potential and robust tutoring, but its creature-focused strategy and vulnerability to widespread hate (e.g., Cursed Totem) keep it below top-tier competitiveness. The balance of fast mana, free interaction, and multiple wincons aligns with high-power casual tiers.

Power level: 7.5 - 8.0

DECK LIST
The First Sliver
Creature: 33
($255.84)
1
Blur Sliver
2 R
1
Bonescythe Sliver
3 W
1
Cloudshredder Sliver
R W
1
Crypt Sliver
1 B
1
Crystalline Sliver
W U
1
Diffusion Sliver
1 U
1
Enduring Vitality
1 G G
1
Essence Sliver
3 W
1
Galerider Sliver
U
1
Gemhide Sliver
1 G
1
Harmonic Sliver
1 G W
1
Hatchery Sliver
1 G
1
Heart Sliver
1 R
1
Hibernation Sliver
U B
1
Homing Sliver
2 R
1
Lavabelly Sliver
1 R W
1
Magma Sliver
3 R
1
Manaweft Sliver
1 G
1
Morophon, the Boundless
7
1
Necrotic Sliver
1 W B
1
Root Sliver
3 G
1
Sentinel Sliver
1 W
1
Shifting Sliver
3 U
1
Sliver Gravemother
W U B R G
1
Sliver Hivelord
W U B R G
1
Sliver Legion
W U B R G
1
Sliver Overlord
W U B R G
1
Sliver Queen
W U B R G
1
Spiteful Sliver
2 R
1
Synapse Sliver
4 U
1
Syphon Sliver
2 B
1
Virulent Sliver
G
1
Winged Sliver
1 U
Artifact: 6
($86.89)
1
Arcane Signet
2
1
Chromatic Lantern
3
1
Chrome Mox
0
1
Fellwar Stone
2
1
Sol Ring
1
1
The One Ring
4
Enchantment: 8
($120.25)
1
Cryptolith Rite
1 G
1
Descendants' Path
2 G
1
Elven Chorus
3 G
1
Intruder Alarm
2 U
1
Mana Echoes
2 R R
1
Rhystic Study
2 U
1
Sylvan Library
1 G
1
Training Grounds
U
Instant: 13
($286.68)
1
Assassin's Trophy
B G
1
Cyclonic Rift
1 U
1
Deadly Rollick
3 B
1
Eladamri's Call
G W
1
Enlightened Tutor
W
1
Fierce Guardianship
2 U
1
Flusterstorm
U
1
Force of Negation
1 U U
1
Force of Will
3 U U
1
Heroic Intervention
1 G
1
Silence
W
1
Teferi's Protection
2 W
1
Vampiric Tutor
B
Sorcery: 5
($57.05)
1
Blasphemous Act
8 R
1
Demonic Tutor
1 B
1
Nature's Lore
1 G
1
Patriarch's Bidding
3 B B
1
Three Visits
1 G
Land: 34
($405.15)
1
Arid Mesa
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
1
Cavern of Souls
1
City of Brass
1
Command Tower
1
Exotic Orchard
1
Flooded Strand
1
Forest
1
Godless Shrine
1
Hallowed Fountain
1
Island
1
Mana Confluence
1
Marsh Flats
1
Misty Rainforest
1
Mountain
1
Overgrown Tomb
1
Plains
1
Polluted Delta
1
Sacred Foundry
1
Scalding Tarn
1
Secluded Courtyard
1
Sliver Hive
1
Steam Vents
1
Stomping Ground
1
Swamp
1
Temple Garden
1
Unclaimed Territory
1
Verdant Catacombs
1
Watery Grave
1
Windswept Heath
1
Wooded Foothills
1
Yavimaya, Cradle of Growth

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