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COMMANDER(S)
The Archimandrite
QR Code
R U W
- Jeskai
Bracket
4.5 - 5.0
Bracket 3
Average CMC Average CMC
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Salt Score Salt Score
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ANALYSIS

Overview:

This Jeskai (U/R/W) deck helmed by The Archimandrite focuses on lifegain synergies and tribal buffs for Advisors, Artificers, and Monks. The commander amplifies lifegain triggers into massive offensive swings by granting vigilance and +X/+0 boosts to the tribe. Secondary strategies include double-strike enablers like Blade Historian and Akroma's Will, value engines like Well of Lost Dreams, and a minor recursion package with Celestine, the Living Saint. The Archimandrite is critical to the deck's offensive scaling and card draw, but the strategy can function temporarily without it through standalone tribal synergies.

Primer:

Core Strategy Execution:

  1. Early Setup (Turns 1-4):
    • Deploy tribal creatures like Monastery Mentor, Loyal Apprentice, or Student of Ojutai.
    • Establish lifegain engines: Rhox Faithmender, Serra Ascendant, or Smothering Tithe.
    • Use low-cost interaction like Swords to Plowshares or Hindering Light to protect developing board.
  1. Midgame Amplification (Turns 4-6):

    • Cast The Archimandrite to convert lifegain into team-wide power boosts.
    • Activate mass lifegain via Beacon of Immortality, Reward the Faithful, or Soul's Grace paired with high-power creatures.
    • Deploy payoff engines: Alhammarret's Archive (doubles lifegain/draw), Well of Lost Dreams, or Whirlwind of Thought.
  2. Win Conditions (Turns 6+):

    • Swing with a critical mass of buffed tribal creatures (often 10+ power each).
    • Use Akroma's Will or Savage Beating for lethal combat phases.
    • Leverage Narset, Enlightened Master to cheat out free noncreature spells.

Mulligan Priorities:

  • Keep hands with 2-3 lands (including color-fixing).
  • Prioritize early tribal creatures (Monk/Artificer/Advisor) and at least one lifegain source.
  • Value includes Smothering Tithe, Rhox Faithmender, or protection like Flawless Maneuver.

Key Tips:

  • Use Zuran Orb + Rhox Faithmender for instant-speed lifegain bursts.
  • Denry Klin, Editor in Chief exponentially scales counters across your board.
  • Unsettled Mariner protects against targeted removal of key pieces.

Weaknesses:

Critical

  • Board wipes: Limited mass protection beyond Flawless Maneuver/Akroma's Will leaves the deck vulnerable to resetting.
  • Commander dependency: Repeated removal of The Archimandrite cripples the primary scaling engine.

Moderate

  • Artifact/Enchantment hate: Alhammarret's Archive, Smothering Tithe, and Jeskai Ascendancy are linchpins with minimal recursion.
  • Stack interaction: Relies heavily on resolving key sorcery-speed lifegain spells with limited counterspell backup.

Minor

  • Graveyard reliance: Celestine, the Living Saint and retrace on Waves of Aggression are disruptable but not central.

Most Important Cards:

  • The Archimandrite (Tribal pump engine + card draw)
  • Rhox Faithmender (Doubles lifegain output)
  • Akroma's Will (Game-ending combat trick)
  • Alhammarret's Archive (Lifegain/draw multiplier)
  • Serra Ascendant (Early lifegain threat)
  • Narset, Enlightened Master (Free spell enabler)
  • Smothering Tithe (Mana acceleration + lifegain synergy)
  • Blade Historian (Double-strike enabler)
  • Beacon of Immortality (Massive lifegain trigger)
  • Well of Lost Dreams (Card draw engine)

Attribute Ratings:

Speed: 5/10

  • Can establish threatening boards by T6-7 but lacks fast mana or instant-win combos.

Resilience: 4/10

  • Moderate protection spells and some recursion, but overreliance on commander and fragile engines.

Consistency: 6/10

  • Tribal synergy and lifegain redundancy help, but limited tutors for key pieces like Alhammarret's Archive.

Interaction: 5/10

  • Efficient spot removal (Mana Drain, Swords to Plowshares) but minimal stax or proactive disruption.

Rating Justification:

This deck operates as a synergistic midrange build with clear combat-focused win conditions but lacks the speed (T8-10 wins) and redundancy of optimized lists. While it can generate explosive turns with The Archimandrite, its vulnerability to disruption and slow setup align it with upgraded precons or focused casual tiers.

Power level: 4.5 - 5.0

DECK LIST
The Archimandrite
Creature: 24
($88.35)
1
Blade Historian
R/W R/W R/W R/W
1
Brion Stoutarm
2 R W
1
Celestine, the Living Saint
4 W
1
Denry Klin, Editor in Chief
2 W U
1
Elsha of the Infinite
2 U R W
1
Grand Arbiter Augustin IV
2 W U
1
Heliod, Sun-Crowned
2 W
1
Imperial Recruiter
2 R
1
Irregular Cohort
2 W W
1
Loyal Apprentice
1 R
1
Mantis Rider
U R W
1
Master Transmuter
3 U
1
Monastery Mentor
2 W
1
Monastery Swiftspear
R
1
Narset, Enlightened Master
3 U R W
1
Oji, the Exquisite Blade
2 W U
1
Ojutai Exemplars
2 W W
1
Rhox Faithmender
3 W
1
Serra Ascendant
W
1
Shabraz, the Skyshark
3 W U
1
Shu Yun, the Silent Tempest
2 U
1
Soulfire Grand Master
1 W
1
Student of Ojutai
3 W
1
Unsettled Mariner
W U
Artifact: 13
($30.82)
1
Alhammarret's Archive
5
1
Arcane Signet
2
1
Azorius Signet
2
1
Boros Signet
2
1
Chromatic Lantern
3
1
Elixir of Immortality
1
1
Midnight Clock
2 U
1
Sol Ring
1
1
Swiftfoot Boots
2
1
Thought Vessel
2
1
Venser's Journal
5
1
Well of Lost Dreams
4
1
Zuran Orb
0
Enchantment: 8
($38.9)
1
Blind Obedience
1 W
1
Diplomatic Immunity
1 U
1
Duelist's Heritage
2 W
1
Jeskai Ascendancy
U R W
1
Knighthood
2 W
1
Smothering Tithe
3 W
1
Whirlwind of Thought
1 U R W
1
Words of Worship
2 W
Instant: 18
($87.68)
1
Akroma's Will
3 W
1
Beacon of Immortality
5 W
1
Blossoming Calm
W
1
Boros Charm
R W
1
Flawless Maneuver
2 W
1
Foundry Helix
1 R W
1
Hindering Light
W U
1
Light of Hope
W
1
Lightning Helix
R W
1
Mana Drain
U U
1
Price of Progress
1 R
1
Rest for the Weary
1 W
1
Revitalize
1 W
1
Reward the Faithful
W
1
Savage Beating
3 R R
1
Soul's Grace
1 W
1
Sun's Bounty
1 W
1
Swords to Plowshares
W
Sorcery: 2
($21.6)
1
Shatterskull Smashing // Shatterskull, the Hammer Pass
X R R
1
Waves of Aggression
3 R/W R/W
Land: 34
($228.68)
1
Adarkar Wastes
1
Ancient Tomb
1
Arid Mesa
1
Battlefield Forge
1
Command Tower
1
Demolition Field
1
Deserted Beach
1
Eiganjo, Seat of the Empire
1
Fiery Islet
1
Flooded Strand
1
Hallowed Fountain
1
Hengegate Pathway // Mistgate Pathway
1
Island
1
Mountain
1
Mystic Gate
1
Needleverge Pathway // Pillarverge Pathway
2
Plains
1
Prismatic Vista
1
Raugrin Triome
1
Reliquary Tower
1
Riverglide Pathway // Lavaglide Pathway
1
Sacred Foundry
1
Scalding Tarn
1
Sea of Clouds
1
Sejiri Refuge
1
Shivan Reef
1
Spectator Seating
1
Steam Vents
1
Stormcarved Coast
1
Sundown Pass
1
Sunhome, Fortress of the Legion
1
Training Center
1
Wind-Scarred Crag

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