Knight Tribal - Esper

Format: Commander

Commander: Sidar Jabari of Zhalfir

Bracket: 3

Deck overview

This Sidar Jabari deck is a looting/graveyard Knight tribe. It attacks every turn, draws/discards through Sidar's eminence, fills the graveyard, and uses Sidar's combat-damage trigger to return key Knights directly to the battlefield. The primary plan is a wide Knight army turning into one big strike with lords, token production, double strike, and flying from Dion/Bahamut or Wonder. Secondary lines are Haakon/Knights' Charge recursion and life-drain from Corpse Knight, Knights' Charge, and Elenda and Azor. The deck is built around Sidar as its engine; the DFC is a flexible finisher in the 99, not a hidden commander.

Decklist (100 cards)

  • 1 Acclaimed Contender
  • 1 Adarkar Wastes
  • 1 Adeline, Resplendent Cathar
  • 1 An Offer You Can't Refuse
  • 1 Arcane Signet
  • 1 Arid Mesa
  • 1 Basri's Lieutenant
  • 1 Battle Angels of Tyr
  • 1 Battle Menu
  • 1 Blacklance Paragon
  • 1 Bloodstained Mire
  • 1 Bloodthirsty Conqueror
  • 1 Bojuka Bog
  • 1 Buried Alive
  • 1 Cathars' Crusade
  • 1 Chivalric Alliance
  • 1 Chocobo Knights
  • 1 Command Tower
  • 1 Corpse Knight
  • 1 Dauntless Bodyguard
  • 1 Demonic Tutor
  • 1 Dion, Bahamut's Dominant // Bahamut, Warden of Light
  • 1 Dovin's Veto
  • 1 Eiganjo, Seat of the Empire
  • 1 Elenda and Azor
  • 1 Elenda, the Dusk Rose
  • 1 Etchings of the Chosen
  • 1 Exotic Orchard
  • 1 Exsanguinator Cavalry
  • 1 Fell the Profane // Fell Mire
  • 1 Flawless Maneuver
  • 1 Flooded Strand
  • 1 Foulmire Knight // Profane Insight
  • 1 Godless Shrine
  • 1 Guardian of Faith
  • 1 Haakon, Stromgald Scourge
  • 1 Herald's Horn
  • 3 Island
  • 1 Kinsbaile Cavalier
  • 1 Knight Exemplar
  • 1 Knight of Dusk's Shadow
  • 1 Knight of the White Orchid
  • 1 Knights of the Black Rose
  • 1 Knights' Charge
  • 1 Locthwain Lancer
  • 1 Mana Confluence
  • 1 Marsh Flats
  • 1 Marshal of Zhalfir
  • 1 Misty Rainforest
  • 1 Morphic Pool
  • 1 Murderous Rider // Swift End
  • 1 Order of Midnight // Alter Fate
  • 1 Path to Exile
  • 3 Plains
  • 1 Polluted Delta
  • 1 Prismatic Vista
  • 1 Raffine's Tower
  • 1 Reprieve
  • 1 Scalding Tarn
  • 1 Scrubland
  • 1 Sea of Clouds
  • 1 Shattered Sanctum
  • 1 Shay Cormac
  • 1 Sidar Jabari of Zhalfir
  • 1 Silent Clearing
  • 1 Smitten Swordmaster // Curry Favor
  • 1 Sol Ring
  • 1 Strip Mine
  • 1 Summon: Knights of Round
  • 1 Swamp
  • 1 Swan Song
  • 1 Swords to Plowshares
  • 1 Takenuma, Abandoned Mire
  • 1 Talisman of Dominance
  • 1 Talisman of Hierarchy
  • 1 Talisman of Progress
  • 1 The Circle of Loyalty
  • 1 Trouble in Pairs
  • 1 Tundra
  • 1 Unbreakable Formation
  • 1 Undercity Sewers
  • 1 Underground River
  • 1 Underground Sea
  • 1 Valiant Knight
  • 1 Vanquisher's Banner
  • 1 Vault of Champions
  • 1 Verdant Catacombs
  • 1 Virtue of Loyalty // Ardenvale Fealty
  • 1 Vodalian Wave-Knight
  • 1 Void Rend
  • 1 Watery Grave
  • 1 Windswept Heath
  • 1 Wintermoor Commander
  • 1 Wonder
  • 1 Wooded Foothills
  • 1 Worthy Knight