Myrkul, Lord of Bones - Skeletons & Enchantments by faslrn

Format: Commander

Commander: Myrkul, Lord of Bones

Bracket: 2

Deck overview

This is a midrange attrition deck built around Myrkul, Lord of Bones, which exiles dying nontoken creatures to create permanent enchantment tokens that retain the original creature's abilities but lose the creature type. The deck leans heavily into a skeleton tribal subtheme, using numerous self-recurring skeletons and reanimation spells to generate persistent value through death triggers, token swarms, and drain effects. The primary win condition is incremental damage from Gray Merchant of Asphodel (buoyed by devotion from enchantment tokens), a wide board of skeleton tokens boosted by Skeletal Swarming, or the infect clock of Skithiryx, the Blight Dragon. The deck aims to outgrind opponents by turning every creature death into a resilient permanent, then overwhelming the board with recursion and token generation.

Decklist (100 cards)

  • 1 Altar of Bhaal // Bone Offering
  • 1 Animate Dead
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Athreos, God of Passage
  • 1 Bleachbone Verge
  • 1 Blood for Bones
  • 1 Bojuka Bog
  • 1 Bone Dragon
  • 1 Bone Splinters
  • 1 Bubbling Muck
  • 1 Case of the Stashed Skeleton
  • 1 Casualties of War
  • 1 Caves of Koilos
  • 1 Charcoal Diamond
  • 1 Command Tower
  • 1 Consuming Corruption
  • 1 Crowded Crypt
  • 1 Crypt Ghast
  • 1 Damn
  • 1 Dawn's Reflection
  • 1 Death Baron
  • 1 Death's Oasis
  • 1 Death-Priest of Myrkul
  • 1 Deathless Knight
  • 1 Deathreap Ritual
  • 1 Deathrite Shaman
  • 1 Despark
  • 1 Diabolic Tutor
  • 1 Dig Up
  • 1 Dimir House Guard
  • 1 Ebondeath, Dracolich
  • 1 Eidolon of Blossoms
  • 1 El Dorado Sarcophagus
  • 1 Emperor of Bones
  • 1 Erebos, Bleak-Hearted
  • 1 Evolving Wilds
  • 1 Final Act
  • 4 Forest
  • 1 Foul Orchard
  • 1 Get Lost
  • 1 Ghost Quarter
  • 1 Gisa, the Hellraiser
  • 1 Godless Shrine
  • 1 Grave Titan
  • 1 Gray Merchant of Asphodel
  • 1 Grim Backwoods
  • 1 Hogaak, Arisen Necropolis
  • 1 Liliana, the Last Hope
  • 1 Lively Dirge
  • 1 Llanowar Wastes
  • 1 Mind Stone
  • 1 Murderous Rider // Swift End
  • 1 Myrkul's Edict
  • 1 Myrkul, Lord of Bones
  • 1 Necroblossom Snarl
  • 1 Overgrown Farmland
  • 1 Overgrown Tomb
  • 1 Ozox, the Clattering King
  • 3 Plains
  • 1 Priest of Forgotten Gods
  • 1 Putrefy
  • 1 Read the Bones
  • 1 Reanimate
  • 1 Reassembling Skeleton
  • 1 Rise of the Dark Realms
  • 1 Rogue's Passage
  • 1 Sanctum Weaver
  • 1 Scoured Barrens
  • 1 Shineshadow Snarl
  • 1 Sigil of Myrkul
  • 1 Skeletal Swarming
  • 1 Skeleton Crew
  • 1 Skithiryx, the Blight Dragon
  • 1 Skullbriar, the Walking Grave
  • 7 Swamp
  • 1 Tainted Field
  • 1 Tainted Wood
  • 1 Talisman of Resilience
  • 1 Teacher's Pest
  • 1 Terramorphic Expanse
  • 1 The Necrobloom
  • 1 Tinybones, the Pickpocket
  • 1 Underworld Coinsmith
  • 1 Underworld Sentinel
  • 1 Vault of the Archangel
  • 1 Winds of Rath
  • 1 Woodland Cemetery
  • 1 Xu-Ifit, Osteoharmonist