connive - PROD
Format: Commander
Commander: Kang, Temporal Tyrant
Bracket: 2
DeckCheck Threat Index: 27
Deck overview
This deck is a Dimir midrange strategy centered on Kang, Temporal Tyrant, tribal Villain synergies, and triggers that activate whenever you draw your second card each turn. The early game focuses on deploying low-cost artifacts and Villain creatures to establish mana and early board presence. Kang typically enters the battlefield on turn 3 or 4, attacking immediately on the following turn to connive, sculpt your hand, grow in power, and drain opposing life totals. In the mid-game, payoffs like Madame Masque, Leader, Super-Genius, and M.O.D.O.K., Evil Intellect translate drawing extra cards into creature tokens, card advantage, and opposing creature sacrifices. The deck closes games through compounded combat damage from evasive and high-power threats alongside steady drain triggers. An extensive suite of instant-speed spot removal and countermagic disrupts fast opposing lines while keeping the board clear for repeated attacks.
Decklist (100 cards)
- 1 A.I.M. Labs
- 1 A.I.M. Scientists
- 1 Arc Reactor
- 1 Arcane Signet
- 1 Baleful Strix
- 1 Baron Strucker, HYDRA Overlord
- 1 Barrels of Blasting Jelly
- 1 Champion's Helm
- 1 Choked Estuary
- 1 Command Tower
- 1 Commander's Sphere
- 1 Construct a Cosmic Cube
- 1 Contaminated Aquifer
- 1 Counterspell
- 1 Crossbones, Malicious Mercenary
- 1 Dark Ritual
- 1 Darkwater Catacombs
- 1 Deadly Tempest
- 1 Disdainful Stroke
- 1 Disfigure
- 1 Dismal Backwater
- 1 Doc Ock, Sinister Scientist
- 1 Doom Reigns Supreme
- 1 Elektra, Daughter of the Hand
- 1 Escape Detection
- 1 Fatal Push
- 1 Feed the Swarm
- 1 Gallia, Tragic Host
- 1 Go for the Throat
- 1 Grave Titan
- 10 Island
- 1 Kang, Temporal Tyrant
- 1 Kid Loki
- 1 Lake-town Mariners // Gone Fishing
- 1 Last Gasp
- 1 Leader, Super-Genius
- 1 Lethal Scheme
- 1 M.O.D.O.K., Evil Intellect
- 1 Madame Masque
- 1 Mechanical Mobster
- 1 Merciless Enforcers
- 1 Mind Stone
- 1 Mob Lookout
- 1 Night's Whisper
- 1 Ninja of the Hand
- 1 Overseer of the Damned
- 1 Pongify
- 1 Proft, Sinister Mastermind
- 1 Red Room Recruit
- 1 Roxxon Brutes
- 1 Sephiroth's Intervention
- 1 Silence the Echo
- 1 Sol Ring
- 1 Soul Shatter
- 1 Spell Snare
- 1 Sphinx of False Conclusions
- 1 Submerged Boneyard
- 1 Sunken Ruins
- 1 Super-Adaptoid
- 14 Swamp
- 1 Swordsman, Sharp Scoundrel
- 1 Syphon Mind
- 1 Talisman of Dominance
- 1 Taskmaster, Mercenary Mimic
- 1 Terramorphic Expanse
- 1 The Masters of Evil
- 1 Theoretical Necromancer
- 1 Thunderbolts Conspiracy
- 1 Tinybones, Pocket Nuisance
- 1 Trickster's Stratagem
- 1 Underground River
- 1 Unstable Experiment
- 1 Venom, Evil Unleashed
- 1 Villainous Hideout
- 1 Visions of Villainy
- 1 Watery Grave
- 1 Withering Curse
- 1 Yellowjacket, Heartless Marauder