Shrine Time by pamymaf

Format: Commander

Commander: Hei Bai, Forest Guardian

Bracket: 3

DeckCheck Threat Index: 33

Deck overview

This deck is a five-color Shrine and enchantress strategy helmed by Hei Bai, Forest Guardian. The primary game plan revolves around accelerating mana during the early turns to cast Hei Bai on Turn 4, immediately cheating a high-impact Shrine directly into play. From there, the deck leverages deep tribal redundancy across 19 Shrines to scale up end-step, upkeep, and main-phase triggers. Card advantage engines such as Sythis, Harvest's Hand, The Spirit Oasis, and Sanctum of Calm Waters refill the hand, while landfall synergies generate additional mana and board presence. The deck achieves a dominant board state by Turn 6, utilizing tokens from Crescent Island Temple and Go-Shintai of Shared Purpose alongside direct damage and life drain from Sanctum of Stone Fangs and Northern Air Temple. Protected by cards like Sphere of Safety and Heroic Intervention, the deck steadily overwhelms opponents by Turn 8.

Decklist (100 cards)

  • 1 Aang's Journey
  • 1 Aesi, Tyrant of Gyre Strait
  • 1 Arboreal Grazer
  • 1 Arcane Signet
  • 1 Baxter Building
  • 1 Blood Crypt
  • 1 Breeding Pool
  • 1 Bristly Bill, Spine Sower
  • 1 Burgeoning
  • 1 Capital City
  • 1 Command Tower
  • 1 Crescent Island Temple
  • 1 Cultivator Colossus
  • 1 Deflecting Swat
  • 1 Destiny Spinner
  • 1 Enchantress's Presence
  • 1 Exotic Orchard
  • 1 Fierce Guardianship
  • 1 Forest
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Godless Shrine
  • 1 Golgari Signet
  • 1 Growth Spiral
  • 1 Gruul Signet
  • 1 Guru Pathik
  • 1 Hallowed Fountain
  • 1 Hei Bai, Forest Guardian
  • 1 Heroic Intervention
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 1 Horizon of Progress
  • 1 Idyllic Tutor
  • 1 Indatha Triome
  • 1 Island
  • 1 Izzet Signet
  • 1 Jukai Naturalist
  • 1 Ketria Triome
  • 1 Kyoshi Island Plaza
  • 1 Lotus Cobra
  • 1 Marina Vendrell
  • 1 Misty Rainforest
  • 1 Mossborn Hydra
  • 1 Mountain
  • 1 Northern Air Temple
  • 1 Omnath, Locus of Mana
  • 1 Omnath, Locus of Rage
  • 1 Overgrown Tomb
  • 1 Pia, Aether Ascetic
  • 1 Plains
  • 1 Rampaging Baloths
  • 1 Raugrin Triome
  • 1 Sacred Foundry
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Shattered Heights
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Savai Triome
  • 1 Scute Swarm
  • 1 Selesnya Signet
  • 1 Simic Signet
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 1 Spara's Headquarters
  • 1 Spelunking
  • 1 Sphere of Safety
  • 1 Steam Vents
  • 1 Sterling Grove
  • 1 Stomping Ground
  • 1 Swamp
  • 1 Sythis, Harvest's Hand
  • 1 Talisman of Impulse
  • 1 Talisman of Progress
  • 1 Talon Gates of Madara
  • 1 Tatyova, Benthic Druid
  • 1 Temple Garden
  • 1 The Spirit Oasis
  • 1 Treasure Vault
  • 1 Twilight Mire
  • 1 Urborg, Tomb of Yawgmoth
  • 1 Verdant Catacombs
  • 1 Watery Grave
  • 1 Weaver of Harmony
  • 1 White Lotus Hideout
  • 1 Windswept Heath
  • 1 Wooded Foothills
  • 1 Xander's Lounge
  • 1 Yavimaya, Cradle of Growth
  • 1 Zagoth Triome
  • 1 Ziatora's Proving Ground