Dragones by user9198548

Format: Commander

Commander: Neriv, Crackling Vanguard

Bracket: 3

DeckCheck Threat Index: 35

Deck overview

This Mardu deck utilizes Neriv, Crackling Vanguard as a high-velocity card-advantage engine and token commander. The strategy focuses on creating a wide variety of differently named creature tokens, including Goblins, Humans, Gnomes, Spirits, Soldiers, and Dogs. When Neriv attacks, it converts this token diversity into substantial impulse card draw, allowing you to flood the board and maintain gas without depleting your hand. The deck transitions into lethal threat territory around Turn 6 by stacking powerful team-wide anthems like Goldnight Commander, token converters like Divine Visitation, or direct attack drain via Within Range. While the deck relies on combat steps and remains susceptible to sweeping exile effects, redundant token generators and targeted protection spells such as Grand Crescendo and Ainok Strike Leader provide resilience across multiplayer rotations.

Decklist (100 cards)

  • 1 Abrade
  • 1 Adeline, Resplendent Cathar
  • 1 Ainok Strike Leader
  • 1 Angel of Invention
  • 1 Anim Pakal, Thousandth Moon
  • 1 Arashin Sunshield
  • 1 Arcane Signet
  • 1 Aron, Benalia's Ruin
  • 1 Bastion of Remembrance
  • 1 Beetleback Chief
  • 1 Bitter Triumph
  • 1 Bojuka Bog
  • 1 Bone Devourer
  • 1 Breaching Dragonstorm
  • 1 Castle Ardenvale
  • 1 Castle Embereth
  • 1 Clifftop Retreat
  • 1 Command Tower
  • 1 Cori Mountain Stalwart
  • 1 Corroding Dragonstorm
  • 1 Defibrillating Current
  • 1 Divine Visitation
  • 1 Dracogenesis
  • 1 Dragonskull Summit
  • 1 Dragonstorm Globe
  • 1 Emeria Angel
  • 1 Fellwar Stone
  • 1 Fetid Heath
  • 1 Ghostly Prison
  • 1 Goldlust Triad
  • 1 Goldnight Commander
  • 1 Grand Crescendo
  • 1 Hero of Bladehold
  • 1 Idol of Oblivion
  • 1 Inevitable Defeat
  • 1 Infantry Shield
  • 1 Intangible Virtue
  • 1 Isolated Chapel
  • 1 Kaya, Geist Hunter
  • 1 Legion Warboss
  • 1 Lightning Greaves
  • 1 Lingering Souls
  • 1 Maelstrom of the Spirit Dragon
  • 1 Marsh Flats
  • 1 Morbid Opportunist
  • 5 Mountain
  • 1 Myr Battlesphere
  • 1 Mystifying Maze
  • 1 Neriv, Crackling Vanguard
  • 1 Neriv, Heart of the Storm
  • 1 Ophiomancer
  • 1 Osseous Exhale
  • 5 Plains
  • 1 Purging Stormbrood // Absorb Essence
  • 1 Redoubled Stormsinger
  • 1 Release the Dogs
  • 1 Rooftop Percher
  • 1 Ruinous Ultimatum
  • 1 Scoured Barrens
  • 1 Shadow Summoning
  • 1 Shattered Landscape
  • 1 Shattered Sanctum
  • 1 Siege-Gang Commander
  • 1 Smoldering Marsh
  • 1 Sol Ring
  • 1 Sonic Shrieker
  • 1 Starry-Eyed Skyrider
  • 1 Stormscale Scion
  • 1 Sun Titan
  • 1 Sunset Strikemaster
  • 5 Swamp
  • 1 Talisman of Conviction
  • 1 Talisman of Hierarchy
  • 1 Teeming Dragonstorm
  • 1 Temple of Silence
  • 1 Tempt with Vengeance
  • 1 Terramorphic Expanse
  • 1 Thalisse, Reverent Medium
  • 1 Thunder of Unity
  • 1 Twilight Drover
  • 1 Vanquish the Horde
  • 1 Vault of the Archangel
  • 1 Will of the Mardu
  • 1 Windbrisk Heights
  • 1 Within Range
  • 1 Worthy Cost
  • 1 Yahenni, Undying Partisan
  • 1 Zurgo Stormrender