Rooms are Strong by ronansting2
Format: Commander
Commander: Zur, Eternal Schemer
Bracket: 2
Deck overview
Zur, Eternal Schemer leads a Room/enchantment control deck that wins by turning its own pillow-fort enchantments into hexproof, lifelink, deathtouch attackers. You establish Ghostly Prison, Propaganda and draw engines, then use Zur's {1}{W} animation to make 2-5 power creatures that attack safely while you gain life. Secondary wins are Test of Endurance at 50 life and Central Elevator's eight-door Room win, supported by token swarms from Archon of Sun's Grace and Soaring Lightbringer. Zur the Enchanter acts as a hidden commander that tutors key 3-mana enchantments. The Archon + Secret Arcade loop exists but only draws the game and you do not rely on it.
Decklist (100 cards)
- 1 Adarkar Wastes
- 1 Aminatou, Veil Piercer
- 1 Anguished Unmaking
- 1 Arcane Denial
- 1 Arcane Sanctum
- 1 Arcane Signet
- 1 Archon of Sun's Grace
- 1 Azorius Signet
- 1 Bident of Thassa
- 1 Bottomless Pool // Locker Room
- 1 Callaphe, Beloved of the Sea
- 1 Caves of Koilos
- 1 Central Elevator // Promising Stairs
- 1 Choked Estuary
- 1 Command Tower
- 1 Contaminated Landscape
- 1 Cramped Vents // Access Maze
- 1 Creeping Peeper
- 1 Darkwater Catacombs
- 1 Dazzling Theater // Prop Room
- 1 Derelict Attic // Widow's Walk
- 1 Dimir Signet
- 1 Eiganjo Dynastorian // Replenish
- 1 Entity Tracker
- 1 Exotic Orchard
- 1 Fear of Impostors
- 1 Fear of Sleep Paralysis
- 1 Fellwar Stone
- 1 Fetid Heath
- 1 Ghostly Prison
- 1 Glacial Fortress
- 1 Grand Entryway // Elegant Rotunda
- 1 Grasp of Fate
- 1 Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
- 1 Inquisitive Glimmer
- 1 Invasion of Theros // Ephara, Ever-Sheltering
- 7 Island
- 1 Isolated Chapel
- 1 Meat Locker // Drowned Diner
- 1 Mesa Enchantress
- 1 Mirror Room // Fractured Realm
- 1 Monologue Tax
- 1 Moon-Blessed Cleric
- 1 Negate
- 1 Nightmare Shepherd
- 1 No Mercy
- 1 Observed Stasis
- 1 Optimistic Scavenger
- 1 Orzhov Signet
- 1 Overlord of the Floodpits
- 1 Parker Luck
- 1 Path to Exile
- 1 Phyrexian Arena
- 7 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Propaganda
- 1 Protection Racket
- 1 Reconnaissance Mission
- 1 Redress Fate
- 1 Restricted Office // Lecture Hall
- 1 Secret Arcade // Dusty Parlor
- 1 Skycloud Expanse
- 1 Soaring Lightbringer
- 1 Sol Ring
- 1 Starfield Mystic
- 1 Stenn, Paranoid Partisan
- 1 Sunken Hollow
- 1 Surgical Suite // Hospital Room
- 6 Swamp
- 1 Swords to Plowshares
- 1 Tainted Field
- 1 Talisman of Dominance
- 1 Talisman of Hierarchy
- 1 Talisman of Progress
- 1 Test of Endurance
- 1 The Restoration of Eiganjo // Architect of Restoration
- 1 Training Grounds
- 1 Twilight Prophet
- 1 Unholy Annex // Ritual Chamber
- 1 Valgavoth's Lair
- 1 Zur the Enchanter
- 1 Zur, Eternal Schemer