Dance of the Elements (Lorwyn Eclipsed Commander Precon Decklist) by mordonextra

Format: Commander

Commander: Kenrith, the Returned King

Bracket: 3

Deck overview

This five-color Kenrith deck pairs Elemental tribal value with a forced-draw combo. The main plan is to assemble Gleaming Splendor and Smothering Tithe, then use Zirda, the Dawnwaker-or Bard, King of Dale plus Anointed Procession-to make every activation of Gleaming Splendor produce more Treasures than it costs. Kenrith smooths draws, recurs key Elementals, and serves as the direct draw outlet in the Selvala/Umbral Mantle and Krenko/Intruder Alarm backup lines. Changelings and token doublers give a credible beatdown fallback. The commander's flexibility makes the deck resilient: if one engine is removed, another can usually be assembled, though the lack of tutors keeps the goldfish finish in the midgame.

Decklist (100 cards)

  • 1 Abundant Countryside
  • 1 Abundant Growth
  • 1 Ancient Ziggurat
  • 1 Anointed Procession
  • 1 Arcane Signet
  • 1 Bane of Progress
  • 1 Bard, King of Dale
  • 1 Belonging
  • 1 Blasphemous Act
  • 1 Cavalier of Thorns
  • 1 Chromatic Lantern
  • 1 Command Tower
  • 1 Cream of the Crop
  • 1 Crib Swap
  • 1 Cultivate
  • 1 Descendants' Fury
  • 1 Distant Melody
  • 1 Eclipsed Flamekin
  • 1 Endurance
  • 1 Exotic Orchard
  • 1 Faeburrow Elder
  • 1 Fellwar Stone
  • 1 Fertile Ground
  • 1 Flamebraider
  • 1 Flamekin Village
  • 8 Forest
  • 1 Foundation Breaker
  • 1 Frontier Bivouac
  • 1 Fury
  • 1 Garruk's Uprising
  • 1 Gleaming Splendor
  • 1 Greenwarden of Murasa
  • 1 Haunting Voyage
  • 1 Hoofprints of the Stag
  • 1 Impulsivity
  • 1 Incandescent Soulstoke
  • 1 Ingot Chewer
  • 1 Intruder Alarm
  • 2 Island
  • 1 Jegantha, the Wellspring
  • 1 Jungle Shrine
  • 1 Kenrith, the Returned King
  • 1 Kindred Summons
  • 1 Kodama's Reach
  • 1 Krenko, Mob Boss
  • 1 Lamentation
  • 1 Mass of Mysteries
  • 2 Mountain
  • 1 Mulldrifter
  • 1 Opal Palace
  • 1 Opulent Palace
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 2 Plains
  • 1 Primal Beyond
  • 1 Raging Ravine
  • 1 Rain-Slicked Copse
  • 1 Reality Shift
  • 1 Realmwalker
  • 1 Return of the Wildspeaker
  • 1 Risen Reef
  • 1 Sandsteppe Citadel
  • 1 Savage Lands
  • 1 Seaside Citadel
  • 1 Secluded Courtyard
  • 1 Selvala, Heart of the Wilds
  • 1 Shatter the Sky
  • 1 Shimmercreep
  • 1 Shriekmaw
  • 1 Slithermuse
  • 1 Smokebraider
  • 1 Smothering Tithe
  • 1 Sodden Verdure
  • 1 Sol Ring
  • 1 Springleaf Parade
  • 1 Subterfuge
  • 2 Swamp
  • 1 Thriving Bluff
  • 1 Thriving Grove
  • 1 Thriving Heath
  • 1 Thriving Isle
  • 1 Thriving Moor
  • 1 Timeless Lotus
  • 1 Titan of Industry
  • 1 Training Grounds
  • 1 Umbral Mantle
  • 1 Unclaimed Territory
  • 1 Vernal Sovereign
  • 1 Zirda, the Dawnwaker