Super Friends by user6715617

Format: Commander

Commander: Tam, the Possibility

Bracket: 4

DeckCheck Threat Index: 47

Deck overview

This deck is a five-color Superfriends control strategy piloted by Tam, the Possibility. The game plan revolves around accelerating mana early, deploying high-utility planeswalkers at a discount, and rapidly multiplying loyalty counters through proliferation and counter-doubling mechanics. Tam, the Possibility provides both cost reduction and a repeatable five-color proliferation burst based on the variety of planeswalker types under your control. The deck protects its walkers using combat tax effects like Propaganda and Tomik, Orzhov Lawmage, while resetting opponent boards with modal sweepers like Farewell and Cyclonic Rift. Once key enablers like Vorinclex, Monstrous Raider, Deepglow Skate, or Oath of Teferi hit the battlefield, planeswalkers immediately reach their ultimate thresholds. Game-ending emblems from Nicol Bolas, Dragon-God, Tamiyo, Field Researcher, and Teferi, Hero of Dominaria quickly close out the game through total resource lockout, direct player elimination, or overwhelming card advantage.

Decklist (100 cards)

  • 1 Ajani Unrelenting
  • 1 Arcane Signet
  • 1 Atraxa, Praetors' Voice
  • 1 Birds of Paradise
  • 1 Bloom Tender
  • 1 Breeding Pool
  • 1 Brokers Ascendancy
  • 1 Carth the Lion
  • 1 Cascading Cataracts
  • 1 Chandra, Chill of Compliance
  • 1 Chandra, Torch of Defiance
  • 1 Chromatic Lantern
  • 1 Command Tower
  • 1 Commodore Guff
  • 1 Counterspell
  • 1 Cultivate
  • 1 Cyclonic Rift
  • 1 Deepglow Skate
  • 1 Evolution Sage
  • 1 Exotic Orchard
  • 1 Faeburrow Elder
  • 1 Farewell
  • 1 Farseek
  • 1 Fellwar Stone
  • 1 Flux Channeler
  • 3 Forest
  • 1 Frontier Bivouac
  • 1 Geist of Saint Thalia
  • 1 Gideon's Memorial
  • 1 Godless Shrine
  • 1 Hallowed Fountain
  • 1 Heroic Intervention
  • 1 Ichormoon Gauntlet
  • 3 Island
  • 1 Jace's Machinations
  • 1 Jungle Shrine
  • 1 Kodama's Reach
  • 1 Lae'zel, Vlaakith's Champion
  • 1 Liliana, Dreadhorde General
  • 1 Loyal Tutor
  • 1 Misty Rainforest
  • 3 Mountain
  • 1 Mutational Advantage
  • 1 Narset, Parter of Veils
  • 1 Nature's Lore
  • 1 Nicol Bolas, Dragon-God
  • 1 Oath of Gideon
  • 1 Oath of Nissa
  • 1 Oath of Teferi
  • 1 Oko, Thief of Crowns
  • 1 Onakke Oathkeeper
  • 1 Opulent Palace
  • 1 Overgrown Tomb
  • 1 Overwrite the Multiverse
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 3 Plains
  • 1 Primevals' Glorious Rebirth
  • 1 Propaganda
  • 1 Reflecting Pool
  • 1 Reliquary Tower
  • 1 Rhystic Study
  • 1 Ripples of Potential
  • 1 Sanctum Lurker
  • 1 Sandsteppe Citadel
  • 1 Seaside Citadel
  • 1 Shalai, Voice of Plenty
  • 1 Smothering Tithe
  • 1 Sol Ring
  • 1 Spark Double
  • 1 Steam Vents
  • 1 Stomping Ground
  • 3 Swamp
  • 1 Swords to Plowshares
  • 1 Tam, the Possibility
  • 1 Tamiyo, Field Researcher
  • 1 Teferi's Protection
  • 1 Teferi, Hero of Dominaria
  • 1 Teferi, Master of Time
  • 1 Tekuthal, Inquiry Dominus
  • 1 Temple Garden
  • 1 The Theorist, Jace Beleren
  • 1 The World Tree
  • 1 Tomik, Orzhov Lawmage
  • 1 Ugin, the Spirit Dragon
  • 1 Unclaimed Territory
  • 1 Vorinclex, Monstrous Raider
  • 1 Watery Grave
  • 1 Way of the Necromancer
  • 1 Way of the Paradox