🥪Glunch Time!🥪 Lite Lunch by iUnicornAttcki
Format: Commander
Commander: Gluntch, the Bestower
Bracket: 3
DeckCheck Threat Index: 39
Deck overview
This deck is a Selesnya group-hug stompy strategy commanded by Gluntch, the Bestower. It uses political resource distribution to accelerate its own development while encouraging opponents to direct aggression elsewhere. In the early game, low-cost mana dorks and land ramp establish an efficient mana base, allowing Gluntch to enter on Turn 2 or 3. Gluntch's end-step abilities provide steady card draw and Treasure tokens for the pilot while granting modest benefits to chosen opponents to maintain table goodwill. As the game develops, asymmetric engines like Trouble in Pairs and Generous Patron translate group actions into substantial card advantage, while mana doublers like Mirari's Wake fuel massive token generation via Awaken the Woods. The deck defends its developing board with premier protection spells such as Teferi's Protection and Heroic Intervention. Finally, the deck closes out the game on Turns 6 to 7 by resolving game-ending overrun effects like Craterhoof Behemoth or Akroma's Will, trampling over opposing defenses for a decisive combat victory.
Decklist (100 cards)
- 1 Akroma's Will
- 1 Arcane Signet
- 1 Armored Scrapgorger
- 1 Arwen, Mortal Queen
- 1 Awaken the Woods
- 1 Birds of Paradise
- 1 Bloom Tender
- 1 Boromir, Warden of the Tower
- 1 Bountiful Promenade
- 1 Brushland
- 1 Caged Sun
- 1 Command Tower
- 1 Concordant Crossroads
- 1 Craterhoof Behemoth
- 1 Dawn's Truce
- 1 Decanter of Endless Water
- 1 Delighted Halfling
- 1 Devoted Druid
- 1 Doubling Season
- 1 Druid of Purification
- 1 Elder Gargaroth
- 1 Elesh Norn, Grand Cenobite
- 1 Elvish Mystic
- 1 Elvish Spirit Guide
- 1 Emiel the Blessed
- 1 Enduring Innocence
- 1 Eternal Witness
- 1 Fanatic of Rhonas
- 1 Fangren Marauder
- 1 Font of Mythos
- 12 Forest
- 1 Fortified Village
- 1 Generous Gift
- 1 Generous Patron
- 1 Gleaming Splendor
- 1 Gluntch, the Bestower
- 1 Green Sun's Zenith
- 1 Heart Warden
- 1 Heroic Intervention
- 1 Hushwood Verge
- 1 Karmic Guide
- 1 Last March of the Ents
- 1 Liquimetal Torque
- 1 Llanowar Elves
- 1 Mentor of the Meek
- 1 Minas Tirith
- 1 Mirari's Wake
- 1 Mondrak, Glory Dominus
- 1 Nature's Claim
- 1 Nature's Lore
- 1 Nightshade Dryad
- 1 Ohran Frostfang
- 1 Ouroboroid
- 1 Path to Exile
- 7 Plains
- 1 Regal Behemoth
- 1 Reliquary Tower
- 1 Reveillark
- 1 Rogue's Passage
- 1 Sanctum Weaver
- 1 Selvala, Heart of the Wilds
- 1 Skullclamp
- 1 Skyshroud Claim
- 1 Sol Ring
- 1 Solitude
- 1 Sungrass Prairie
- 1 Sunpetal Grove
- 1 Sunscorch Regent
- 1 Swords to Plowshares
- 1 Tataru Taru
- 1 Teferi's Protection
- 1 Temple Garden
- 1 The Arkenstone // Seek the Heart
- 1 Thought Vessel
- 1 Three Visits
- 1 Trouble in Pairs
- 1 Vanquish the Horde
- 1 Vivien Reid
- 1 Wild Growth
- 1 Windborn Muse
- 1 Winds of Abandon
- 1 Windswept Heath
- 1 Yavimaya, Cradle of Growth