Mothman by user1593262
Format: Commander
Commander: The Wise Mothman
Bracket: 2
Deck overview
The Wise Mothman deck plays a radiation-and-mill snowball. It stacks rad counters on opponents via attack triggers, Vault 12: The Necropolis, Nightkin Ambusher, and proliferate effects; each upkeep mills cards, and every nonland mill grows +1/+1 counters on the commander and the rest of the board. Secondary plans multiply those counters with Branching Evolution, Corpsejack Menace, and Innkeeper's Talent, create token bursts with Screeching Scorchbeast, and recur permanents through Muldrotha and Young Deathclaws. The usual win is flying commander damage, often given trample by Hunter's Talent or Power Fist, or a massive token attack after Vault 12's final chapter. The deck has no hidden commander; it is built specifically around The Wise Mothman.
Decklist (100 cards)
- 1 Agent Frank Horrigan
- 1 Alpha Deathclaw
- 1 Arcane Signet
- 1 Atomize
- 1 Bear Umbra
- 1 Birds of Paradise
- 1 Blightbeetle
- 1 Bloatfly Swarm
- 1 Branching Evolution
- 1 Breeding Pool
- 1 Casualties of War
- 1 Command Tower
- 1 Contaminated Drink
- 1 Corpsejack Menace
- 1 Cultivate
- 1 Deathcap Glade
- 1 Dreamroot Cascade
- 1 Drowned Catacomb
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Farseek
- 1 Fellwar Stone
- 1 Feral Ghoul
- 1 Find // Finality
- 6 Forest
- 1 Forgotten Ancient
- 1 Glowing One
- 1 Guardian Project
- 1 Hancock, Ghoulish Mayor
- 1 Hardened Scales
- 1 Harmonize
- 1 Hinterland Harbor
- 1 Hunter's Talent
- 1 Inexorable Tide
- 1 Infesting Radroach
- 1 Innkeeper's Talent
- 1 Inspiring Call
- 5 Island
- 1 Keen Sense
- 1 Kodama of the West Tree
- 1 Llanowar Wastes
- 1 Marcus, Mutant Mayor
- 1 Mesmeric Orb
- 1 Mindcrank
- 1 Mirelurk Queen
- 1 Mortuary Mire
- 1 Muldrotha, the Gravetide
- 1 Mutational Advantage
- 1 Nightkin Ambusher
- 1 Nuclear Fallout
- 1 Opulent Palace
- 1 Ordeal of Nylea
- 1 Overflowing Basin
- 1 Overgrown Tomb
- 1 Path of Ancestry
- 1 Power Fist
- 1 Putrefy
- 1 Rampaging Yao Guai
- 1 Rampant Growth
- 1 Raul, Trouble Shooter
- 1 Rejuvenating Springs
- 1 Ripples of Potential
- 1 Ruin Crab
- 1 Screeching Scorchbeast
- 1 Sol Ring
- 1 Struggle for Project Purity
- 1 Sunken Hollow
- 5 Swamp
- 1 Swiftfoot Boots
- 1 Tainted Isle
- 1 Tainted Wood
- 1 Talisman of Resilience
- 1 Tato Farmer
- 1 Temple of Malady
- 1 Temple of Mystery
- 1 The Master, Transcendent
- 1 The Wise Mothman
- 1 Vault 12: The Necropolis
- 1 Vault 87: Forced Evolution
- 1 Vexing Radgull
- 1 Viridescent Bog
- 1 Watchful Radstag
- 1 Watery Grave
- 1 Winding Constrictor
- 1 Woodland Cemetery
- 1 Yavimaya Coast
- 1 Young Deathclaws