Avatar Aang and Friends by CosmicEgo

Format: Commander

Commander: Avatar Aang // Aang, Master of Elements

Bracket: 3

DeckCheck Threat Index: 33

Deck overview

This deck is a four-color synergistic midrange strategy built around Avatar Aang // Aang, Master of Elements. The primary plan leverages the four bending mechanics to convert combat steps, spell casts, and tap activations into steady card advantage. In the early game, the deck fixes its mana and establishes Ally support creatures like Haru, Hidden Talent and Great Divide Guide. Once Avatar Aang is deployed on Turn 5, triggering all four elements transforms him into an overwhelming engine that reduces spell costs by five mana and deals 4 damage to each opponent each upkeep. Complementing this aerial clock, earthbending legends like Bumi, Unleashed and Toph, the First Metalbender turn lands into resilient beaters with haste and grant additional combat phases. While vulnerable to heavy creature removal, earthbent lands bounce back upon destruction, allowing the deck to outgrind opponents and finish the game through massive combat swings by Turn 8.

Decklist (100 cards)

  • 1 A.I.M. Labs
  • 1 Aang's Iceberg
  • 1 Aang, Swift Savior // Aang and La, Ocean's Fury
  • 1 Aang, at the Crossroads // Aang, Destined Savior
  • 1 Abandoned Air Temple
  • 1 Abrade
  • 1 Accumulate Wisdom
  • 1 Airbender Ascension
  • 1 Alchemist's Gambit
  • 1 Arcane Signet
  • 1 Avatar Aang // Aang, Master of Elements
  • 1 Avatar's Wrath
  • 1 Azula, Cunning Usurper
  • 1 Azula, On the Hunt
  • 1 Bitter Work
  • 1 Boiling Rock Rioter
  • 1 Boomerang Basics
  • 1 Bumi Bash
  • 1 Bumi, Unleashed
  • 1 Cascade Bluffs
  • 1 Chromatic Lantern
  • 1 Combustion Technique
  • 1 Command Tower
  • 1 Concealed Courtyard
  • 1 Crashing Wave
  • 1 Deathcap Glade
  • 1 Destined Confrontation
  • 1 Disruption Protocol
  • 1 Earthbender Ascension
  • 1 Earthbending Lesson
  • 1 Elemental Teachings
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Fields of Strife
  • 1 Fire Lord Azula
  • 1 Fire Lord Zuko
  • 1 Fire Nation Attacks
  • 1 Fire Nation Palace
  • 1 Firebending Lesson
  • 2 Forest
  • 1 Goblin-town
  • 1 Great Divide Guide
  • 1 Haru, Hidden Talent
  • 1 How to Start a Riot
  • 1 Insomnia, Crown City
  • 1 Iroh's Demonstration
  • 1 Iroh, Grand Lotus
  • 2 Island
  • 1 Jeong Jeong, the Deserter
  • 1 Katara, the Fearless
  • 1 Kyoshi Village
  • 1 Lake-town
  • 1 Los Diablos Missile Base
  • 1 March of Swirling Mist
  • 1 Mirkwood
  • 1 Mountain
  • 1 Mutant Town
  • 1 Origin of Metalbending
  • 1 Plains
  • 1 Price of Freedom
  • 1 Professor Zei, Anthropologist
  • 1 Propaganda
  • 1 Rediscover the Way
  • 1 Return the Favor
  • 1 Rugged Highlands
  • 1 Seismic Sense
  • 1 Shared Roots
  • 1 Sharlayan, Nation of Scholars
  • 1 Sinister Hideout
  • 1 Sokka's Haiku
  • 1 Sokka, Tenacious Tactician
  • 1 Sol Ring
  • 1 Sold Out
  • 1 Spirit Water Revival
  • 1 Sulfur Falls
  • 1 Sun-Blessed Peak
  • 2 Swamp
  • 1 Swords to Plowshares
  • 1 Take Up the Shield
  • 1 Tale of Katara and Toph
  • 1 Terramorphic Expanse
  • 1 The Earth King
  • 1 The Last Agni Kai
  • 1 The Legend of Kyoshi // Avatar Kyoshi
  • 1 The Legend of Yangchen // Avatar Yangchen
  • 1 The Unagi of Kyoshi Island
  • 1 Thornwood Falls
  • 1 Toph, Hardheaded Teacher
  • 1 Toph, the Blind Bandit
  • 1 Toph, the First Metalbender
  • 1 Treno, Dark City
  • 1 True Ancestry
  • 1 Wartime Protestors
  • 1 Waterbending Lesson
  • 1 Windurst, Federation Center
  • 1 Yue, the Moon Spirit
  • 1 Zuko's Exile