Swampy Rats by Hamza_Crazy

Format: Commander

Commander: Rat King, Verminister

Bracket: 3

Deck overview

Rat King, Verminister leads a mono-black Rat Colony swarm. The real engine is the 25 Rat Colonies: cost reducers and token generators assemble an enormous board, while Diabolic Intent/Beseech the Queen and mass recursion make the graveyard a second hand. The commander creates an end-step Rat whenever anything leaves play and can reanimate every copy of a card, so returning several Rat Colonies at once can end the game. Secondary options are the Sanguine Bond/Exquisite Blood loop and a Gravecrawler/Phyrexian Altar/Undead Hand Ninja/Ayara infinite-drain line. The deck is resilient to board wipes but vulnerable to artifact/enchantment prison pieces and grave hate.

Decklist (100 cards)

  • 1 Ashcoat of the Shadow Swarm
  • 1 Ayara, First of Locthwain
  • 1 Barren Moor
  • 1 Beseech the Queen
  • 1 Big Apple, 3 a.m.
  • 1 Blanket of Night
  • 1 Bojuka Bog
  • 1 Bontu's Monument
  • 1 Cabal Coffers
  • 1 Castle Locthwain
  • 1 Crypt of Agadeem
  • 1 Diabolic Intent
  • 1 Eldrazi Monument
  • 1 Exquisite Blood
  • 1 Fell the Profane // Fell Mire
  • 1 Filth
  • 1 Go for the Throat
  • 1 Gravecrawler
  • 1 Haunted One
  • 1 Haunting Voyage
  • 1 Herald's Horn
  • 1 Hive of the Eye Tyrant
  • 1 Jet Medallion
  • 1 Karumonix, the Rat King
  • 1 Lethal Scheme
  • 1 Living Death
  • 1 Lord Skitter, Sewer King
  • 1 Malakir Rebirth // Malakir Mire
  • 1 Marrow-Gnawer
  • 1 Ogre Slumlord
  • 1 Pack Rat
  • 1 Patriarch's Bidding
  • 1 Phyrexian Altar
  • 1 Piper of the Swarm
  • 25 Rat Colony
  • 1 Rat King, Verminister
  • 1 Sanguine Bond
  • 1 Secret Salvage
  • 1 Secret Tunnel
  • 1 Species Specialist
  • 1 Spymaster's Vault
  • 25 Swamp
  • 1 Swarmyard
  • 1 Swarmyard Massacre
  • 1 Syr Konrad, the Grim
  • 1 Three Tree City
  • 1 Thrumming Stone
  • 1 Undead Hand Ninja
  • 1 Valley Rotcaller
  • 1 Vampiric Rites
  • 1 Vanquisher's Banner
  • 1 War Room