Swampy Rats by Hamza_Crazy
Format: Commander
Commander: Rat King, Verminister
Bracket: 3
Deck overview
Rat King, Verminister leads a mono-black Rat Colony swarm. The real engine is the 25 Rat Colonies: cost reducers and token generators assemble an enormous board, while Diabolic Intent/Beseech the Queen and mass recursion make the graveyard a second hand. The commander creates an end-step Rat whenever anything leaves play and can reanimate every copy of a card, so returning several Rat Colonies at once can end the game. Secondary options are the Sanguine Bond/Exquisite Blood loop and a Gravecrawler/Phyrexian Altar/Undead Hand Ninja/Ayara infinite-drain line. The deck is resilient to board wipes but vulnerable to artifact/enchantment prison pieces and grave hate.
Decklist (100 cards)
- 1 Ashcoat of the Shadow Swarm
- 1 Ayara, First of Locthwain
- 1 Barren Moor
- 1 Beseech the Queen
- 1 Big Apple, 3 a.m.
- 1 Blanket of Night
- 1 Bojuka Bog
- 1 Bontu's Monument
- 1 Cabal Coffers
- 1 Castle Locthwain
- 1 Crypt of Agadeem
- 1 Diabolic Intent
- 1 Eldrazi Monument
- 1 Exquisite Blood
- 1 Fell the Profane // Fell Mire
- 1 Filth
- 1 Go for the Throat
- 1 Gravecrawler
- 1 Haunted One
- 1 Haunting Voyage
- 1 Herald's Horn
- 1 Hive of the Eye Tyrant
- 1 Jet Medallion
- 1 Karumonix, the Rat King
- 1 Lethal Scheme
- 1 Living Death
- 1 Lord Skitter, Sewer King
- 1 Malakir Rebirth // Malakir Mire
- 1 Marrow-Gnawer
- 1 Ogre Slumlord
- 1 Pack Rat
- 1 Patriarch's Bidding
- 1 Phyrexian Altar
- 1 Piper of the Swarm
- 25 Rat Colony
- 1 Rat King, Verminister
- 1 Sanguine Bond
- 1 Secret Salvage
- 1 Secret Tunnel
- 1 Species Specialist
- 1 Spymaster's Vault
- 25 Swamp
- 1 Swarmyard
- 1 Swarmyard Massacre
- 1 Syr Konrad, the Grim
- 1 Three Tree City
- 1 Thrumming Stone
- 1 Undead Hand Ninja
- 1 Valley Rotcaller
- 1 Vampiric Rites
- 1 Vanquisher's Banner
- 1 War Room