Go Go Shintai Rangers v5 by Emersedsnow

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 3

Deck overview

Go-Shintai of Life's Origin commands a five-color enchantress deck centered on the Shrine subtype. Your primary game plan is to assemble a critical mass of Shrines, leveraging your commander to generate 1/1 Shrine creature tokens that amplify every scaling Shrine ability. As your board expands, you tutor key engines like Sanctum of All with Sisay, Weatherlight Captain or Zur the Enchanter to double your upkeep triggers. You win by draining the table with Sanctum of Stone Fangs and Northern Air Temple, burning targets with Go-Shintai of Ancient Wars, or overwhelming opponents with a wide army of tokens buffed by Southern Air Temple and Boon of the Spirit Realm.

Decklist (100 cards)

  • 1 Aminatou, Veil Piercer
  • 1 An Offer You Can't Refuse
  • 1 Arcane Signet
  • 1 Asceticism
  • 1 Authority of the Consuls
  • 1 Beast Within
  • 1 Bloom Tender
  • 1 Boon of the Spirit Realm
  • 1 Bountiful Promenade
  • 1 Breeding Pool
  • 1 Chromatic Lantern
  • 1 Command Tower
  • 1 Crescent Island Temple
  • 1 Cultivate
  • 1 Deadly Rollick
  • 1 Destiny Spinner
  • 1 Doomwake Giant
  • 1 Eidolon of Blossoms
  • 1 Enchantress's Presence
  • 1 Enduring Vitality
  • 1 Exotic Orchard
  • 1 Flooded Strand
  • 4 Forest
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Godless Shrine
  • 1 Grim Guardian
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Fountain
  • 1 Hei Bai, Forest Guardian
  • 1 Herald of the Pantheon
  • 1 Heroic Intervention
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 1 Indatha Triome
  • 2 Island
  • 1 Ketria Triome
  • 1 Kodama's Reach
  • 1 Kyoshi Island Plaza
  • 1 Mana Drain
  • 1 Moon-Blessed Cleric
  • 2 Mountain
  • 1 Northern Air Temple
  • 1 Overgrown Tomb
  • 1 Paradox Haze
  • 1 Path to Exile
  • 2 Plains
  • 1 Rampant Growth
  • 1 Raugrin Triome
  • 1 Rejuvenating Springs
  • 1 Reliquary Tower
  • 1 Return to Nature
  • 1 Sacred Foundry
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Shattered Heights
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Savai Triome
  • 1 Sea of Clouds
  • 1 Setessan Champion
  • 1 Sigil of the Empty Throne
  • 1 Sisay, Weatherlight Captain
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 1 Sphere of Safety
  • 1 Spire Garden
  • 1 Starfield Mystic
  • 1 Steam Vents
  • 1 Stomping Ground
  • 2 Swamp
  • 1 Swords to Plowshares
  • 1 Sythis, Harvest's Hand
  • 1 Temple Garden
  • 1 The Spirit Oasis
  • 1 Thought Vessel
  • 1 Vault of Champions
  • 1 Weaver of Harmony
  • 1 Windswept Heath
  • 1 Wooded Foothills
  • 1 Yenna, Redtooth Regent
  • 1 Zagoth Triome
  • 1 Zur the Enchanter
  • 1 Zur, Eternal Schemer