tam landfall

Format: Commander

Commander: Tam, Observant Sequencer // Deep Sight

Bracket: 3

DeckCheck Threat Index: 34

Deck overview

This deck is a Simic Landfall Midrange strategy commanded by Tam, Observant Sequencer // Deep Sight. The game plan revolves around deploying dense low-cost ramp spells on turns 1 and 2, casting Tam on turn 3, and immediately capitalizing on landfall triggers on turn 4. Each land drop prepares Tam, unlocking the ability to cast a copy of Deep Sight for {G}{U} to consistently draw cards and buffer life totals. The deck transitions into the mid-to-late game by deploying massive landfall token generators such as Avenger of Zendikar, Rampaging Baloths, and Glacier Godmaw. A robust suite of cheap counterspells and efficient removal protects your developing board while disrupting opposing win conditions. Ultimately, the deck overwhelms the table through sheer resource velocity and a wide, trample-enabled army of creature tokens.

Decklist (100 cards)

  • 1 Acidic Slime
  • 1 Aether Hub
  • 1 Aetherize
  • 1 Ancient Animus
  • 1 Arcane Lighthouse
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Avenger of Zendikar
  • 1 Badgermole
  • 1 Beast Within
  • 1 Beorn's Hospitality
  • 1 Blackblade Reforged
  • 1 Blighted Woodland
  • 1 Bonders' Enclave
  • 1 Brainstorm
  • 1 Broken Bond
  • 1 Buried Ruin
  • 1 Command Tower
  • 1 Counterspell
  • 1 Cultivate
  • 1 Dreamroot Cascade
  • 1 Elfsworn Giant
  • 1 Emergence Zone
  • 1 Emil, Vastlands Roamer
  • 1 Eumidian Terrabotanist
  • 1 Eusocial Engineering
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Explore
  • 1 Fathom Mage
  • 1 Fellwar Stone
  • 1 Follow the Lumarets
  • 4 Forest
  • 1 Gateway Plaza
  • 1 Glacier Godmaw
  • 1 Glorious Decay
  • 1 Grapple with the Past
  • 1 Growth Spiral
  • 1 Harrow
  • 1 Hinterland Harbor
  • 1 Inspiring Call
  • 4 Island
  • 1 Jund Panorama
  • 1 Khalni Heart Expedition
  • 1 Landscape Painter // Vibrant Idea
  • 1 Lightning Greaves
  • 1 Llanowar Elves
  • 1 Lonely Sandbar
  • 1 Marang River Regent // Coil and Catch
  • 1 Mountain Valley
  • 1 Mystic Sanctuary
  • 1 Nature's Claim
  • 1 Nature's Lore
  • 1 Nature's Will
  • 1 Nissa, Vital Force
  • 1 Noxious Newt
  • 1 Pact of Negation
  • 1 Paradox Gardens
  • 1 Paradox Surveyor
  • 1 Preordain
  • 1 Quandrix Charm
  • 1 Rampaging Baloths
  • 1 Rampant Growth
  • 1 Reality Shift
  • 1 Return to Nature
  • 1 Sakura-Tribe Elder
  • 1 Scavenger Grounds
  • 1 Shared Roots
  • 1 Simic Growth Chamber
  • 1 Simic Guildgate
  • 1 Simic Signet
  • 1 Skyshroud Claim
  • 1 Snakeskin Veil
  • 1 Sol Ring
  • 1 Spell Pierce
  • 1 Studious First-Year // Rampant Growth
  • 1 Swan Song
  • 1 Swiftfoot Boots
  • 1 Tam, Observant Sequencer // Deep Sight
  • 1 Tatyova, Benthic Druid
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 Thornwood Falls
  • 1 Thriving Grove
  • 1 Thriving Isle
  • 1 Topiary Lecturer
  • 1 Uncharted Haven
  • 1 Wayfarer's Bauble
  • 1 Wayward Swordtooth
  • 1 Wilderness Reclamation
  • 1 Windfall
  • 1 Woodland Stream
  • 1 Yavimaya Elder
  • 1 Zimone's Experiment