New Untitled Deck by user1059374

Format: Commander

Commander: Witherbloom, the Balancer

Bracket: 4

DeckCheck Threat Index: 53

Deck overview

Witherbloom, the Balancer leads a proactive Golgari strategy combining wide creature token swarms with explosive sorcery acceleration. The deck uses low-cost mana dorks and persistent token generators like Bitterblossom, Scute Swarm, and Chatterfang, Squirrel General to deploy its commander for just two mana. Once Witherbloom enters the battlefield, all instant and sorcery spells gain affinity for creatures, reducing game-defining spells such as Shamanic Revelation, Tooth and Nail, and Army of the Damned down to their colored pips. The deck converts this immense mana velocity into overwhelming card draw and decisive single-turn finishes using Craterhoof Behemoth, Finale of Devastation, or devastating drain through Torment of Hailfire. While vulnerable to well-timed board wipes during early development, redundant token producers and strong recovery spells allow the deck to rebuild rapidly and eliminate the entire table in one attack step.

Decklist (100 cards)

  • 1 Animist's Awakening
  • 1 Arachnogenesis
  • 1 Arcane Signet
  • 1 Army of the Damned
  • 1 Awaken the Woods
  • 1 Awakening Zone
  • 1 Bala Ged Recovery // Bala Ged Sanctuary
  • 1 Beast Within
  • 1 Beledros Witherbloom
  • 1 Beseech the Queen
  • 1 Birds of Paradise
  • 1 Bitterblossom
  • 1 Blood Artist
  • 1 Bojuka Bog
  • 1 Cauldron of Essence
  • 1 Chatterfang, Squirrel General
  • 1 Chord of Calling
  • 1 Command Tower
  • 1 Craterhoof Behemoth
  • 1 Creakwood Liege
  • 1 Cryptolith Rite
  • 1 Damnable Pact
  • 1 Darkbore Pathway // Slitherbore Pathway
  • 1 Deathcap Glade
  • 1 Diabolic Revelation
  • 1 Doubling Season
  • 1 Elvish Mystic
  • 1 Enduring Vitality
  • 1 Eternal Witness
  • 1 Evendo, Waking Haven
  • 1 Exsanguinate
  • 1 Ezuri's Predation
  • 1 Farseek
  • 1 Fell the Profane // Fell Mire
  • 1 Finale of Devastation
  • 1 For the Common Good
  • 10 Forest
  • 1 Fyndhorn Elves
  • 1 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
  • 1 Heroic Intervention
  • 1 In Garruk's Wake
  • 1 Lightning Greaves
  • 1 Llanowar Elves
  • 1 Llanowar Wastes
  • 1 Malakir Rebirth // Malakir Mire
  • 1 Mirkwood Bats
  • 1 Nature's Rhythm
  • 1 Necroblossom Snarl
  • 1 Overgrown Tomb
  • 1 Parallel Lives
  • 1 Pest Infestation
  • 1 Plague Wind
  • 1 Preposterous Proportions
  • 1 Rampant Growth
  • 1 Reliquary Tower
  • 1 Return of the Wildspeaker
  • 1 Revitalizing Repast // Old-Growth Grove
  • 1 Rise of the Dark Realms
  • 1 Saproling Symbiosis
  • 1 Scute Swarm
  • 1 Second Harvest
  • 1 Shamanic Revelation
  • 1 Skullclamp
  • 1 Sol Ring
  • 1 Springleaf Parade
  • 1 Sprout Swarm
  • 1 Stinging Study
  • 6 Swamp
  • 1 Tainted Wood
  • 1 Tendershoot Dryad
  • 1 Three Visits
  • 1 Tooth and Nail
  • 1 Torment of Hailfire
  • 1 Turbulent Fen
  • 1 Twilight Mire
  • 1 Twitching Doll
  • 1 Undergrowth Stadium
  • 1 Verdant Catacombs
  • 1 Vernal Fen
  • 1 Warren Soultrader
  • 1 Wastewood Verge
  • 1 Windgrace's Judgment
  • 1 Witherbloom, the Balancer
  • 1 Woodland Cemetery
  • 1 Worldly Tutor
  • 1 Zulaport Cutthroat