Millman by JTauzzi

Format: Commander

Commander: The Wise Mothman

Bracket: 3

DeckCheck Threat Index: 37

Deck overview

This deck leverages The Wise Mothman to execute a hybrid strategy combining group mill via rad counters with explosive +1/+1 counter distribution. Early turns prioritize mana acceleration through 2-mana artifacts and ramp spells, deploying the commander by Turn 3 or 4. As rad counters trigger during each player's precombat main phase, nonland cards milled fuel Mothman's ability to place +1/+1 counters across your board. Supported by counter multipliers like Corpsejack Menace and Branching Evolution, your creatures rapidly grow into overwhelming combat threats. Meanwhile, cards like Mesmeric Orb and Syr Konrad, the Grim convert opposing mills into direct life loss, and Rise of the Dark Realms serves as a massive late-game finisher. The deck also includes a compact infinite combo in Bloodchief Ascension and Mindcrank. While reliant on maintaining creature permanents, spells like Ripples of Potential offer potent protection against board wipes.

Decklist (100 cards)

  • 1 Agent Frank Horrigan
  • 1 Alpha Deathclaw
  • 1 Altar of the Brood
  • 1 Arcane Signet
  • 1 Atomize
  • 1 Bala Ged Recovery // Bala Ged Sanctuary
  • 1 Bloodchief Ascension
  • 1 Boggart Trawler // Boggart Bog
  • 1 Branching Evolution
  • 1 Bruvac the Grandiloquent
  • 1 Buried Ruin
  • 1 Command Tower
  • 1 Corpsejack Menace
  • 1 Darkwater Catacombs
  • 1 Dreamroot Cascade
  • 1 Dreamtide Whale
  • 1 Drown in the Loch
  • 1 Drowned Catacomb
  • 1 Evolution Sage
  • 1 Evolution Witness
  • 1 Exotic Orchard
  • 1 Fabled Passage
  • 1 Farseek
  • 1 Fathom Mage
  • 1 Feral Ghoul
  • 1 Find // Finality
  • 1 Foreboding Landscape
  • 3 Forest
  • 1 Glowing One
  • 1 Guardian Project
  • 1 Hancock, Ghoulish Mayor
  • 1 Hardened Scales
  • 1 Hinterland Harbor
  • 1 Incubation Druid
  • 1 Inexorable Tide
  • 1 Infesting Radroach
  • 1 Inspiring Call
  • 1 Irma, Part-Time Mutant
  • 4 Island
  • 1 Jenova, Ancient Calamity
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Llanowar Wastes
  • 1 Maddening Cacophony
  • 1 Marcus, Mutant Mayor
  • 1 Mariposa Military Base
  • 1 Mesmeric Orb
  • 1 Mindcrank
  • 1 Mortuary Mire
  • 1 Mutational Advantage
  • 1 Nightkin Ambusher
  • 1 Nuclear Fallout
  • 1 Nuka-Nuke Launcher
  • 1 Opulent Palace
  • 1 Overflowing Basin
  • 1 Overgrown Tomb
  • 1 Palantír of Orthanc
  • 1 Path of Ancestry
  • 1 Perplex
  • 1 Power Fist
  • 1 Psychic Corrosion
  • 1 Putrefy
  • 1 Radstorm
  • 1 Rampaging Yao Guai
  • 1 Rampant Growth
  • 1 Raul, Trouble Shooter
  • 1 Ripples of Potential
  • 1 Rise of the Dark Realms
  • 1 Ruin Crab
  • 1 Screeching Scorchbeast
  • 1 Singularity Rupture
  • 1 Sol Ring
  • 1 Spark Double
  • 1 Struggle for Project Purity
  • 1 Sunken Hollow
  • 3 Swamp
  • 1 Syr Konrad, the Grim
  • 1 Tainted Isle
  • 1 Tainted Wood
  • 1 Talisman of Curiosity
  • 1 Talisman of Dominance
  • 1 Talisman of Resilience
  • 1 Tato Farmer
  • 1 The Ghoul, Gunslinger
  • 1 The Master of Lake-town
  • 1 The Master, Transcendent
  • 1 The Wise Mothman
  • 1 Vexing Radgull
  • 1 Viridescent Bog
  • 1 Visions of Beyond
  • 1 Waterlogged Grove
  • 1 Winding Constrictor
  • 1 Woodland Cemetery
  • 1 Zagoth Triome