Shrines

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 3

DeckCheck Threat Index: 35

Deck overview

This deck is an Enchantress and Shrine tribal midrange strategy led by Go-Shintai of Life's Origin. The primary game plan focuses on deploying low-cost enchantress engines and mana fixing during the opening turns, establishing the commander by Turn 4, and compounding value through a dense suite of 16 Shrines. As each nontoken Shrine enters, Go-Shintai of Life's Origin generates 1/1 Shrine creature tokens, rapidly inflating the scaling triggers of cards like Sanctum of Fruitful Harvest, Sanctum of Stone Fangs, and The Spirit Oasis. The deck transitions into a lethal threat around Turn 6 by utilizing Sanctum of All or token pump engines such as Southern Air Temple, Destiny Spinner, and Sigil of the Empty Throne. Opponents struggle to retaliate through pillowfort defenses like Sphere of Safety and Ghostly Prison. Even after board sweepers, the commander's five-color reanimation ability, alongside Dance of the Manse and Resurgent Belief, provides strong graveyard recovery to rebuild and close the game by Turn 8.

Decklist (100 cards)

  • 1 Abandoned Air Temple
  • 1 Arcane Signet
  • 1 Archon of Sun's Grace
  • 1 Beast Within
  • 1 Command Tower
  • 1 Commander's Sphere
  • 1 Counterspell
  • 1 Crescent Island Temple
  • 1 Cultivate
  • 1 Dance of the Manse
  • 1 Darksteel Mutation
  • 1 Destiny Spinner
  • 1 Doomwake Giant
  • 1 Eidolon of Blossoms
  • 1 Exotic Orchard
  • 1 Extinguish All Hope
  • 1 Fellwar Stone
  • 1 Fertile Ground
  • 1 Foggy Bottom Swamp
  • 5 Forest
  • 1 Frontier Bivouac
  • 1 Generous Gift
  • 1 Ghostly Prison
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Guru Pathik
  • 1 Hei Bai, Forest Guardian
  • 1 Herald of the Pantheon
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 2 Island
  • 1 Jukai Naturalist
  • 1 Jungle Shrine
  • 1 Kami of Transience
  • 1 Kenrith's Transformation
  • 1 Kodama's Reach
  • 1 Kyoshi Island Plaza
  • 1 Meditation Pools
  • 1 Misty Palms Oasis
  • 1 Moon-Blessed Cleric
  • 1 Mountain
  • 1 Mystic Monastery
  • 1 Negate
  • 1 North Pole Gates
  • 1 Northern Air Temple
  • 1 Omashu City
  • 1 Opulent Palace
  • 7 Plains
  • 1 Propaganda
  • 1 Rampant Growth
  • 1 Resurgent Belief
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Stone Fangs
  • 1 Sandsteppe Citadel
  • 1 Satyr Enchanter
  • 1 Seaside Citadel
  • 1 Serpent's Pass
  • 1 Setessan Champion
  • 1 Shrine Steward
  • 1 Sigil of the Empty Throne
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 1 Sphere of Safety
  • 1 Sterling Grove
  • 1 Sun-Blessed Peak
  • 3 Swamp
  • 1 Swords to Plowshares
  • 1 Sythis, Harvest's Hand
  • 1 The Kami War // O-Kagachi Made Manifest
  • 1 The Spirit Oasis
  • 1 Trace of Abundance
  • 1 Tuvasa the Sunlit
  • 1 Weaver of Harmony
  • 1 Whirlwind of Thought
  • 1 Wild Growth
  • 1 Wildsear, Scouring Maw
  • 1 Yuna, Hope of Spira
  • 1 Zur the Enchanter
  • 1 Zur, Eternal Schemer