Bloom and Doom by Mustanglover
Format: Commander
Commander: Zimone and Dina
Bracket: 4
DeckCheck Threat Index: 33
Deck overview
This deck is a Landfall-Aristocrats hybrid piloted by Zimone and Dina, designed to convert incremental land ramp and creature sacrifice into overwhelming board presence and life drain. The primary game plan establishes an early fodder engine using low-cost token generators such as Jadar, Ghoulcaller of Nephalia, Ophiomancer, and Bloodghast, allowing the commander to draw cards and deploy additional lands ahead of curve starting on Turn 4. By Turn 6, the deck leverages its accelerated mana base to deploy decisive landfall and attrition threats like Scute Swarm, Rampaging Baloths, Ob Nixilis, the Fallen, and Toxrill, the Corrosive. Life drain from Bastion of Remembrance, Zulaport Cutthroat, and Retreat to Hagra continuously bleeds the table while keeping your life total high. Supported by versatile interaction like Deadly Rollick, Assassin's Trophy, and Heroic Intervention, the deck steadily grinds out opponents before closing the game around Turn 8 through wide combat damage or aristocrat drain.
Decklist (100 cards)
- 1 An Offer You Can't Refuse
- 1 Arcane Denial
- 1 Assassin's Trophy
- 1 Bastion of Remembrance
- 1 Beseech the Queen
- 1 Black Market
- 1 Bloodghast
- 1 Blooming Marsh
- 1 Brainstorm
- 1 Breeding Pool
- 1 Case of the Stashed Skeleton
- 1 Command Tower
- 1 Counterspell
- 1 Curse of the Restless Dead
- 1 Deadly Dispute
- 1 Deadly Rollick
- 1 Deathcap Glade
- 1 Dimir Aqueduct
- 1 Dreamroot Cascade
- 1 Drowned Catacomb
- 1 Exsanguinate
- 1 Fabled Passage
- 1 Farseek
- 4 Forest
- 1 Foundation Breaker
- 1 Fountainport
- 1 Freestrider Lookout
- 1 Funeral Room // Awakening Hall
- 1 Gloomlake Verge
- 1 Golgari Rot Farm
- 1 Heroic Intervention
- 1 Homunculus Horde
- 1 Iridescent Vinelasher
- 4 Island
- 1 Jadar, Ghoulcaller of Nephalia
- 1 Jolrael, Mwonvuli Recluse
- 1 Khalni Garden
- 1 Lightning Greaves
- 1 Liliana, Dreadhorde General
- 1 Llanowar Wastes
- 1 Minn, Wily Illusionist
- 1 Mole Man, Moloid Master
- 1 Morbid Opportunist
- 1 Mosswood Dreadknight // Dread Whispers
- 1 Mulldrifter
- 1 Mystic Remora
- 1 Ob Nixilis, the Fallen
- 1 Ophiomancer
- 1 Phantom Train
- 1 Poison-Tip Archer
- 1 Priest of Forgotten Gods
- 1 Quirion Ranger
- 1 Rampaging Baloths
- 1 Reclamation Sage
- 1 Rejuvenating Springs
- 1 Reliquary Tower
- 1 Retreat to Coralhelm
- 1 Retreat to Hagra
- 1 Scryb Ranger
- 1 Scute Swarm
- 1 Seedborn Muse
- 1 Shadowheart, Dark Justiciar
- 1 Shipwreck Marsh
- 1 Silent Hallcreeper
- 1 Simic Growth Chamber
- 1 Spirit Water Revival
- 1 Springheart Nantuko
- 1 Sting, the Glinting Dagger
- 1 Susur Secundi, Void Altar
- 5 Swamp
- 1 Swiftfoot Boots
- 1 Syr Konrad, the Grim
- 1 Tatyova, Benthic Druid
- 1 Temple of Deceit
- 1 Temple of Mystery
- 1 Three Visits
- 1 Toxic Deluge
- 1 Toxrill, the Corrosive
- 1 Underground River
- 1 Uro, Titan of Nature's Wrath
- 1 V.A.T.S.
- 1 Victimize
- 1 Viridian Emissary
- 1 Viscera Seer
- 1 Well Rested
- 1 Withering Torment
- 1 Woodland Cemetery
- 1 Yavimaya Coast
- 1 Zimone and Dina
- 1 Zulaport Cutthroat