[B3] Witherbloom by user3586027

Format: Commander

Commander: Witherbloom, the Balancer

Bracket: 4

DeckCheck Threat Index: 44

Deck overview

Witherbloom, the Balancer leads a Golgari swarm deck designed to turn wide creature boards into massive mana advantages. The deck rapidly deploys one-mana mana dorks and multi-body token creators during the early turns. Once four or more creatures are in play, Witherbloom enters the battlefield for just two colored mana. Its static ability gives all instant and sorcery spells affinity for creatures, reducing costly draw spells, tutors, and interaction down to their base colored requirements. The primary win condition is an infinite token loop using Sprout Swarm with buyback: Witherbloom reduces the generic buyback cost to zero, and each newly created Saproling taps via convoke to pay the single green mana for the next cast. Alternate win conditions include overwhelming combat damage with Craterhoof Behemoth, massive life drain with Mirkwood Bats and Marionette Apprentice, or casting an asymmetric Cabal Conditioning to strip opposing hands completely.

Decklist (100 cards)

  • 1 Arachnogenesis
  • 1 Arasta of the Endless Web
  • 1 Arbor Elf
  • 1 Awaken the Woods
  • 1 Badgermole Cub
  • 1 Biorhythm
  • 1 Birds of Paradise
  • 1 Bitterbloom Bearer
  • 1 Bojuka Bog
  • 1 Boreal Druid
  • 1 Braids, Arisen Nightmare
  • 1 Breach the Multiverse
  • 1 Cabal Conditioning
  • 1 Chatterfang, Squirrel General
  • 1 Chittering Dispatcher
  • 1 Chord of Calling
  • 1 Collective Unconscious
  • 1 Command Tower
  • 1 Craterhoof Behemoth
  • 1 Darkbore Pathway // Slitherbore Pathway
  • 1 Deathcap Glade
  • 1 Deathrite Shaman
  • 1 Delighted Halfling
  • 1 Demolition Field
  • 1 Diabolic Revelation
  • 1 Dryad Arbor
  • 1 Elves of Deep Shadow
  • 1 Elvish Mystic
  • 1 Evendo, Waking Haven
  • 1 Exsanguinate
  • 1 Fanatic of Rhonas
  • 1 Fell the Profane // Fell Mire
  • 1 Finale of Devastation
  • 1 Fists of Ironwood
  • 12 Forest
  • 1 Fungal Sprouting
  • 1 Fyndhorn Elves
  • 1 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
  • 1 Heroic Intervention
  • 1 In Garruk's Wake
  • 1 Khalni Garden
  • 1 Lab Rats
  • 1 Life // Death
  • 1 Llanowar Elves
  • 1 Llanowar Wastes
  • 1 Marionette Apprentice
  • 1 Mirkwood Bats
  • 1 Nature's Lore
  • 1 Necroblossom Snarl
  • 1 Nullmage Shepherd
  • 1 Overgrown Tomb
  • 1 Pest Infestation
  • 1 Phyrexian Altar
  • 1 Return of the Wildspeaker
  • 1 Revitalizing Repast // Old-Growth Grove
  • 1 Saproling Migration
  • 1 Scatter the Seeds
  • 1 Scute Swarm
  • 1 Sedgemoor Witch
  • 1 Shamanic Revelation
  • 1 Sinkhole Surveyor
  • 1 Skittering Invasion
  • 1 Skullclamp
  • 1 Sol Ring
  • 1 Sprout Swarm
  • 1 Stinging Study
  • 1 Studious First-Year // Rampant Growth
  • 1 Super Combo
  • 6 Swamp
  • 1 Tear Asunder
  • 1 Tendershoot Dryad
  • 1 Torment of Hailfire
  • 1 Turbulent Fen
  • 1 Twilight Mire
  • 1 Undergrowth Stadium
  • 1 Verdant Command
  • 1 Vernal Fen
  • 1 Weaponcraft Enthusiast
  • 1 Witherbloom, the Balancer
  • 1 Wolverine Riders
  • 1 Woodland Cemetery
  • 1 Wrap in Vigor
  • 1 Wurmcalling
  • 1 Zuko's Exile