Fallout - Mothman by SpiritZ036

Format: Commander

Commander: The Wise Mothman

Bracket: 3

DeckCheck Threat Index: 27

Deck overview

This deck is a Sultai midrange strategy commanded by The Wise Mothman. It combines mill mechanics, rad counters, and +1/+1 counter scaling to pressure opponents on multiple fronts. Early turns focus on 2-mana ramp to deploy the commander on Turn 3 or 4. Once on board, Mothman distributes rad counters to all players, causing everyone to mill cards and lose life during their precombat main phases. Each nonland card milled places +1/+1 counters onto your creatures, rapidly inflating your board into lethal combat threats. The deck can also grind out games using passive drain from Syr Konrad, the Grim, mass graveyard reanimation with Rise of the Dark Realms, or an infinite mill and life-drain loop with Bloodchief Ascension and Mindcrank. Dedicated protection spells like Heroic Intervention and Ripples of Potential shield your key permanents from opposing board wipes.

Decklist (100 cards)

  • 1 Agent Frank Horrigan
  • 1 Alpha Deathclaw
  • 1 Altar of the Brood
  • 1 Arcane Signet
  • 1 Atomize
  • 1 Bloatfly Swarm
  • 1 Bloodchief Ascension
  • 1 Bojuka Bog
  • 1 Branching Evolution
  • 1 Cathedral Acolyte
  • 1 Command Beacon
  • 1 Command Tower
  • 1 Counterspell
  • 1 Deadly Rollick
  • 1 Deathcap Glade
  • 1 Dreamroot Cascade
  • 1 Drown in the Loch
  • 1 Drowned Catacomb
  • 1 Farseek
  • 1 Fathom Mage
  • 1 Feral Ghoul
  • 1 Find // Finality
  • 5 Forest
  • 1 Glowing One
  • 1 Hancock, Ghoulish Mayor
  • 1 Hardened Scales
  • 1 Hedge Shredder
  • 1 Hedron Crab
  • 1 Heroic Intervention
  • 1 Hinterland Harbor
  • 1 Hollowmurk Siege
  • 1 Icetill Explorer
  • 1 Inexorable Tide
  • 1 Infesting Radroach
  • 4 Island
  • 1 Jenova, Ancient Calamity
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Kami of Whispered Hopes
  • 1 Kodama of the West Tree
  • 1 Maddening Cacophony
  • 1 Marcus, Mutant Mayor
  • 1 Mesmeric Orb
  • 1 Mindcrank
  • 1 Mirelurk Queen
  • 1 Mistrise Village
  • 1 Mithril Coat
  • 1 Morphic Pool
  • 1 Mortuary Mire
  • 1 Muldrotha, the Gravetide
  • 1 Mutational Advantage
  • 1 Nature's Lore
  • 1 Nuclear Fallout
  • 1 Opulent Palace
  • 1 Power Fist
  • 1 Putrefy
  • 1 Radstorm
  • 1 Rampant Growth
  • 1 Reanimate
  • 1 Recon Craft Theta
  • 1 Rejuvenating Springs
  • 1 Reliquary Tower
  • 1 Ripples of Potential
  • 1 Rise of the Dark Realms
  • 1 Rogue's Passage
  • 1 Ruin Crab
  • 1 Screeching Scorchbeast
  • 1 Sepulchral Primordial
  • 1 Shipwreck Marsh
  • 1 Singularity Rupture
  • 1 Skull Prophet
  • 1 Sol Ring
  • 1 Sphere Grid
  • 1 Struggle for Project Purity
  • 1 Sunken Hollow
  • 3 Swamp
  • 1 Swiftfoot Boots
  • 1 Syr Konrad, the Grim
  • 1 Tainted Isle
  • 1 Tainted Wood
  • 1 Temple of the False God
  • 1 The Master of Lake-town
  • 1 The Mindskinner
  • 1 The Water Crystal
  • 1 The Weaver King
  • 1 The Wise Mothman
  • 1 Treasure Cruise
  • 1 Undergrowth Stadium
  • 1 Vexing Radgull
  • 1 Willowrush Verge
  • 1 Woodland Cemetery
  • 1 Zellix, Sanity Flayer