Knights by user5212959

Format: Commander

Commander: Sidar Jabari of Zhalfir

Bracket: 3

DeckCheck Threat Index: 41

Deck overview

This deck is an Esper Knight Tribal Reanimator build commanded by Sidar Jabari of Zhalfir. The strategy centers around the eminence ability, which loots whenever Knights attack even while Sidar remains in the command zone. This allows the pilot to discard expensive, game-ending Knight payoffs such as Moonshaker Cavalry, Herald of Hoofbeats, and Elenda and Azor during early combat steps. Once Sidar Jabari enters the battlefield and connects with an opponent, his combat-damage trigger reanimates these threats directly onto the battlefield. Supported by efficient 0-2 CMC acceleration, targeted graveyard tutors like Entomb and Buried Alive, and potent protection spells like Silence, Flare of Fortitude, and Guardian of Faith, the deck quickly converts tribal swarm into an overwhelming, unblockable board state that closes out the game across two response cycles.

Decklist (100 cards)

  • 1 Abundant Countryside
  • 1 Adarkar Wastes
  • 1 Akroma's Will
  • 1 An Offer You Can't Refuse
  • 1 Arcane Signet
  • 1 Ashnod's Altar
  • 1 Battle Angels of Tyr
  • 1 Blade of the Bloodchief
  • 1 Bloodcrazed Paladin
  • 1 Buried Alive
  • 1 Cabal Ritual
  • 1 Cavern of Souls
  • 1 Caves of Koilos
  • 1 Cecil, Dark Knight // Cecil, Redeemed Paladin
  • 1 Chivalric Alliance
  • 1 City of Brass
  • 1 Coastal Piracy
  • 1 Command Tower
  • 1 Corpse Knight
  • 1 Cover of Darkness
  • 1 Dark Ritual
  • 1 Dawn Charm
  • 1 Deadly Dispute
  • 1 Dion, Bahamut's Dominant // Bahamut, Warden of Light
  • 1 Elenda and Azor
  • 1 Entomb
  • 1 Erode
  • 1 Flare of Fortitude
  • 1 Flare of Malice
  • 1 Flooded Strand
  • 1 Godless Shrine
  • 1 Guardian of Faith
  • 1 Haakon, Stromgald Scourge
  • 1 Hallowed Fountain
  • 1 Harmonized Crescendo
  • 1 Herald of Hoofbeats
  • 1 Herald's Horn
  • 1 Irma, Part-Time Mutant
  • 1 Island
  • 1 Judge Magister Gabranth
  • 1 Kindred Discovery
  • 1 Knight Exemplar
  • 1 Knight of Dusk's Shadow
  • 1 Knights' Charge
  • 1 Lim-Dûl's Vault
  • 1 Lotho, Corrupt Shirriff
  • 1 Mana Confluence
  • 1 Marsh Flats
  • 1 Mental Misstep
  • 1 Midnight Reaper
  • 1 Minas Tirith
  • 1 Monument to Endurance
  • 1 Moonshaker Cavalry
  • 1 Morphic Pool
  • 1 Mox Amber
  • 1 Mox Opal
  • 1 Mystic Remora
  • 1 Negate
  • 1 Orim's Chant
  • 1 Path of Ancestry
  • 2 Plains
  • 1 Polluted Delta
  • 1 Reanimate
  • 1 Reprieve
  • 1 Rhystic Study
  • 1 Roaming Throne
  • 1 Sea of Clouds
  • 1 Shattered Sanctum
  • 1 Shay Cormac
  • 1 Sidar Jabari of Zhalfir
  • 1 Sigiled Sword of Valeron
  • 1 Silence
  • 1 Silent Clearing
  • 1 Skulltap
  • 1 Smitten Swordmaster // Curry Favor
  • 1 Smothering Tithe
  • 1 Sol Ring
  • 1 Squall, SeeD Mercenary
  • 1 Starting Town
  • 2 Swamp
  • 1 Swan Song
  • 1 Swords to Plowshares
  • 1 Syr Vondam, Sunstar Exemplar
  • 1 Talisman of Dominance
  • 1 Talisman of Hierarchy
  • 1 Talisman of Progress
  • 1 Tarnished Citadel
  • 1 Tataru Taru
  • 1 Teferi's Protection
  • 1 The Circle of Loyalty
  • 1 Toxic Deluge
  • 1 Underground River
  • 1 Vault of Champions
  • 1 Vault of the Archangel
  • 1 Vodalian Wave-Knight
  • 1 Watery Grave
  • 1 Westfold Rider
  • 1 Wintermoor Commander